Player Matchup

Izanami
Izanami
Gold IV
Cexxy
Izanami
Gold IV
Level 105
God Stats
27W - 15L
1,621 SR
Queue Stats
187W - 181L
1,550 MMR
Party 1
Geb
Geb
Gold II
CheapScrub
Geb
Gold II
Level 81
God Stats
69W - 62L
1,753 SR
Queue Stats
406W - 411L
1,578 MMR
Solo
Pele
Pele
Gold III
InZombiia
Pele
Gold III
Level 105
God Stats
27W - 24L
1,561 SR
Queue Stats
118W - 120L
1,627 MMR
Party 1
Tiamat
Tiamat
Gold IV
KidsObsessed
Tiamat
Gold IV
Level 150
God Stats
1W - 4L
1,466 SR
Queue Stats
128W - 122L
1,574 MMR
Solo
Horus
Horus
Gold III
NBAYoungFemboy
Horus
Gold III
Level 127
God Stats
12W - 14L
1,713 SR
Queue Stats
147W - 145L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,623 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,677 SR
1,583 MMR
Scylla
Scylla
Gold II
BotA1
Scylla
Gold II
Level 100
God Stats
3W - 3L
1,572 SR
Queue Stats
47W - 49L
1,612 MMR
Solo
Khepri
Khepri
Gold III
PQQN5layerr
Khepri
Gold III
Level 48
God Stats
2W - 2L
1,840 SR
Queue Stats
65W - 66L
1,595 MMR
Solo
Medusa
Medusa
Gold III
TJK7
Medusa
Gold III
Level 89
God Stats
11W - 3L
1,620 SR
Queue Stats
342W - 320L
1,512 MMR
Party 2
Amaterasu
Amaterasu
Gold V
bromaine013
Amaterasu
Gold V
Level 45
God Stats
5W - 2L
1,623 SR
Queue Stats
31W - 26L
1,555 MMR
Solo
Thanatos
Thanatos
Silver I
dyQa
Thanatos
Silver I
Level 156
God Stats
21W - 9L
1,727 SR
Queue Stats
46W - 47L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cexxy
Izanami
16
0 / 1 / 0
9,985
454
4,471
7,157
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 7 / 2
8,158
371
3,435
19,854
13,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
16
3 / 6 / 3
10,307
469
8,463
17,419
8,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
15
0 / 6 / 2
9,342
425
5,054
10,617
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
5 / 7 / 1
10,505
478
7,693
19,339
19,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SolArachneCliodhnaNemesis

VS

Bans
ThothBellonaMulanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BotA1
Scylla
20
9 / 0 / 11
13,673
622
16,787
7,676
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
18
0 / 1 / 15
11,992
545
4,215
13,625
19,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
TJK7
Medusa
20
1 / 2 / 4
13,111
596
9,721
11,608
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
bromaine013
Amaterasu
20
8 / 3 / 6
14,772
671
10,353
17,197
19,907
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
dyQa
Thanatos
20
9 / 2 / 10
13,592
618
14,110
13,156
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
8
Kills
27
27
Deaths
8
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Scylla
BotA1
Scylla
9
0
11
14.5
L
Izanami
Cexxy
Izanami
0
1
0
0
L
0
7
2
0.14
L
Pele
3
6
3
0.75
L
Tiamat
0
6
2
0.17
L
5
7
1
0.79
W
Khepri
0
1
15
7.5
W
Medusa
TJK7
Medusa
1
2
4
1.5
W
Amaterasu
bromaine013
Amaterasu
8
3
6
3.67
W
Thanatos
dyQa
Thanatos
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,116
Damage
55,186
74,386
Taken
63,262
47,238
Mitigated
54,017
17,231
Healing
40,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BotA1
Scylla
16,787
2,352
0
2,956
7,676
2,519
3,452
2,625
4,627
99,318
0
L
Izanami
Cexxy
Izanami
4,471
2,728
0
2,440
7,157
1,602
0
310
6,847
0
84,072
L
3,435
329
0
2,310
19,854
13,112
0
5,987
13,653
14,898
3,449
L
Pele
8,463
1,932
0
3,285
17,419
8,447
0
4,584
12,835
0
83,952
L
Tiamat
5,054
453
0
1,600
10,617
4,436
0
4,823
5,794
67,401
0
L
7,693
4,076
1,170
6,426
19,339
19,641
26
5,298
14,041
0
53,691
W
Khepri
4,215
292
0
4,504
13,625
19,773
812
2,069
11,556
33,208
0
W
Medusa
TJK7
Medusa
9,721
2,990
0
6,637
11,608
5,150
4,755
1,519
10,089
0
129,080
W
Amaterasu
bromaine013
Amaterasu
10,353
5,344
0
12,069
17,197
19,907
4,305
714
16,483
0
105,862
W
Thanatos
dyQa
Thanatos
14,110
4,504
0
14,767
13,156
6,668
5,005
2,135
11,021
0
100,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,297
Gold Earned
67,140
555
Minions Killed
739
0
Camps Cleared
0
2,080,082
Distance Traveled
2,236,751
37
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,673
622
156
7
0
439,015
11
L
Izanami
9,985
454
175
8
0
414,975
6
L
Geb
8,158
371
22
1
0
417,465
8
L
Pele
10,307
469
135
6
0
492,843
11
L
Tiamat
9,342
425
146
7
0
380,220
3
L
Horus
10,505
478
77
4
0
374,579
9
W
Khepri
11,992
545
48
2
0
451,906
1
W
Medusa
13,111
596
194
9
0
374,584
7
W
Amaterasu
14,772
671
195
9
0
431,046
4
W
Thanatos
13,592
618
146
7
0
540,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role