Player Matchup

Ra
Ra
BLapJohnson21
Ra
Level 88
God Stats
3W - 2L
1,449 SR
Queue Stats
13W - 18L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
M1N10N 597
Sun Wukong
Level 87
God Stats
9W - 12L
1,210 SR
Queue Stats
131W - 177L
1,391 Elo+
Party 1
Chiron
Chiron
MR Mugatu94
Chiron
Level 111
God Stats
43W - 43L
1,738 SR
Queue Stats
225W - 247L
1,407 Elo+
Party 1
Chaac
Chaac
OldDirtyNomad
Chaac
Level 128
God Stats
1W - 2L
1,490 SR
Queue Stats
131W - 149L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
sonichedge23
Baron Samedi
Level 107
God Stats
8W - 14L
1,425 SR
Queue Stats
76W - 105L
1,640 Elo+
Party 1
Team Averages
Level 104
1,462 SR
1,502 Elo+

VS

Team Averages
Level 106
1,602 SR
1,490 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Shadoboros
Shiva
Level 86
God Stats
3W - 2L
1,699 SR
Queue Stats
45W - 26L
1,604 Elo+
Solo
Hera
Hera
StJudas
Hera
Level 127
God Stats
18W - 17L
1,498 SR
Queue Stats
571W - 595L
1,544 Elo+
Solo
Chang'e
Chang'e
SteeperPrune
Chang'e
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 50L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Yakiby
Danzaburou
Level 59
God Stats
1W - 0L
1,811 SR
Queue Stats
1W - 2L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 7 / 2
11,744
618
7,255
14,265
5,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
M1N10N 597
Sun Wukong
18
2 / 7 / 5
11,895
626
12,888
23,752
30,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
20
6 / 4 / 3
13,748
724
17,980
21,228
8,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
0 / 4 / 7
12,407
653
15,037
25,751
34,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
sonichedge23
Baron Samedi
20
2 / 7 / 3
12,694
668
11,385
21,118
10,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
4 / 0 / 7
14,628
770
12,545
12,379
5,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
19
3 / 5 / 12
13,238
697
16,926
20,080
27,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hera
StJudas
Hera
20
2 / 2 / 12
13,458
708
17,490
12,189
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SteeperPrune
Chang'e
20
5 / 3 / 14
14,325
754
18,355
21,972
8,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Yakiby
Danzaburou
20
15 / 1 / 6
16,910
890
26,736
20,727
9,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
11
Kills
29
29
Deaths
11
20
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
7
7.5
L
1
7
2
0.29
L
Sun Wukong
M1N10N 597
Sun Wukong
2
7
5
0.64
L
Chiron
6
4
3
1.88
L
0
4
7
0.88
W
Shiva
3
5
12
1.8
W
Hera
StJudas
Hera
2
2
12
4
W
Chang'e
SteeperPrune
Chang'e
5
3
14
4
W
Danzaburou
Yakiby
Danzaburou
15
1
6
18
L
Baron Samedi
sonichedge23
Baron Samedi
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,545
Damage
92,052
106,114
Taken
87,347
89,969
Mitigated
55,392
23,666
Healing
33,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,545
3,563
165
3,181
12,379
5,334
1,477
2,324
10,055
0
92,091
L
7,255
803
2,575
1,137
14,265
5,893
284
3,244
10,922
34,331
0
L
Sun Wukong
M1N10N 597
Sun Wukong
12,888
2,079
0
2,625
23,752
30,770
51
5,651
18,045
0
30,971
L
Chiron
17,980
6,408
1,135
5,054
21,228
8,570
2,276
6,490
14,588
0
54,552
L
15,037
916
0
6,524
25,751
34,107
31
11,003
14,528
0
54,619
W
Shiva
16,926
2,240
1,483
6,037
20,080
27,126
939
4,395
15,685
0
33,514
W
Hera
StJudas
Hera
17,490
4,286
270
2,632
12,189
4,941
1,957
2,747
9,442
69,577
0
W
Chang'e
SteeperPrune
Chang'e
18,355
1,828
5,946
6,636
21,972
8,981
1,963
5,291
16,681
51,006
0
W
Danzaburou
Yakiby
Danzaburou
26,736
11,690
0
7,388
20,727
9,010
7,159
3,883
16,844
0
78,895
L
Baron Samedi
sonichedge23
Baron Samedi
11,385
250
849
3,767
21,118
10,629
545
9,052
11,912
60,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,488
Gold Earned
72,559
324
Minions Killed
409
0
Camps Cleared
0
1,699,333
Distance Traveled
1,966,401
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,628
770
131
7
0
442,707
4
L
Ra
11,744
618
62
3
0
265,925
0
L
Sun Wukong
11,895
626
26
1
0
352,996
2
L
Chiron
13,748
724
85
4
0
344,762
1
L
Chaac
12,407
653
68
4
0
396,789
0
W
Shiva
13,238
697
16
1
0
382,403
3
W
Hera
13,458
708
67
4
0
362,947
4
W
Chang'e
14,325
754
73
4
0
399,866
2
W
Danzaburou
16,910
890
122
6
0
378,478
1
L
Baron Samedi
12,694
668
83
4
0
338,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role