Player Matchup

Artio
Artio
Bronze III
CajunGamers
Artio
Bronze III
Level 141
God Stats
0W - 1L
1,769 SR
Queue Stats
15W - 21L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
GetMoney787
Scylla
Bronze III
Level 149
God Stats
0W - 1L
1,703 SR
Queue Stats
15W - 19L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
SirDabsAl0t
Mulan
Bronze III
Level 141
God Stats
0W - 1L
1,629 SR
Queue Stats
4W - 8L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 144
1,700 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,505 SR
1,514 MMR
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Silver II
AfricanPolice
Anhur
Silver II
Level 149
God Stats
1W - 0L
1,715 SR
Queue Stats
21W - 17L
1,462 MMR
Solo
Discordia
Discordia
Silver II
GordonFknRamsay
Discordia
Silver II
Level 149
God Stats
1W - 0L
1,300 SR
Queue Stats
5W - 5L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
8,222
685
1,667
18,539
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
13
1 / 5 / 1
8,026
669
8,293
10,031
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 7 / 0
9,104
759
5,529
15,844
11,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
BastetThothMorgan Le FayAh Muzen CabPersephone

VS

Bans
AtlasArtemisHou YiChaacChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 2 / 15
10,025
835
8,056
17,084
17,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
13 / 2 / 5
11,181
932
15,258
10,458
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
GordonFknRamsay
Discordia
14
3 / 1 / 14
9,282
774
16,177
4,757
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
5
Kills
19
19
Deaths
5
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
15
5.25
W
13
2
5
7.75
L
1
7
1
0.21
L
Scylla
1
5
1
0.3
W
Discordia
GordonFknRamsay
Discordia
3
1
14
10
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,489
Damage
39,491
44,414
Taken
32,299
28,005
Mitigated
23,845
5,087
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,056
795
0
7,613
17,084
17,745
233
3,164
13,668
18,776
0
W
15,258
10,079
0
3,400
10,458
4,496
913
4,774
5,416
0
49,836
L
1,667
0
349
2,750
18,539
14,521
0
9,977
8,439
6,204
0
L
Scylla
8,293
511
0
515
10,031
2,017
0
6,203
3,828
38,943
0
W
Discordia
GordonFknRamsay
Discordia
16,177
1,075
98
1,396
4,757
1,604
1,250
1,772
2,801
37,035
0
L
5,529
413
0
1,473
15,844
11,467
0
7,983
7,759
0
18,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
30,488
102
Minions Killed
122
2
Camps Cleared
8
682,761
Distance Traveled
712,936
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,025
835
17
1
2
250,805
0
W
Anhur
11,181
932
64
5
4
220,073
3
L
Artio
8,222
685
12
1
0
238,490
3
L
Scylla
8,026
669
51
4
0
226,184
1
W
Discordia
9,282
774
41
3
2
242,058
3
L
Mulan
9,104
759
39
3
2
218,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role