Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BrabuLetinha
Gilgamesh
Level 129
God Stats
0W - 1L
1,197 SR
Queue Stats
214W - 251L
1,416 Elo+
Party 1
Mulan
Mulan
Cueii
Mulan
Level 122
God Stats
0W - 3L
1,163 SR
Queue Stats
13W - 14L
1,442 Elo+
Party 1
Zhong Kui
Zhong Kui
MagaiverCalebe
Zhong Kui
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
93W - 130L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
Potemkin06
Sylvanus
Level 29
God Stats
3W - 4L
1,368 SR
Queue Stats
16W - 24L
1,402 Elo+
Party 1
Team Averages
Level 107
1,346 SR
1,425 Elo+

VS

Team Averages
Level 88
1,562 SR
1,510 Elo+
Artemis
Artemis
BlackJack_416
Artemis
Level 87
God Stats
7W - 4L
1,500 SR
Queue Stats
135W - 168L
1,512 Elo+
Party 2
Sol
Sol
SVSSVN
Sol
Level 110
God Stats
3W - 4L
1,164 SR
Queue Stats
94W - 117L
1,416 Elo+
Party 3
Shiva
Shiva
Vidrado_BR
Shiva
Level 117
God Stats
16W - 4L
1,943 SR
Queue Stats
324W - 323L
1,570 Elo+
Solo
Cliodhna
Cliodhna
W0rst0ne
Cliodhna
Level 109
God Stats
3W - 4L
1,705 SR
Queue Stats
95W - 120L
1,401 Elo+
Party 3
Xing Tian
Xing Tian
juiuu66
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 30L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 8 / 1
10,587
504
8,851
13,891
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
BrabuLetinha
Gilgamesh
15
1 / 8 / 2
10,174
484
11,149
23,024
17,359
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
Cueii
Mulan
16
3 / 12 / 5
10,300
490
13,245
20,515
9,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
MagaiverCalebe
Zhong Kui
18
5 / 6 / 5
11,353
541
15,571
22,511
14,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Potemkin06
Sylvanus
15
2 / 5 / 3
9,730
463
5,316
16,255
20,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
7 / 4 / 9
12,036
573
11,412
15,584
6,171
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
SVSSVN
Sol
18
8 / 4 / 12
11,766
560
19,995
15,508
6,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
20
9 / 1 / 11
13,332
635
18,313
23,359
24,043
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
W0rst0ne
Cliodhna
19
7 / 4 / 13
12,662
603
16,334
16,642
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
juiuu66
Xing Tian
17
7 / 0 / 14
12,104
576
10,872
21,198
28,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
13
Kills
38
39
Deaths
13
16
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
8
1
0.31
W
Artemis
7
4
9
2.88
L
Gilgamesh
BrabuLetinha
Gilgamesh
1
8
2
0.25
L
Mulan
Cueii
Mulan
3
12
5
0.46
L
Zhong Kui
MagaiverCalebe
Zhong Kui
5
6
5
1.25
L
Sylvanus
Potemkin06
Sylvanus
2
5
3
0.7
W
Sol
SVSSVN
Sol
8
4
12
3.5
W
Shiva
9
1
11
14.5
W
Cliodhna
W0rst0ne
Cliodhna
7
4
13
3.38
W
Xing Tian
juiuu66
Xing Tian
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,132
Damage
76,926
96,196
Taken
92,291
66,506
Mitigated
72,930
17,442
Healing
29,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,851
4,916
0
1,705
13,891
4,954
3,799
4,441
9,450
0
80,469
W
Artemis
11,412
7,015
0
5,677
15,584
6,171
0
3,972
11,612
0
95,524
L
Gilgamesh
BrabuLetinha
Gilgamesh
11,149
1,085
0
816
23,024
17,359
620
6,362
16,662
4,038
58,280
L
Mulan
Cueii
Mulan
13,245
2,295
0
2,696
20,515
9,315
55
5,012
15,239
0
65,795
L
Zhong Kui
MagaiverCalebe
Zhong Kui
15,571
1,150
97
8,218
22,511
14,496
1,026
8,851
13,660
71,317
0
L
Sylvanus
Potemkin06
Sylvanus
5,316
1,107
724
3,186
16,255
20,382
446
5,739
10,516
15,462
0
W
Sol
SVSSVN
Sol
19,995
7,699
0
7,453
15,508
6,880
4,182
6,657
8,851
73,969
7,104
W
Shiva
18,313
2,207
440
6,416
23,359
24,043
1,374
3,471
19,888
12,764
75,384
W
Cliodhna
W0rst0ne
Cliodhna
16,334
3,121
0
5,909
16,642
6,934
1,147
4,372
12,270
0
100,274
W
Xing Tian
juiuu66
Xing Tian
10,872
1,389
0
3,915
21,198
28,902
341
5,979
15,219
30,892
4,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,144
Gold Earned
61,900
493
Minions Killed
599
0
Camps Cleared
0
1,833,621
Distance Traveled
2,090,885
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,587
504
154
7
0
362,590
5
W
Artemis
12,036
573
127
6
0
359,388
3
L
Gilgamesh
10,174
484
115
5
0
363,344
4
L
Mulan
10,300
490
81
4
0
362,085
1
L
Zhong Kui
11,353
541
127
6
0
368,663
3
L
Sylvanus
9,730
463
16
1
0
376,939
3
W
Sol
11,766
560
111
5
0
388,793
1
W
Shiva
13,332
635
175
8
0
446,680
0
W
Cliodhna
12,662
603
140
7
0
463,917
8
W
Xing Tian
12,104
576
46
2
0
432,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role