Player Matchup

Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
 
Amaterasu
Bronze IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Bronze IV
TheLokiMaster84
Set
Bronze IV
Level 157
God Stats
1W - 0L
1,519 SR
Queue Stats
3W - 5L
1,500 MMR
Party 1
Janus
Janus
Silver I
WhoScharted
Janus
Silver I
Level 160
God Stats
2W - 0L
1,660 SR
Queue Stats
70W - 66L
1,503 MMR
Party 1
Bellona
Bellona
Bronze III
jakeypipez
Bellona
Bronze III
Level 123
God Stats
2W - 0L
1,596 SR
Queue Stats
12W - 11L
1,446 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 146
1,555 SR
1,490 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,543 SR
1,483 MMR
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
BigBrouton
Cerberus
Silver I
Level 65
God Stats
2W - 5L
1,505 SR
Queue Stats
5W - 14L
1,458 MMR
Solo
Scylla
Scylla
Bronze IV
Falcon 1515
Scylla
Bronze IV
Level 127
God Stats
8W - 6L
1,494 SR
Queue Stats
44W - 38L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver IV
Scuffed Nikes01
Cernunnos
Silver IV
Level 100
God Stats
15W - 15L
1,553 SR
Queue Stats
43W - 45L
1,464 MMR
Solo
Vulcan
Vulcan
Silver I
YSNspook
Vulcan
Silver I
Level 139
God Stats
1W - 3L
1,665 SR
Queue Stats
39W - 56L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
5 / 1 / 5
8,379
645
11,753
7,590
1,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
 
Amaterasu
12
0 / 2 / 4
7,134
549
2,659
12,793
7,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 3
7,709
593
4,176
9,739
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 1 / 2
7,303
562
2,244
2,823
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
jakeypipez
Bellona
14
5 / 1 / 4
8,245
634
5,934
6,708
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaBastetTiamatThoth

VS

Bans
IzanamiAtlasArachneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 3 / 2
6,779
521
2,057
9,658
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
BigBrouton
Cerberus
10
0 / 3 / 3
6,212
478
3,220
10,855
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
12
1 / 0 / 1
6,996
538
3,943
5,146
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Scuffed Nikes01
Cernunnos
12
2 / 5 / 1
7,039
541
4,371
9,630
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
YSNspook
Vulcan
12
3 / 2 / 0
7,393
569
5,518
4,831
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
6
6
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
1
5
7.5
W
Amaterasu
 
Amaterasu
0
2
4
1
L
Da Ji
 
Da Ji
0
3
2
0.33
L
Cerberus
BigBrouton
Cerberus
0
3
3
0.5
L
Scylla
1
0
1
1.5
L
Cernunnos
Scuffed Nikes01
Cernunnos
2
5
1
0.5
W
3
1
3
4.5
W
0
1
2
1
L
Vulcan
YSNspook
Vulcan
3
2
0
1.5
W
Bellona
jakeypipez
Bellona
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,766
Damage
19,109
39,653
Taken
40,120
19,315
Mitigated
15,896
13,830
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
11,753
5,055
0
1,388
7,590
1,994
0
1,974
5,616
0
56,658
W
Amaterasu
 
Amaterasu
2,659
610
0
8,179
12,793
7,093
0
5,131
7,624
0
41,157
L
Da Ji
 
Da Ji
2,057
680
0
4,069
9,658
3,416
0
42
9,616
0
44,453
L
Cerberus
BigBrouton
Cerberus
3,220
555
262
1,618
10,855
6,281
0
265
10,548
22,053
0
L
Scylla
3,943
179
0
1,422
5,146
1,572
0
1,765
3,251
42,367
0
L
Cernunnos
Scuffed Nikes01
Cernunnos
4,371
1,848
0
1,096
9,630
2,958
0
0
9,630
0
40,086
W
4,176
1,448
0
2,080
9,739
4,708
362
2,444
7,163
0
45,883
W
2,244
287
0
500
2,823
779
0
1,892
833
43,522
0
L
Vulcan
YSNspook
Vulcan
5,518
2,373
0
990
4,831
1,669
497
0
4,831
43,171
0
W
Bellona
jakeypipez
Bellona
5,934
1,853
0
1,683
6,708
4,741
0
930
5,736
0
55,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,770
Gold Earned
34,419
446
Minions Killed
403
0
Camps Cleared
0
1,357,278
Distance Traveled
1,228,101
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,379
645
97
7
0
252,308
5
W
Amaterasu
7,134
549
77
6
0
278,782
5
L
Da Ji
6,779
521
89
7
0
253,872
3
L
Cerberus
6,212
478
68
5
0
228,616
0
L
Scylla
6,996
538
93
7
0
262,624
3
L
Cernunnos
7,039
541
75
6
0
227,330
4
W
Set
7,709
593
77
6
0
307,876
1
W
Janus
7,303
562
106
8
0
261,716
7
L
Vulcan
7,393
569
78
6
0
255,659
4
W
Bellona
8,245
634
89
7
0
256,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role