Player Matchup

Kali
Kali
LoboGris4
Kali
Level 47
God Stats
19W - 20L
1,503 SR
Queue Stats
82W - 88L
1,406 Elo+
Solo
Cu Chulainn
Cu Chulainn
OscarDMC20
Cu Chulainn
Level 109
God Stats
12W - 20L
1,182 SR
Queue Stats
271W - 321L
1,397 Elo+
Solo
Jing Wei
Jing Wei
PeaceThree
Jing Wei
Level 34
God Stats
1W - 1L
1,294 SR
Queue Stats
2W - 2L
1,335 Elo+
Solo
Janus
Janus
RidiculousRicky
Janus
Level 84
God Stats
9W - 9L
1,190 SR
Queue Stats
230W - 283L
1,255 Elo+
Solo
Ganesha
Ganesha
newmooREAL
Ganesha
Level 42
God Stats
28W - 20L
1,558 SR
Queue Stats
161W - 177L
1,459 Elo+
Solo
Team Averages
Level 63
1,346 SR
1,370 Elo+

VS

Team Averages
Level 71
1,515 SR
1,392 Elo+
Hachiman
Hachiman
Brucio911
Hachiman
Level 43
God Stats
4W - 16L
1,368 SR
Queue Stats
91W - 118L
1,324 Elo+
Solo
Cthulhu
Cthulhu
DekarLuis
Cthulhu
Level 18
God Stats
13W - 22L
1,468 SR
Queue Stats
22W - 31L
1,404 Elo+
Party 1
Eset
Eset
GonZloJCP
Eset
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 119L
1,407 Elo+
Solo
Arachne
Arachne
SerBronn87
Arachne
Level 109
God Stats
1W - 3L
1,687 SR
Queue Stats
158W - 162L
1,338 Elo+
Party 1
Shiva
Shiva
Tortius
Shiva
Level 145
God Stats
12W - 11L
1,552 SR
Queue Stats
404W - 426L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
5 / 1 / 3
7,878
563
4,451
10,476
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
OscarDMC20
Cu Chulainn
15
2 / 1 / 0
8,339
596
3,307
7,739
3,894
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
PeaceThree
Jing Wei
13
4 / 1 / 5
7,579
541
10,433
8,309
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 1 / 6
7,395
528
6,855
5,169
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
newmooREAL
Ganesha
12
0 / 2 / 8
7,106
508
2,617
10,282
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Brucio911
Hachiman
11
2 / 3 / 1
6,552
468
5,993
8,425
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
DekarLuis
Cthulhu
10
1 / 3 / 3
6,640
474
4,628
11,034
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
12
1 / 4 / 0
7,083
506
3,161
8,003
2,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
SerBronn87
Arachne
10
1 / 5 / 2
6,184
442
3,864
11,430
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
Tortius
Shiva
14
1 / 0 / 0
7,912
565
5,271
5,949
3,491
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
6
6
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Brucio911
Hachiman
2
3
1
0.83
L
Cthulhu
DekarLuis
Cthulhu
1
3
3
0.83
L
Eset
1
4
0
0.25
W
Kali
5
1
3
6.5
W
Cu Chulainn
OscarDMC20
Cu Chulainn
2
1
0
2
W
Jing Wei
PeaceThree
Jing Wei
4
1
5
6.5
W
4
1
6
7
L
Arachne
SerBronn87
Arachne
1
5
2
0.4
L
Shiva
Tortius
Shiva
1
0
0
1
W
Ganesha
newmooREAL
Ganesha
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,663
Damage
22,917
41,975
Taken
44,841
17,557
Mitigated
20,210
14,701
Healing
12,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Brucio911
Hachiman
5,993
4,088
0
2,822
8,425
1,878
46
1,436
6,989
0
30,188
L
Cthulhu
DekarLuis
Cthulhu
4,628
270
0
1,709
11,034
7,922
0
3,244
7,677
24,446
0
L
Eset
3,161
264
245
2,750
8,003
2,893
0
2,349
5,472
45,017
0
W
Kali
4,451
1,661
0
4,869
10,476
4,715
59
1,590
8,886
0
46,324
W
Cu Chulainn
OscarDMC20
Cu Chulainn
3,307
615
0
1,379
7,739
3,894
0
0
7,739
2,608
53,698
W
Jing Wei
PeaceThree
Jing Wei
10,433
7,643
0
3,905
8,309
2,469
1,121
2,178
6,131
0
53,054
W
6,855
307
0
1,548
5,169
1,558
980
1,579
3,590
36,607
0
L
Arachne
SerBronn87
Arachne
3,864
2,626
0
4,091
11,430
4,026
20
2,166
9,150
0
29,344
L
Shiva
Tortius
Shiva
5,271
1,551
0
1,295
5,949
3,491
65
0
5,949
0
50,560
W
Ganesha
newmooREAL
Ganesha
2,617
351
0
3,000
10,282
4,921
408
2,442
7,840
18,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,297
Gold Earned
34,371
417
Minions Killed
354
0
Camps Cleared
0
1,399,220
Distance Traveled
1,275,602
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,552
468
60
4
0
225,701
3
L
Cthulhu
6,640
474
33
2
0
257,648
5
L
Eset
7,083
506
100
7
0
220,463
6
W
Kali
7,878
563
83
6
0
295,351
4
W
Cu Chulainn
8,339
596
133
10
0
303,159
7
W
Jing Wei
7,579
541
126
9
0
248,945
1
W
Janus
7,395
528
73
5
0
282,371
2
L
Arachne
6,184
442
53
4
0
286,037
0
L
Shiva
7,912
565
108
8
0
285,753
4
W
Ganesha
7,106
508
2
0
0
269,394
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role