Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Kannnix42
Thoth
Level 62
God Stats
2W - 2L
1,736 SR
Queue Stats
18W - 22L
1,489 Elo+
Solo
Kumbhakarna
Kumbhakarna
Methodmanqt
Kumbhakarna
Level 69
God Stats
4W - 2L
1,724 SR
Queue Stats
43W - 31L
1,588 Elo+
Solo
Charybdis
Charybdis
MrKutya
Charybdis
Level 104
God Stats
8W - 8L
1,499 SR
Queue Stats
355W - 317L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pitioten
Tsukuyomi
Level 125
God Stats
15W - 15L
1,503 SR
Queue Stats
142W - 127L
1,492 Elo+
Solo
Team Averages
Level 84
1,593 SR
1,514 Elo+

VS

Team Averages
Level 81
1,623 SR
1,574 Elo+
Ra
Ra
Ciprisoc
Ra
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,590 Elo+
Solo
Ymir
Ymir
Krymty
Ymir
Level 60
God Stats
2W - 1L
1,715 SR
Queue Stats
39W - 50L
1,566 Elo+
Solo
Mulan
Mulan
MonkeySpanker69
Mulan
Level 116
God Stats
10W - 6L
1,676 SR
Queue Stats
35W - 28L
1,562 Elo+
Solo
Chernobog
Chernobog
PavelZic
Chernobog
Level 59
God Stats
7W - 1L
1,724 SR
Queue Stats
8W - 2L
1,673 Elo+
Party 1
Bakasura
Bakasura
SirMalcev
Bakasura
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 5
7,917
440
6,940
14,294
15,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Kannnix42
Thoth
14
2 / 2 / 5
8,358
464
10,091
7,703
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Methodmanqt
Kumbhakarna
15
1 / 4 / 3
8,767
487
5,853
15,158
8,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charybdis
MrKutya
Charybdis
14
1 / 4 / 3
8,667
482
9,245
11,842
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Pitioten
Tsukuyomi
16
4 / 5 / 4
9,587
533
12,096
13,300
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
10,624
590
12,145
9,415
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Krymty
Ymir
14
3 / 2 / 11
9,169
509
5,435
17,225
17,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
6 / 1 / 4
11,167
620
13,516
15,686
14,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
PavelZic
Chernobog
15
1 / 1 / 10
9,017
501
8,674
12,878
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
SirMalcev
Bakasura
15
4 / 4 / 6
9,227
513
6,172
14,554
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
9
Kills
19
19
Deaths
9
20
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
5
0.88
W
5
1
6
8
L
Thoth
Kannnix42
Thoth
2
2
5
2.25
W
Ymir
Krymty
Ymir
3
2
11
4.25
L
Kumbhakarna
Methodmanqt
Kumbhakarna
1
4
3
0.63
W
6
1
4
8
L
Charybdis
MrKutya
Charybdis
1
4
3
0.63
W
Chernobog
PavelZic
Chernobog
1
1
10
6
L
Tsukuyomi
Pitioten
Tsukuyomi
4
5
4
1.2
W
Bakasura
SirMalcev
Bakasura
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,225
Damage
45,942
62,297
Taken
69,758
35,156
Mitigated
46,650
15,951
Healing
21,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,940
478
199
2,411
14,294
15,373
66
5,866
7,916
20,241
2,022
W
12,145
716
3,162
3,810
9,415
3,770
1,781
3,844
5,571
90,779
0
L
Thoth
Kannnix42
Thoth
10,091
566
0
674
7,703
2,496
549
2,563
5,140
60,114
0
W
Ymir
Krymty
Ymir
5,435
998
0
2,052
17,225
17,171
150
5,848
11,377
18,449
0
L
Kumbhakarna
Methodmanqt
Kumbhakarna
5,853
822
0
3,863
15,158
8,809
0
3,104
11,176
54,000
0
W
13,516
1,792
0
5,447
15,686
14,424
420
5,618
10,068
0
75,249
L
Charybdis
MrKutya
Charybdis
9,245
5,130
0
4,130
11,842
3,672
907
1,376
10,285
0
59,804
W
Chernobog
PavelZic
Chernobog
8,674
5,255
0
2,743
12,878
4,907
2,639
3,070
9,808
0
67,635
L
Tsukuyomi
Pitioten
Tsukuyomi
12,096
2,363
0
4,674
13,300
4,806
0
4,671
8,320
0
72,676
W
Bakasura
SirMalcev
Bakasura
6,172
4,004
0
4,719
14,554
6,378
572
3,937
10,617
0
41,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
49,204
481
Minions Killed
551
0
Camps Cleared
0
1,726,076
Distance Traveled
1,796,060
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,917
440
37
2
0
364,425
12
W
Ra
10,624
590
175
10
0
377,765
3
L
Thoth
8,358
464
111
6
0
330,483
4
W
Ymir
9,169
509
20
1
0
337,210
4
L
Kumbhakarna
8,767
487
106
6
0
360,560
7
W
Mulan
11,167
620
166
9
0
320,967
4
L
Charybdis
8,667
482
115
6
0
307,322
3
W
Chernobog
9,017
501
103
6
0
321,039
1
L
Tsukuyomi
9,587
533
112
6
0
363,286
4
W
Bakasura
9,227
513
87
5
0
439,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role