Player Matchup

Shiva
Shiva
 
Shiva
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Heraion92
Neith
Level 127
God Stats
1W - 3L
1,452 SR
Queue Stats
54W - 61L
1,632 Elo+
Solo
Tsukuyomi
Tsukuyomi
NMAK Kenzo
Tsukuyomi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,561 Elo+
Party 3
Raijin
Raijin
RCA AXELXT
Raijin
Level 143
God Stats
9W - 10L
1,693 SR
Queue Stats
104W - 92L
1,583 Elo+
Party 1
Vulcan
Vulcan
RCA Gothsuma
Vulcan
Level 138
God Stats
3W - 5L
1,537 SR
Queue Stats
35W - 37L
1,545 Elo+
Party 1
Team Averages
Level 126
1,536 SR
1,564 Elo+

VS

Team Averages
Level 90
1,680 SR
1,508 Elo+
Amaterasu
Amaterasu
AdmiralAm3thyst
Amaterasu
Level 116
God Stats
2W - 0L
1,681 SR
Queue Stats
89W - 84L
1,503 Elo+
Party 2
Discordia
Discordia
MissaLi
Discordia
Level 69
God Stats
8W - 9L
1,500 SR
Queue Stats
124W - 130L
1,414 Elo+
Solo
Anhur
Anhur
NAMELESS_NAMEK_
Anhur
Level 48
God Stats
11W - 7L
1,654 SR
Queue Stats
229W - 240L
1,415 Elo+
Solo
Sobek
Sobek
Zakumbaya
Sobek
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 33L
1,699 Elo+
Party 2
Agni
Agni
daikiii123
Agni
Level 68
God Stats
13W - 5L
2,066 SR
Queue Stats
73W - 78L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 5 / 7
8,224
685
10,628
12,355
6,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Heraion92
Neith
15
1 / 2 / 2
8,286
691
6,001
8,394
3,338
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
NMAK Kenzo
Tsukuyomi
13
0 / 7 / 5
7,477
623
7,369
11,764
5,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
RCA AXELXT
Raijin
15
6 / 4 / 3
9,020
752
10,249
10,970
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vulcan
15
2 / 4 / 5
8,513
709
10,788
9,110
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdmiralAm3thyst
Amaterasu
16
7 / 3 / 11
9,517
793
10,362
14,021
14,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
MissaLi
Discordia
15
3 / 3 / 6
8,515
710
7,087
7,528
2,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 4
8,400
700
2,854
8,076
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Zakumbaya
Sobek
16
2 / 1 / 15
9,339
778
8,930
18,119
16,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 3 / 6
9,830
819
17,628
9,870
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
10
Kills
22
22
Deaths
11
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
7
0.9
W
Amaterasu
AdmiralAm3thyst
Amaterasu
7
3
11
4.17
L
Neith
Heraion92
Neith
1
2
2
1
W
Discordia
MissaLi
Discordia
3
3
6
2
W
1
1
4
3
L
Tsukuyomi
NMAK Kenzo
Tsukuyomi
0
7
5
0.36
L
Raijin
RCA AXELXT
Raijin
6
4
3
1.88
L
Vulcan
2
4
5
1.13
W
Sobek
Zakumbaya
Sobek
2
1
15
9.5
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,035
Damage
46,861
52,593
Taken
57,614
22,033
Mitigated
38,936
8,198
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,628
1,703
926
961
12,355
6,649
0
9,099
3,256
0
24,440
W
Amaterasu
AdmiralAm3thyst
Amaterasu
10,362
2,891
682
1,242
14,021
14,000
0
5,261
8,307
5,659
22,657
L
Neith
Heraion92
Neith
6,001
657
475
1,961
8,394
3,338
1,121
4,008
4,386
0
26,809
W
Discordia
MissaLi
Discordia
7,087
427
245
1,075
7,528
2,014
141
2,299
3,876
20,092
0
W
2,854
851
0
2,785
8,076
2,848
1,024
2,592
5,278
0
29,843
L
Tsukuyomi
NMAK Kenzo
Tsukuyomi
7,369
1,307
0
1,582
11,764
5,073
0
7,224
4,540
0
16,557
L
Raijin
RCA AXELXT
Raijin
10,249
1,036
256
869
10,970
3,752
0
7,796
3,174
18,908
0
L
Vulcan
10,788
2,732
0
1,168
9,110
3,221
35
7,488
1,622
34,380
0
W
Sobek
Zakumbaya
Sobek
8,930
666
842
6,747
18,119
16,536
15
5,594
11,562
24,636
0
W
17,628
227
0
946
9,870
3,538
598
3,679
5,892
36,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,520
Gold Earned
45,601
193
Minions Killed
208
0
Camps Cleared
0
1,123,841
Distance Traveled
1,243,770
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,224
685
35
3
0
240,494
2
W
Amaterasu
9,517
793
31
3
0
272,229
2
L
Neith
8,286
691
55
5
0
235,551
1
W
Discordia
8,515
710
32
3
0
229,194
0
W
Anhur
8,400
700
71
6
0
222,648
0
L
Tsukuyomi
7,477
623
21
2
0
191,585
0
L
Raijin
9,020
752
26
2
0
204,464
0
L
Vulcan
8,513
709
56
5
0
251,747
1
W
Sobek
9,339
778
27
2
0
252,036
0
W
Agni
9,830
819
47
4
0
267,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role