Player Matchup

Cerberus
Cerberus
ZablinskiGames
Cerberus
Level 52
God Stats
20W - 28L
1,500 SR
Queue Stats
213W - 243L
1,500 Elo+
Party 4
Anhur
Anhur
rnarmalade
Anhur
Level 2
God Stats
1W - 9L
1,500 SR
Queue Stats
245W - 282L
1,500 Elo+
Party 4
Hou Yi
Hou Yi
temp-464187
Hou Yi
Level 75
God Stats
3W - 4L
1,212 SR
Queue Stats
95W - 99L
1,372 Elo+
Party 3
Chang'e
Chang'e
temp-855319
Chang'e
Level 68
God Stats
18W - 8L
1,558 SR
Queue Stats
169W - 170L
1,411 Elo+
Party 3
Chaac
Chaac
trucker-child
Chaac
Level 21
God Stats
10W - 9L
1,577 SR
Queue Stats
155W - 151L
1,403 Elo+
Party 3
Team Averages
Level 44
1,470 SR
1,437 Elo+

VS

Team Averages
Level 43
1,500 SR
1,500 Elo+
Achilles
Achilles
A_Bruh4k
Achilles
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,534 Elo+
Party 1
Shiva
Shiva
A_Snoop4k
Shiva
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,558 Elo+
Party 1
Ares
Ares
lonely_sinz
Ares
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
xXROCK MUNOZXx
Cupid
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 166L
1,452 Elo+
Party 2
Thoth
Thoth
xXROCK POKETXx
Thoth
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 154L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
2 / 3 / 0
5,542
554
1,830
7,355
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
5
0 / 6 / 0
3,943
394
898
4,904
696
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hou Yi
10
0 / 3 / 2
5,445
545
2,275
6,292
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
temp-855319
Chang'e
11
4 / 2 / 1
6,627
663
6,467
6,931
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,999
500
3,496
8,044
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A_Bruh4k
Achilles
9
4 / 2 / 5
6,193
619
4,742
6,334
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shiva
A_Snoop4k
Shiva
13
4 / 1 / 0
7,276
728
6,273
8,457
5,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 7
6,101
610
1,108
5,999
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
6 / 2 / 3
6,576
658
5,372
4,797
1,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 1
6,752
675
1,571
5,458
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
17
17
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
A_Bruh4k
Achilles
4
2
5
3.25
W
Shiva
A_Snoop4k
Shiva
4
1
0
4
L
Cerberus
2
3
0
0.67
W
0
1
7
3.5
L
Anhur
0
6
0
0
L
Hou Yi
0
3
2
0.33
L
Chang'e
temp-855319
Chang'e
4
2
1
2.25
L
0
3
0
0
W
6
2
3
3.75
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,966
Damage
19,066
33,526
Taken
31,045
13,665
Mitigated
14,381
8,684
Healing
10,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
A_Bruh4k
Achilles
4,742
2,012
0
1,896
6,334
2,265
432
2,563
3,771
0
18,406
W
Shiva
A_Snoop4k
Shiva
6,273
2,649
0
3,987
8,457
5,814
54
0
8,035
0
40,735
L
Cerberus
1,830
256
0
1,283
7,355
3,047
0
780
6,575
12,446
0
W
1,108
204
0
909
5,999
3,127
291
2,334
3,665
12,619
0
L
Anhur
898
832
0
270
4,904
696
0
389
4,515
0
7,415
L
Hou Yi
2,275
1,011
0
1,507
6,292
1,584
0
32
6,260
0
30,781
L
Chang'e
temp-855319
Chang'e
6,467
613
46
2,734
6,931
1,999
0
1,478
5,453
39,755
1,132
L
3,496
482
0
2,844
8,044
6,339
0
0
8,044
0
19,486
W
5,372
3,670
448
738
4,797
1,648
1,424
921
3,876
0
30,691
W
1,571
263
81
2,038
5,458
1,527
414
2,405
3,053
32,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,556
Gold Earned
32,898
219
Minions Killed
271
0
Camps Cleared
0
938,570
Distance Traveled
967,007
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,193
619
34
3
0
221,242
0
W
Shiva
7,276
728
91
9
0
195,997
1
L
Cerberus
5,542
554
32
3
0
210,467
0
W
Ares
6,101
610
24
2
0
208,478
1
L
Anhur
3,943
394
9
1
0
166,120
0
L
Hou Yi
5,445
545
66
7
0
188,343
0
L
Chang'e
6,627
663
72
7
0
186,599
0
L
Chaac
4,999
500
40
4
0
187,041
1
W
Cupid
6,576
658
52
5
0
168,508
0
W
Thoth
6,752
675
70
7
0
172,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role