Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
FatherBagwell
He Bo
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 3
Medusa
Medusa
NicoVonBerg
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,467 Elo+
Party 1
Sol
Sol
Skrellern
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 3
Gilgamesh
Gilgamesh
Vihotk
Gilgamesh
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 39L
1,100 Elo+
Solo
Team Averages
Level 54
1,500 SR
1,314 Elo+

VS

Team Averages
Level 76
1,568 SR
1,552 Elo+
Xing Tian
Xing Tian
DeathSeraphim
Xing Tian
Level 124
God Stats
22W - 12L
1,667 SR
Queue Stats
455W - 425L
1,551 Elo+
Party 2
Cupid
Cupid
GQQDGEAR159
Cupid
Level 115
God Stats
3W - 8L
1,715 SR
Queue Stats
438W - 410L
1,548 Elo+
Party 2
Vulcan
Vulcan
Invisc
Vulcan
Level 47
God Stats
9W - 3L
1,715 SR
Queue Stats
232W - 211L
1,585 Elo+
Party 2
Sol
Sol
Pureephat_Thong
Sol
Level 64
God Stats
3W - 1L
1,509 SR
Queue Stats
360W - 356L
1,499 Elo+
Party 2
Bellona
Bellona
wormburo
Bellona
Level 28
God Stats
5W - 8L
1,233 SR
Queue Stats
417W - 382L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 5 / 8
8,211
821
8,416
12,347
5,717
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
3 / 5 / 8
8,318
832
7,845
10,391
3,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
5 / 6 / 6
8,410
841
10,094
11,441
4,548
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 4
7,150
715
2,775
7,397
2,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Vihotk
Gilgamesh
13
2 / 6 / 8
7,888
789
7,248
12,757
9,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeathSeraphim
Xing Tian
14
4 / 4 / 16
9,184
918
5,169
15,339
18,181
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 16
9,791
979
12,038
7,519
3,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Invisc
Vulcan
17
3 / 1 / 18
10,006
1,001
12,746
6,683
4,207
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 3 / 17
9,110
911
6,495
6,901
3,654
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
wormburo
Bellona
15
8 / 4 / 15
9,754
975
14,487
11,874
12,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
13
Kills
26
26
Deaths
14
34
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
8
1.2
W
Xing Tian
DeathSeraphim
Xing Tian
4
4
16
3
L
3
5
8
1.4
W
6
2
16
7
W
Vulcan
Invisc
Vulcan
3
1
18
12
L
Medusa
5
6
6
1.33
W
5
3
17
4.5
L
1
4
4
0.75
L
Gilgamesh
Vihotk
Gilgamesh
2
6
8
1
W
Bellona
wormburo
Bellona
8
4
15
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,378
Damage
50,935
54,333
Taken
48,316
25,822
Mitigated
42,057
17,344
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,416
571
2,949
4,693
12,347
5,717
0
6,421
5,926
27,150
0
W
Xing Tian
DeathSeraphim
Xing Tian
5,169
157
161
2,258
15,339
18,181
281
7,009
8,330
8,829
0
L
7,845
147
447
2,306
10,391
3,474
0
4,840
5,551
16,869
0
W
12,038
3,528
1,728
2,618
7,519
3,532
1,222
2,625
4,894
0
28,746
W
Vulcan
Invisc
Vulcan
12,746
6,791
596
1,161
6,683
4,207
1,007
2,772
3,911
29,427
0
L
Medusa
10,094
3,366
963
1,890
11,441
4,548
0
3,971
7,470
0
18,617
W
6,495
2,053
883
1,042
6,901
3,654
2,738
2,320
4,581
19,049
0
L
2,775
220
122
1,599
7,397
2,254
0
3,566
3,831
7,981
0
L
Gilgamesh
Vihotk
Gilgamesh
7,248
2,396
923
1,452
12,757
9,829
0
5,612
7,145
0
14,616
W
Bellona
wormburo
Bellona
14,487
4,634
1,245
1,986
11,874
12,483
312
4,310
7,564
0
21,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,977
Gold Earned
47,845
104
Minions Killed
122
0
Camps Cleared
0
869,323
Distance Traveled
988,486
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,211
821
38
4
0
157,131
0
W
Xing Tian
9,184
918
5
1
0
197,202
0
L
He Bo
8,318
832
19
2
0
181,851
1
W
Cupid
9,791
979
43
4
0
221,289
0
W
Vulcan
10,006
1,001
40
4
0
209,591
0
L
Medusa
8,410
841
27
3
0
172,816
1
W
Sol
9,110
911
22
2
0
173,256
0
L
Sol
7,150
715
9
1
0
181,404
0
L
Gilgamesh
7,888
789
11
1
0
176,121
2
W
Bellona
9,754
975
12
1
0
187,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role