Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
SSimply
Ullr
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,346 Elo+
Solo
Poseidon
Poseidon
Shoedawg
Poseidon
Level 127
God Stats
2W - 1L
1,492 SR
Queue Stats
63W - 58L
1,460 Elo+
Solo
Ymir
Ymir
YOURDRUNKDADDY
Ymir
Level 154
God Stats
3W - 3L
1,287 SR
Queue Stats
119W - 144L
1,488 Elo+
Solo
Vulcan
Vulcan
miespn
Vulcan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 84L
1,609 Elo+
Solo
Team Averages
Level 110
1,456 SR
1,481 Elo+

VS

Team Averages
Level 87
1,488 SR
1,541 Elo+
Merlin
Merlin
Cheetoh Void
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 129L
1,586 Elo+
Party 1
Zhong Kui
Zhong Kui
GhostApachee
Zhong Kui
Level 80
God Stats
1W - 2L
1,248 SR
Queue Stats
169W - 177L
1,507 Elo+
Party 1
Bakasura
Bakasura
MarshyIX
Bakasura
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
206W - 225L
1,559 Elo+
Party 1
Fafnir
Fafnir
SecretGorillas
Fafnir
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 47L
1,554 Elo+
Party 2
Mercury
Mercury
oxXTH3CHAMPXxo
Mercury
Level 107
God Stats
1W - 3L
1,694 SR
Queue Stats
179W - 195L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
7 / 7 / 10
12,636
743
11,460
25,205
23,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
SSimply
Ullr
18
2 / 2 / 13
11,885
699
9,904
9,902
4,095
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
Shoedawg
Poseidon
20
16 / 3 / 8
14,792
870
20,257
13,449
8,756
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 4 / 14
11,853
697
8,902
19,342
21,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
miespn
Vulcan
18
2 / 7 / 16
11,829
696
16,757
15,181
6,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 9 / 12
11,321
666
16,057
13,721
4,892
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
GhostApachee
Zhong Kui
16
1 / 9 / 9
9,407
553
15,437
20,120
12,335
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
MarshyIX
Bakasura
19
7 / 3 / 7
11,697
688
6,546
11,016
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
7 / 5 / 10
11,045
650
8,831
17,625
28,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 7 / 12
10,647
626
9,493
15,047
5,846
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
73
31
Kills
23
23
Deaths
33
61
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
7
10
1.71
L
Merlin
3
9
12
1
L
Zhong Kui
GhostApachee
Zhong Kui
1
9
9
0.61
L
Bakasura
MarshyIX
Bakasura
7
3
7
3.5
W
Ullr
SSimply
Ullr
2
2
13
4.25
L
7
5
10
2.4
W
Poseidon
Shoedawg
Poseidon
16
3
8
6.67
W
4
4
14
2.75
W
Vulcan
miespn
Vulcan
2
7
16
1.43
L
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,280
Damage
56,364
83,079
Taken
77,529
65,368
Mitigated
56,535
21,629
Healing
18,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,460
838
1,124
3,149
25,205
23,981
132
9,739
14,588
20,141
0
L
Merlin
16,057
2,141
1,353
724
13,721
4,892
0
12,254
1,467
51,637
0
L
Zhong Kui
GhostApachee
Zhong Kui
15,437
2,165
1,318
4,750
20,120
12,335
45
15,899
4,221
24,396
0
L
Bakasura
MarshyIX
Bakasura
6,546
3,820
307
3,002
11,016
4,465
0
8,536
2,480
0
9,789
W
Ullr
SSimply
Ullr
9,904
5,771
0
1,963
9,902
4,095
2,774
6,062
3,815
0
29,798
L
8,831
2,512
1,622
3,140
17,625
28,997
0
10,098
7,527
15,873
0
W
Poseidon
Shoedawg
Poseidon
20,257
2,465
1,396
4,924
13,449
8,756
1,147
6,432
6,877
50,497
0
W
8,902
1,069
1,350
3,941
19,342
21,801
161
9,083
10,069
12,976
0
W
Vulcan
miespn
Vulcan
16,757
5,801
1,247
2,535
15,181
6,735
356
9,009
6,162
39,619
0
L
9,493
1,718
555
1,621
15,047
5,846
0
10,589
4,458
0
26,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,995
Gold Earned
54,117
171
Minions Killed
143
0
Camps Cleared
0
1,499,071
Distance Traveled
1,404,468
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,636
743
19
1
0
294,304
4
L
Merlin
11,321
666
52
3
0
246,525
0
L
Zhong Kui
9,407
553
18
1
0
257,777
0
L
Bakasura
11,697
688
25
1
0
278,755
0
W
Ullr
11,885
699
48
3
0
316,607
0
L
Fafnir
11,045
650
16
1
0
293,174
0
W
Poseidon
14,792
870
57
3
0
326,752
1
W
Ymir
11,853
697
9
1
0
276,427
0
W
Vulcan
11,829
696
38
2
0
284,981
0
L
Mercury
10,647
626
32
2
0
328,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role