Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
Gedestra
Loki
Gold III
Level 153
God Stats
23W - 10L
1,830 SR
Queue Stats
84W - 93L
1,497 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
OkiAdoki
Sun Wukong
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,495 MMR
Solo
Sobek
Sobek
Gold V
Thesuddendeathx
Sobek
Gold V
Level 142
God Stats
6W - 9L
1,367 SR
Queue Stats
143W - 154L
1,458 MMR
Solo
Anhur
Anhur
Gold III
hebernz
Anhur
Gold III
Level 146
God Stats
0W - 3L
1,187 SR
Queue Stats
528W - 536L
1,460 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,477 SR
1,482 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,457 SR
1,492 MMR
Agni
Agni
Gold V
 
Agni
Gold V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
BoFlexo
Bacchus
Gold II
Level 160
God Stats
16W - 15L
1,605 SR
Queue Stats
167W - 168L
1,501 MMR
Solo
Medusa
Medusa
Silver II
ISurvivedMyEx
Medusa
Silver II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,483 MMR
Solo
Mulan
Mulan
Gold III
Kewky
Mulan
Gold III
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
92W - 87L
1,482 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
whatwentwrong
Gilgamesh
Gold III
Level 121
God Stats
7W - 12L
1,179 SR
Queue Stats
121W - 134L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 4 / 0
5,346
535
3,568
6,864
2,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
8
0 / 2 / 1
4,822
482
2,090
4,777
1,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
OkiAdoki
Sun Wukong
9
0 / 3 / 0
5,153
515
1,758
6,836
2,649
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 1 / 0
4,896
490
2,139
7,548
3,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
hebernz
Anhur
9
0 / 3 / 0
5,119
512
3,558
6,628
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChronosAtlasCliodhna

VS

Bans
HerculesGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
3 / 1 / 1
6,283
628
6,259
5,069
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
BoFlexo
Bacchus
9
1 / 0 / 3
5,724
572
4,469
5,994
2,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 0
6,027
603
4,338
4,523
773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Kewky
Mulan
11
2 / 0 / 2
6,728
673
4,936
4,615
2,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
whatwentwrong
Gilgamesh
10
3 / 0 / 3
5,851
585
2,030
5,680
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
13
13
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
0
0
W
Agni
 
Agni
3
1
1
3.5
W
Bacchus
BoFlexo
Bacchus
1
0
3
2.5
L
Loki
0
2
1
0.25
W
4
0
0
4
W
Mulan
Kewky
Mulan
2
0
2
3
L
Sun Wukong
OkiAdoki
Sun Wukong
0
3
0
0
L
1
1
0
1
L
Anhur
hebernz
Anhur
0
3
0
0
W
Gilgamesh
whatwentwrong
Gilgamesh
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,113
Damage
22,032
32,653
Taken
25,881
10,825
Mitigated
9,579
7,644
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,568
201
0
2,142
6,864
2,426
0
4,602
2,262
34,071
0
W
Agni
 
Agni
6,259
513
0
623
5,069
1,281
0
2,696
2,373
42,171
0
W
Bacchus
BoFlexo
Bacchus
4,469
709
109
2,061
5,994
2,996
0
1,640
3,558
13,557
3,441
L
Loki
2,090
431
0
440
4,777
1,300
0
526
4,218
0
24,298
W
4,338
1,718
0
1,401
4,523
773
1,052
0
4,523
0
34,891
W
Mulan
Kewky
Mulan
4,936
606
0
2,817
4,615
2,344
0
0
4,615
969
35,471
L
Sun Wukong
OkiAdoki
Sun Wukong
1,758
282
0
934
6,836
2,649
0
26
6,492
0
26,705
L
2,139
126
747
1,791
7,548
3,294
0
4,450
3,098
10,231
0
L
Anhur
hebernz
Anhur
3,558
1,948
0
1,590
6,628
1,156
0
789
5,839
0
33,411
W
Gilgamesh
whatwentwrong
Gilgamesh
2,030
586
0
1,738
5,680
2,185
0
1,371
4,309
0
30,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,336
Gold Earned
30,613
253
Minions Killed
341
0
Camps Cleared
0
910,701
Distance Traveled
1,024,062
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,346
535
68
7
0
190,029
1
W
Agni
6,283
628
84
8
0
194,673
5
W
Bacchus
5,724
572
31
3
0
220,642
4
L
Loki
4,822
482
42
4
0
177,964
2
W
Medusa
6,027
603
77
8
0
181,488
4
W
Mulan
6,728
673
88
9
0
207,873
5
L
Sun Wukong
5,153
515
58
6
0
187,012
3
L
Sobek
4,896
490
15
2
0
202,155
4
L
Anhur
5,119
512
70
7
0
153,541
3
W
Gilgamesh
5,851
585
61
6
0
219,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role