Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Damn6Daniel
Bacchus
Level 104
God Stats
4W - 9L
1,372 SR
Queue Stats
160W - 186L
1,390 Elo+
Solo
Bastet
Bastet
Jgoia23
Bastet
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 198L
1,364 Elo+
Party 2
Zeus
Zeus
KGH14789
Zeus
Level 94
God Stats
34W - 25L
1,661 SR
Queue Stats
333W - 282L
1,559 Elo+
Solo
Kukulkan
Kukulkan
Murilo1130
Kukulkan
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 82
1,507 SR
1,463 Elo+

VS

Team Averages
Level 83
1,496 SR
1,460 Elo+
Nemesis
Nemesis
GDA_Jgoliver
Nemesis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 109L
1,392 Elo+
Solo
Apollo
Apollo
HyogaCisne
Apollo
Level 58
God Stats
2W - 2L
1,667 SR
Queue Stats
3W - 3L
1,693 Elo+
Party 1
Nu Wa
Nu Wa
IKKI-D-FENIX
Nu Wa
Level 155
God Stats
25W - 33L
1,583 SR
Queue Stats
665W - 750L
1,403 Elo+
Solo
Tyr
Tyr
facucrack071
Tyr
Level 68
God Stats
5W - 4L
1,149 SR
Queue Stats
71W - 69L
1,375 Elo+
Solo
Shiva
Shiva
matiasproplayer
Shiva
Level 68
God Stats
8W - 6L
1,584 SR
Queue Stats
18W - 15L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 4 / 3
5,385
539
3,053
6,201
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Damn6Daniel
Bacchus
8
1 / 3 / 2
5,482
548
2,520
7,836
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Jgoia23
Bastet
10
1 / 1 / 3
5,726
573
5,960
7,987
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
10
6 / 3 / 1
6,406
641
4,999
5,371
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Murilo1130
Kukulkan
10
0 / 2 / 0
5,534
553
1,068
2,622
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GDA_Jgoliver
Nemesis
10
1 / 3 / 6
6,277
628
3,386
7,080
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
HyogaCisne
Apollo
11
7 / 2 / 4
6,980
698
7,332
6,685
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 2
6,596
660
1,726
2,361
541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 3
6,316
632
1,950
4,257
3,257
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 2 / 4
5,490
549
6,604
9,074
3,362
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
13
13
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
3
0.63
L
Bacchus
Damn6Daniel
Bacchus
1
3
2
0.67
W
Nemesis
GDA_Jgoliver
Nemesis
1
3
6
1.33
W
Apollo
HyogaCisne
Apollo
7
2
4
4.5
W
2
2
2
1.5
L
Bastet
Jgoia23
Bastet
1
1
3
2.5
L
Zeus
6
3
1
2.17
L
Kukulkan
Murilo1130
Kukulkan
0
2
0
0
W
2
0
3
3.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,600
Damage
20,998
30,017
Taken
29,457
11,484
Mitigated
11,413
8,212
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,053
957
0
1,681
6,201
1,306
778
242
5,959
0
22,309
L
Bacchus
Damn6Daniel
Bacchus
2,520
466
222
1,560
7,836
5,849
0
374
7,462
17,214
0
W
Nemesis
GDA_Jgoliver
Nemesis
3,386
1,059
0
1,365
7,080
2,508
0
1,349
5,645
0
33,082
W
Apollo
HyogaCisne
Apollo
7,332
3,722
0
2,295
6,685
1,745
1,774
2,260
4,333
0
32,921
W
1,726
439
0
25
2,361
541
726
573
1,734
27,647
0
L
Bastet
Jgoia23
Bastet
5,960
1,704
0
3,998
7,987
2,386
0
182
7,805
0
29,907
L
Zeus
4,999
784
0
710
5,371
1,143
0
865
4,506
27,818
0
L
Kukulkan
Murilo1130
Kukulkan
1,068
0
0
41
2,622
800
82
240
2,382
29,346
0
W
1,950
124
0
1,049
4,257
3,257
0
724
3,407
0
27,661
W
6,604
1,874
301
1,369
9,074
3,362
308
3,206
5,751
0
23,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
31,659
265
Minions Killed
313
0
Camps Cleared
0
1,046,439
Distance Traveled
1,063,357
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,385
539
38
4
0
179,033
4
L
Bacchus
5,482
548
32
3
0
230,716
1
W
Nemesis
6,277
628
64
6
0
237,780
3
W
Apollo
6,980
698
64
6
0
208,142
1
W
Nu Wa
6,596
660
75
8
0
182,515
2
L
Bastet
5,726
573
63
6
0
240,642
1
L
Zeus
6,406
641
70
7
0
200,012
3
L
Kukulkan
5,534
553
62
6
0
196,036
0
W
Tyr
6,316
632
78
8
0
207,648
2
W
Shiva
5,490
549
32
3
0
227,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role