Player Matchup

Bacchus
Bacchus
FHKKkk
Bacchus
Level 19
God Stats
20W - 7L
1,764 SR
Queue Stats
67W - 19L
1,894 Elo+
Party 1
Tyr
Tyr
LawJ
Tyr
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 24L
1,659 Elo+
Party 1
Atlas
Atlas
RamaDaniel
Atlas
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 33L
1,718 Elo+
Party 1
Team Averages
Level 87
1,588 SR
1,757 Elo+

VS

Team Averages
Level 67
1,518 SR
1,539 Elo+
Nox
Nox
JocelinM
Nox
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,502 Elo+
Party 2
Neith
Neith
Soderstrom
Neith
Level 28
God Stats
1W - 1L
1,783 SR
Queue Stats
6W - 10L
1,522 Elo+
Party 2
Mulan
Mulan
Torentro
Mulan
Level 125
God Stats
8W - 14L
1,271 SR
Queue Stats
102W - 120L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FHKKkk
Bacchus
12
0 / 3 / 11
7,262
660
4,294
11,200
11,617
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
LawJ
Tyr
14
10 / 2 / 6
9,430
857
11,122
13,118
9,027
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atlas
15
7 / 3 / 10
8,973
816
9,011
8,923
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 5
7,629
694
8,245
7,641
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
11
3 / 5 / 5
7,575
689
9,403
8,613
3,163
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Torentro
Mulan
9
2 / 8 / 6
6,987
635
9,657
11,816
10,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
17
Kills
8
8
Deaths
17
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
FHKKkk
Bacchus
0
3
11
1.83
L
3
4
5
1.38
W
Tyr
LawJ
Tyr
10
2
6
6.5
W
Atlas
7
3
10
4
L
Neith
3
5
5
1.1
L
Mulan
Torentro
Mulan
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,427
Damage
27,305
33,241
Taken
28,070
29,202
Mitigated
16,372
4,967
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
FHKKkk
Bacchus
4,294
571
60
2,172
11,200
11,617
0
3,025
8,035
12,332
0
L
8,245
969
0
1,043
7,641
2,714
0
4,283
3,015
24,095
0
W
Tyr
LawJ
Tyr
11,122
2,016
0
1,510
13,118
9,027
0
2,859
9,884
0
29,286
W
Atlas
9,011
2,458
0
1,225
8,923
8,558
0
2,838
5,937
26,810
0
L
Neith
9,403
6,198
0
1,873
8,613
3,163
320
3,949
4,556
0
20,398
L
Mulan
Torentro
Mulan
9,657
1,701
0
1,999
11,816
10,495
0
4,146
7,194
0
15,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
22,191
104
Minions Killed
97
5
Camps Cleared
2
597,961
Distance Traveled
505,494
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,262
660
31
3
1
189,910
4
L
Nox
7,629
694
50
5
1
174,341
2
W
Tyr
9,430
857
42
4
3
212,137
1
W
Atlas
8,973
816
31
3
1
195,914
3
L
Neith
7,575
689
34
3
1
165,046
4
L
Mulan
6,987
635
13
1
0
166,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role