Player Matchup

Sol
Sol
ErkaLT
Sol
Level 47
God Stats
12W - 6L
1,295 SR
Queue Stats
85W - 74L
1,528 Elo+
Solo
Nemesis
Nemesis
GraceMonsoon
Nemesis
Level 33
God Stats
1W - 4L
1,659 SR
Queue Stats
16W - 14L
1,765 Elo+
Solo
Cerberus
Cerberus
TheWards1
Cerberus
Level 29
God Stats
1W - 0L
1,314 SR
Queue Stats
131W - 114L
1,623 Elo+
Party 2
Shiva
Shiva
Umbreonion
Shiva
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 101L
1,548 Elo+
Party 2
Jing Wei
Jing Wei
calumf3
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 142L
1,669 Elo+
Party 2
Team Averages
Level 69
1,454 SR
1,627 Elo+

VS

Team Averages
Level 77
1,554 SR
1,564 Elo+
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Hyexos
Heimdallr
Level 39
God Stats
11W - 17L
1,420 SR
Queue Stats
97W - 96L
1,476 Elo+
Solo
Achilles
Achilles
Masterioo
Achilles
Level 44
God Stats
12W - 8L
1,638 SR
Queue Stats
93W - 45L
1,770 Elo+
Party 1
Cerberus
Cerberus
the_dutty_weng
Cerberus
Level 127
God Stats
8W - 4L
1,711 SR
Queue Stats
94W - 64L
1,689 Elo+
Party 1
Set
Set
themitaka
Set
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 182L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ErkaLT
Sol
20
5 / 5 / 5
13,600
567
16,779
16,971
6,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
GraceMonsoon
Nemesis
19
5 / 4 / 4
12,916
538
8,442
17,191
13,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
TheWards1
Cerberus
16
4 / 3 / 13
12,210
509
12,362
22,612
19,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
18
5 / 6 / 8
12,182
508
12,242
17,720
9,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
calumf3
Jing Wei
20
4 / 3 / 5
13,936
581
16,107
17,729
7,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
7 / 4 / 4
12,881
537
18,182
14,847
8,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Hyexos
Heimdallr
17
1 / 7 / 4
10,094
421
8,183
18,811
6,949
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Masterioo
Achilles
20
12 / 2 / 5
13,499
562
22,798
19,570
30,809
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
16
1 / 6 / 10
10,682
445
6,373
23,578
25,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 4 / 0
10,207
425
2,268
15,202
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
44
23
Kills
21
21
Deaths
23
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
7
4
4
2.25
W
Sol
ErkaLT
Sol
5
5
5
1.5
W
Nemesis
GraceMonsoon
Nemesis
5
4
4
1.75
L
Heimdallr
Hyexos
Heimdallr
1
7
4
0.43
L
Achilles
Masterioo
Achilles
12
2
5
7.25
W
Cerberus
TheWards1
Cerberus
4
3
13
3.5
W
Shiva
5
6
8
1.5
W
Jing Wei
calumf3
Jing Wei
4
3
5
2.17
L
Cerberus
1
6
10
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,932
Damage
57,804
92,223
Taken
92,008
56,748
Mitigated
76,674
28,794
Healing
26,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
18,182
1,417
1,760
5,021
14,847
8,143
368
8,510
6,337
105,551
0
W
Sol
ErkaLT
Sol
16,779
5,339
0
6,732
16,971
6,772
5,050
5,699
11,272
106,510
2,774
W
Nemesis
GraceMonsoon
Nemesis
8,442
2,715
0
5,304
17,191
13,334
1,017
2,772
14,419
0
63,508
L
Heimdallr
Hyexos
Heimdallr
8,183
4,440
0
2,577
18,811
6,949
1,112
4,739
14,072
0
60,717
L
Achilles
Masterioo
Achilles
22,798
6,556
0
5,020
19,570
30,809
424
4,788
14,782
0
86,844
W
Cerberus
TheWards1
Cerberus
12,362
1,170
0
3,646
22,612
19,500
42
6,370
15,027
28,808
0
W
Shiva
12,242
2,233
1,219
4,382
17,720
9,757
545
5,425
12,295
0
85,822
W
Jing Wei
calumf3
Jing Wei
16,107
13,138
0
7,511
17,729
7,385
3,367
4,289
13,440
0
122,106
L
Cerberus
6,373
193
563
4,032
23,578
25,271
27
8,140
15,438
34,268
0
L
2,268
361
0
7,374
15,202
5,502
0
2,810
12,392
0
74,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,844
Gold Earned
57,363
628
Minions Killed
627
0
Camps Cleared
0
2,454,366
Distance Traveled
2,312,924
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,881
537
168
7
0
479,199
6
W
Sol
13,600
567
181
8
0
434,575
3
W
Nemesis
12,916
538
108
5
0
522,964
5
L
Heimdallr
10,094
421
110
5
0
413,657
7
L
Achilles
13,499
562
155
6
0
520,872
5
W
Cerberus
12,210
509
32
1
0
519,827
6
W
Shiva
12,182
508
118
5
0
501,748
2
W
Jing Wei
13,936
581
189
8
0
475,252
6
L
Cerberus
10,682
445
62
3
0
464,692
4
L
Set
10,207
425
132
6
0
434,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role