Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Zekhartha
Cabrakan
Level 126
God Stats
12W - 6L
1,449 SR
Queue Stats
50W - 61L
1,360 Elo+
Solo
Shiva
Shiva
xkevinbtw
Shiva
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
148W - 159L
1,563 Elo+
Solo
Team Averages
Level 124
1,490 SR
1,485 Elo+

VS

Team Averages
Level 100
1,468 SR
1,484 Elo+
Hera
Hera
Joao Nato
Hera
Level 39
God Stats
12W - 5L
1,500 SR
Queue Stats
502W - 496L
1,561 Elo+
Solo
Heimdallr
Heimdallr
Ricoruntz
Heimdallr
Level 119
God Stats
7W - 1L
1,596 SR
Queue Stats
27W - 29L
1,457 Elo+
Party 2
Arachne
Arachne
SOLJAHRU
Arachne
Level 105
God Stats
1W - 0L
1,248 SR
Queue Stats
15W - 21L
1,436 Elo+
Party 2
Shiva
Shiva
UndeadHangedMan
Shiva
Level 126
God Stats
6W - 8L
1,565 SR
Queue Stats
118W - 135L
1,478 Elo+
Solo
Artio
Artio
jeanss__
Artio
Level 109
God Stats
2W - 2L
1,433 SR
Queue Stats
47W - 48L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 2 / 0
7,033
541
8,897
3,754
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
 
Geb
10
0 / 1 / 2
6,003
462
2,905
6,697
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
 
Mulan
9
1 / 4 / 0
5,866
451
2,914
9,636
3,266
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cabrakan
Zekhartha
Cabrakan
9
0 / 1 / 2
5,678
437
3,145
6,847
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
xkevinbtw
Shiva
10
3 / 3 / 1
6,336
487
7,759
9,864
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
1 / 2 / 1
7,680
591
3,831
6,413
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Ricoruntz
Heimdallr
11
0 / 2 / 4
6,689
515
5,455
7,748
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
SOLJAHRU
Arachne
13
5 / 1 / 2
7,791
599
2,750
10,368
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 1
8,766
674
6,871
6,748
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artio
jeanss__
Artio
11
2 / 1 / 4
6,852
527
4,447
13,222
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
11
11
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
2
0
1.5
L
Geb
 
Geb
0
1
2
1
L
Mulan
 
Mulan
1
4
0
0.25
W
Hera
1
2
1
0.75
W
Heimdallr
Ricoruntz
Heimdallr
0
2
4
1
W
Arachne
SOLJAHRU
Arachne
5
1
2
6
W
3
1
1
3.5
L
Cabrakan
Zekhartha
Cabrakan
0
1
2
1
W
Artio
jeanss__
Artio
2
1
4
4
L
Shiva
xkevinbtw
Shiva
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
23,354
36,798
Taken
44,499
15,974
Mitigated
20,518
11,587
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,897
2,334
0
691
3,754
1,305
33
1,806
1,890
51,398
0
L
Geb
 
Geb
2,905
438
0
2,221
6,697
3,214
0
1,613
5,042
13,775
0
L
Mulan
 
Mulan
2,914
405
0
2,619
9,636
3,266
0
0
9,636
0
23,726
W
Hera
3,831
1,098
145
1,665
6,413
1,990
0
3,818
2,396
58,032
0
W
Heimdallr
Ricoruntz
Heimdallr
5,455
2,775
0
1,799
7,748
2,844
0
1,163
6,477
0
41,299
W
Arachne
SOLJAHRU
Arachne
2,750
2,188
0
3,677
10,368
3,599
12
3,070
7,042
0
51,553
W
6,871
2,363
0
3,320
6,748
3,654
0
936
5,687
0
54,854
L
Cabrakan
Zekhartha
Cabrakan
3,145
331
0
2,890
6,847
3,426
0
2,497
4,259
25,479
0
W
Artio
jeanss__
Artio
4,447
463
817
5,979
13,222
8,431
0
5,018
7,950
20,421
0
L
Shiva
xkevinbtw
Shiva
7,759
1,329
120
3,046
9,864
4,763
0
2,131
7,693
0
31,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
37,778
295
Minions Killed
453
0
Camps Cleared
0
1,237,545
Distance Traveled
1,331,043
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,033
541
112
9
0
258,076
7
L
Geb
6,003
462
18
1
0
273,954
6
L
Mulan
5,866
451
60
5
0
178,603
2
W
Hera
7,680
591
141
11
0
249,559
3
W
Heimdallr
6,689
515
75
6
0
232,655
0
W
Arachne
7,791
599
89
7
0
302,999
4
W
Shiva
8,766
674
124
10
0
264,756
3
L
Cabrakan
5,678
437
60
5
0
237,268
4
W
Artio
6,852
527
24
2
0
281,074
2
L
Shiva
6,336
487
45
3
0
289,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role