Player Matchup

Izanami
Izanami
Benja78
Izanami
Level 86
God Stats
71W - 79L
1,556 SR
Queue Stats
117W - 131L
1,516 Elo+
Solo
Agni
Agni
BrysenJones
Agni
Level 86
God Stats
13W - 18L
1,785 SR
Queue Stats
174W - 149L
1,539 Elo+
Party 2
Amaterasu
Amaterasu
BuddRay
Amaterasu
Level 85
God Stats
6W - 0L
1,736 SR
Queue Stats
90W - 56L
1,613 Elo+
Party 2
Chiron
Chiron
JSatellite
Chiron
Level 55
God Stats
12W - 7L
1,715 SR
Queue Stats
56W - 46L
1,570 Elo+
Party 2
Bacchus
Bacchus
hsutes
Bacchus
Level 35
God Stats
13W - 7L
1,651 SR
Queue Stats
148W - 157L
1,516 Elo+
Party 2
Team Averages
Level 69
1,688 SR
1,551 Elo+

VS

Team Averages
Level 83
1,643 SR
1,487 Elo+
Chang'e
Chang'e
GOD AFRXDITA
Chang'e
Level 103
God Stats
19W - 20L
1,533 SR
Queue Stats
63W - 76L
1,545 Elo+
Solo
Achilles
Achilles
Kidd Caldis
Achilles
Level 138
God Stats
1W - 1L
1,808 SR
Queue Stats
25W - 25L
1,484 Elo+
Party 3
Da Ji
Da Ji
Lone Celtic
Da Ji
Level 141
God Stats
6W - 3L
1,860 SR
Queue Stats
57W - 52L
1,554 Elo+
Party 1
Yemoja
Yemoja
Stand2b
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
that mf soup
Medusa
Level 15
God Stats
0W - 2L
1,513 SR
Queue Stats
5W - 10L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Benja78
Izanami
17
4 / 6 / 4
11,430
602
6,879
17,283
5,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 6 / 5
10,573
556
13,096
10,230
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
BuddRay
Amaterasu
18
1 / 6 / 4
11,047
581
12,333
18,122
13,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
JSatellite
Chiron
20
17 / 2 / 2
12,976
683
13,195
13,226
5,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
hsutes
Bacchus
15
1 / 5 / 14
10,364
545
7,390
14,420
16,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GOD AFRXDITA
Chang'e
17
7 / 6 / 5
10,478
551
13,944
16,328
9,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kidd Caldis
Achilles
18
6 / 4 / 5
10,804
569
15,828
21,129
23,299
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
10 / 4 / 4
11,941
628
15,028
15,253
6,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Stand2b
Yemoja
13
2 / 4 / 3
8,376
441
2,547
10,836
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
6
0 / 8 / 0
6,069
319
2,051
6,868
871

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
42
26
Kills
25
25
Deaths
26
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Benja78
Izanami
4
6
4
1
W
3
6
5
0.92
W
Amaterasu
BuddRay
Amaterasu
1
6
4
0.5
L
Chang'e
GOD AFRXDITA
Chang'e
7
6
5
1.58
W
Chiron
JSatellite
Chiron
17
2
2
9
L
Achilles
Kidd Caldis
Achilles
6
4
5
2.13
L
10
4
4
3
L
Yemoja
Stand2b
Yemoja
2
4
3
0.88
W
Bacchus
hsutes
Bacchus
1
5
14
1.6
L
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,893
Damage
49,398
73,281
Taken
70,414
44,432
Mitigated
46,163
12,457
Healing
15,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Benja78
Izanami
6,879
4,197
0
3,132
17,283
5,477
2,118
1,191
16,032
0
92,257
W
13,096
547
0
537
10,230
3,582
0
4,636
5,401
71,276
0
W
Amaterasu
BuddRay
Amaterasu
12,333
6,561
0
3,879
18,122
13,773
1,392
3,182
14,826
0
64,656
L
Chang'e
GOD AFRXDITA
Chang'e
13,944
1,833
1,338
6,276
16,328
9,170
0
8,708
7,620
63,960
0
W
Chiron
JSatellite
Chiron
13,195
4,455
254
3,709
13,226
5,076
3,076
1,279
11,927
0
77,805
L
Achilles
Kidd Caldis
Achilles
15,828
5,995
0
3,912
21,129
23,299
826
1,206
19,923
0
72,522
L
15,028
3,716
0
3,027
15,253
6,933
0
4,919
10,334
0
76,810
L
Yemoja
Stand2b
Yemoja
2,547
1,028
553
631
10,836
5,890
192
4,021
6,815
16,949
0
W
Bacchus
hsutes
Bacchus
7,390
1,128
0
946
14,420
16,524
30
5,632
8,604
23,259
0
L
Medusa
2,051
789
0
0
6,868
871
60
1,760
5,108
0
12,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,390
Gold Earned
47,668
509
Minions Killed
403
0
Camps Cleared
0
1,749,901
Distance Traveled
1,500,742
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,430
602
143
8
0
327,123
4
W
Agni
10,573
556
104
5
0
364,566
2
W
Amaterasu
11,047
581
113
6
0
343,241
2
L
Chang'e
10,478
551
109
6
0
293,793
1
W
Chiron
12,976
683
112
6
0
344,140
2
L
Achilles
10,804
569
136
7
0
340,984
2
L
Da Ji
11,941
628
104
5
0
368,496
1
L
Yemoja
8,376
441
35
2
0
325,774
0
W
Bacchus
10,364
545
37
2
0
370,831
0
L
Medusa
6,069
319
19
1
0
171,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role