Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
AstraMage
Shiva
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Neith
Neith
Korsae
Neith
Level 84
God Stats
5W - 4L
1,500 SR
Queue Stats
50W - 36L
1,225 Elo+
Party 3
Hera
Hera
SmirkAndJerk
Hera
Level 60
God Stats
3W - 6L
1,269 SR
Queue Stats
108W - 122L
1,386 Elo+
Party 2
Team Averages
Level 68
1,454 SR
1,422 Elo+

VS

Team Averages
Level 45
1,446 SR
1,347 Elo+
Shiva
Shiva
 
Shiva
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
GohinThePanda
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,031 Elo+
Party 4
Susano
Susano
GyroBestBoy
Susano
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 206L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
KillerCroc467
Sun Wukong
Level 8
God Stats
7W - 9L
1,232 SR
Queue Stats
10W - 15L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
6 / 1 / 4
8,335
595
6,176
10,121
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
 
Bellona
14
2 / 0 / 2
8,099
579
3,886
6,815
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shiva
AstraMage
Shiva
12
4 / 1 / 5
7,561
540
4,782
7,975
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Korsae
Neith
12
4 / 3 / 5
7,403
529
7,835
9,064
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 2 / 2
8,926
638
12,157
7,432
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 4 / 2
6,966
498
6,398
13,517
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

Janus
 
Janus
11
1 / 4 / 0
6,601
472
4,039
8,611
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 8 / 2
5,046
360
1,359
6,252
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
12
4 / 4 / 2
8,107
579
6,228
10,630
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
KillerCroc467
Sun Wukong
11
0 / 4 / 0
6,798
486
2,300
7,864
4,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
24
Kills
7
7
Deaths
24
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
1
4
8
W
Bellona
 
Bellona
2
0
2
3
L
Shiva
 
Shiva
2
4
2
0.75
L
Janus
 
Janus
1
4
0
0.25
W
Shiva
AstraMage
Shiva
4
1
5
6.5
L
0
8
2
0.13
L
Susano
4
4
2
1.25
L
Sun Wukong
KillerCroc467
Sun Wukong
0
4
0
0
W
Neith
Korsae
Neith
4
3
5
2.17
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,836
Damage
20,324
41,407
Taken
46,874
23,451
Mitigated
22,660
10,652
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,176
1,670
0
776
10,121
7,507
160
1,712
8,310
54,214
2,160
W
Bellona
 
Bellona
3,886
389
0
2,341
6,815
6,110
843
390
6,405
7,302
38,243
L
Shiva
 
Shiva
6,398
1,292
97
3,745
13,517
10,535
355
3,815
9,621
0
34,731
L
Janus
 
Janus
4,039
365
0
908
8,611
2,620
0
6,145
2,257
41,994
0
W
Shiva
AstraMage
Shiva
4,782
1,070
330
2,748
7,975
4,652
217
300
7,671
0
25,980
L
1,359
886
0
83
6,252
1,883
131
1,889
4,363
0
6,469
L
Susano
6,228
1,514
0
2,708
10,630
3,214
0
2,949
7,539
0
32,532
L
Sun Wukong
KillerCroc467
Sun Wukong
2,300
183
0
669
7,864
4,408
0
3,259
4,518
0
34,654
W
Neith
Korsae
Neith
7,835
3,730
0
2,750
9,064
2,857
1,785
180
8,880
0
44,369
W
12,157
3,733
0
1,707
7,432
2,325
1,014
1,216
6,102
50,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,324
Gold Earned
33,518
422
Minions Killed
269
0
Camps Cleared
0
1,406,911
Distance Traveled
1,295,887
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,335
595
101
7
0
292,274
2
W
Bellona
8,099
579
105
8
0
295,549
5
L
Shiva
6,966
498
51
4
0
277,477
3
L
Janus
6,601
472
67
5
0
297,788
1
W
Shiva
7,561
540
27
2
0
290,926
3
L
Neith
5,046
360
12
1
0
149,790
1
L
Susano
8,107
579
64
5
0
275,503
0
L
Sun Wukong
6,798
486
75
5
0
295,329
1
W
Neith
7,403
529
84
6
0
236,545
4
W
Hera
8,926
638
105
8
0
291,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role