Player Matchup

Artemis
Artemis
AOFA_INSOMNIAC90
Artemis
Level 23
God Stats
6W - 24L
1,282 SR
Queue Stats
20W - 76L
1,082 Elo+
Party 1
Anubis
Anubis
AzUrAcEr
Anubis
Level 12
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
Shady_Horizon
Khepri
Level 155
God Stats
11W - 8L
1,621 SR
Queue Stats
173W - 292L
1,281 Elo+
Party 1
Team Averages
Level 63
1,390 SR
1,288 Elo+

VS

Team Averages
Level 97
1,500 SR
1,402 Elo+
Tiamat
Tiamat
FootedSaucer364
Tiamat
Level 120
God Stats
6W - 8L
1,500 SR
Queue Stats
607W - 658L
1,398 Elo+
Party 2
Skadi
Skadi
PINK monkey62
Skadi
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 65L
1,465 Elo+
Solo
Nemesis
Nemesis
xxDariing
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 81L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,419
601
7,928
12,161
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
AzUrAcEr
Anubis
13
2 / 5 / 2
8,542
610
4,476
11,906
4,783
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 3 / 2
9,122
652
3,393
12,438
13,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
8,597
614
8,150
9,188
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
11 / 0 / 2
11,496
821
16,525
7,743
2,896
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
xxDariing
Nemesis
14
3 / 2 / 9
9,621
687
7,856
9,014
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
15
15
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Anubis
AzUrAcEr
Anubis
2
5
2
0.6
W
1
2
7
2.25
W
11
0
2
12
L
1
3
2
0.67
W
Nemesis
xxDariing
Nemesis
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
32,531
36,505
Taken
25,945
22,130
Mitigated
10,815
3,349
Healing
2,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,928
3,547
0
0
12,161
3,370
0
3,752
7,985
0
19,217
L
Anubis
AzUrAcEr
Anubis
4,476
454
0
1,874
11,906
4,783
371
2,136
9,423
27,769
0
W
8,150
347
0
1,484
9,188
4,478
322
2,289
6,899
22,867
0
W
16,525
8,258
0
814
7,743
2,896
1,335
1,858
5,885
0
61,952
L
3,393
247
239
1,236
12,438
13,977
13
1,675
10,600
18,380
0
W
Nemesis
xxDariing
Nemesis
7,856
2,976
0
445
9,014
3,441
331
3,894
5,120
0
17,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,083
Gold Earned
29,714
108
Minions Killed
156
3
Camps Cleared
6
645,785
Distance Traveled
749,610
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,419
601
32
2
1
202,351
0
L
Anubis
8,542
610
43
3
2
211,415
0
W
Tiamat
8,597
614
36
3
3
233,432
1
W
Skadi
11,496
821
88
6
2
240,134
2
L
Khepri
9,122
652
33
2
0
232,019
2
W
Nemesis
9,621
687
32
2
1
276,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role