Player Matchup

Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ChilledAR
Baron Samedi
Level 68
God Stats
0W - 2L
1,754 SR
Queue Stats
34W - 44L
1,338 Elo+
Party 1
Scylla
Scylla
InVerdict
Scylla
Level 108
God Stats
11W - 21L
1,383 SR
Queue Stats
102W - 98L
1,463 Elo+
Party 1
Team Averages
Level 81
1,546 SR
1,434 Elo+

VS

Team Averages
Level 64
1,577 SR
1,401 Elo+
Scylla
Scylla
ImTorked
Scylla
Level 88
God Stats
5W - 5L
1,731 SR
Queue Stats
22W - 22L
1,533 Elo+
Party 2
Shiva
Shiva
Yugdi
Shiva
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,244 Elo+
Solo
Cthulhu
Cthulhu
silentwraith32
Cthulhu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 6 / 1
6,375
638
3,493
9,364
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
ChilledAR
Baron Samedi
10
0 / 5 / 2
6,510
651
4,255
10,376
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
InVerdict
Scylla
10
1 / 5 / 1
6,591
659
6,767
7,157
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImTorked
Scylla
14
13 / 0 / 2
9,525
953
15,575
3,854
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Yugdi
Shiva
12
3 / 1 / 9
7,814
781
5,359
9,321
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 2 / 12
7,767
777
2,753
8,840
7,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
16
16
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
1
0.25
L
Baron Samedi
ChilledAR
Baron Samedi
0
5
2
0.2
W
Scylla
ImTorked
Scylla
13
0
2
14
L
Scylla
InVerdict
Scylla
1
5
1
0.3
W
Shiva
Yugdi
Shiva
3
1
9
7.5
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,515
Damage
23,687
26,897
Taken
22,015
11,166
Mitigated
15,112
3,864
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,493
1,115
13
866
9,364
2,906
0
5,666
3,252
0
14,022
L
Baron Samedi
ChilledAR
Baron Samedi
4,255
89
382
1,385
10,376
6,478
0
7,273
2,632
10,597
0
W
Scylla
ImTorked
Scylla
15,575
1,332
0
480
3,854
1,368
1,352
1,585
2,141
35,935
0
L
Scylla
InVerdict
Scylla
6,767
584
36
1,182
7,157
1,782
0
5,504
1,395
24,363
0
W
Shiva
Yugdi
Shiva
5,359
428
736
2,833
9,321
5,750
0
4,661
4,135
1,040
18,033
W
2,753
164
39
954
8,840
7,994
973
4,420
4,041
11,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,476
Gold Earned
25,106
80
Minions Killed
112
3
Camps Cleared
6
450,428
Distance Traveled
556,286
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,375
638
27
3
1
168,973
0
L
Baron Samedi
6,510
651
17
2
0
141,642
0
W
Scylla
9,525
953
61
6
3
168,901
1
L
Scylla
6,591
659
36
4
2
139,813
1
W
Shiva
7,814
781
33
3
2
209,975
3
W
Cthulhu
7,767
777
18
2
1
177,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role