Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
PatatjesAfgiete
Hun Batz
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
244W - 257L
1,475 Elo+
Solo
Nu Wa
Nu Wa
TSCh1nch1lla
Nu Wa
Level 124
God Stats
3W - 1L
1,715 SR
Queue Stats
172W - 184L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Toxic Fartss
Morgan Le Fay
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 365L
1,476 Elo+
Solo
Scylla
Scylla
xxGhost_Hawk09xx
Scylla
Level 53
God Stats
5W - 3L
1,519 SR
Queue Stats
183W - 196L
1,444 Elo+
Party 1
Team Averages
Level 113
1,547 SR
1,469 Elo+

VS

Team Averages
Level 116
1,460 SR
1,426 Elo+
Sun Wukong
Sun Wukong
GayNath
Sun Wukong
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,432 Elo+
Party 2
Hel
Hel
Georgepellinton
Hel
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,418 Elo+
Party 2
Bellona
Bellona
HACKIErobinson
Bellona
Level 160
God Stats
4W - 10L
1,320 SR
Queue Stats
796W - 841L
1,463 Elo+
Solo
Raijin
Raijin
Vicarr
Raijin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,376 Elo+
Party 2
Geb
Geb
krippleklaus69
Geb
Level 89
God Stats
2W - 1L
1,482 SR
Queue Stats
17W - 21L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 7 / 7
8,226
588
8,818
13,662
4,969
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
18
6 / 3 / 6
10,145
725
20,111
13,081
7,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

20
8 / 3 / 5
11,442
817
16,922
9,298
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Toxic Fartss
Morgan Le Fay
1
0 / 1 / 0
3,408
243
0
512
79
16
1 / 5 / 7
9,032
645
19,254
12,898
4,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GayNath
Sun Wukong
19
7 / 4 / 8
11,674
834
7,863
21,714
29,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 2 / 11
10,255
733
8,756
16,975
8,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 6 / 9
9,263
662
11,563
17,220
16,618
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
Vicarr
Raijin
18
6 / 2 / 9
11,111
794
16,449
13,439
6,105
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 8
9,559
683
1,806
18,176
18,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
15
Kills
19
19
Deaths
17
25
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
7
0.5
W
Sun Wukong
GayNath
Sun Wukong
7
4
8
2.75
W
3
2
11
4.25
W
3
6
9
1.25
L
Hun Batz
6
3
6
3
L
8
3
5
3.5
L
Morgan Le Fay
Toxic Fartss
Morgan Le Fay
0
1
0
0
W
Raijin
Vicarr
Raijin
6
2
9
5.25
W
0
3
8
1.33
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,105
Damage
46,437
49,451
Taken
87,524
19,842
Mitigated
79,713
17,649
Healing
46,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,818
820
5,280
4,307
13,662
4,969
0
6,852
6,431
16,654
0
W
Sun Wukong
GayNath
Sun Wukong
7,863
937
824
2,282
21,714
29,759
1,233
8,924
12,489
0
31,926
W
8,756
0
21,643
11,807
16,975
8,863
588
9,825
6,850
24,329
0
W
11,563
3,641
2,975
1,934
17,220
16,618
100
8,660
8,416
0
23,073
L
Hun Batz
20,111
1,336
444
1,806
13,081
7,048
0
7,628
4,989
0
38,314
L
16,922
6,424
1,250
1,497
9,298
3,671
62
4,470
4,537
37,318
0
L
Morgan Le Fay
Toxic Fartss
Morgan Le Fay
0
0
0
0
512
79
0
0
512
0
0
W
Raijin
Vicarr
Raijin
16,449
696
1,212
1,372
13,439
6,105
1,613
7,251
6,114
48,846
0
W
1,806
89
1,107
1,456
18,176
18,368
719
9,192
8,661
7,327
0
L
19,254
917
477
2,588
12,898
4,075
140
7,017
5,361
28,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,253
Gold Earned
51,862
109
Minions Killed
169
0
Camps Cleared
0
1,010,438
Distance Traveled
1,315,655
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,226
588
21
2
0
220,108
0
W
Sun Wukong
11,674
834
45
3
0
284,102
0
W
Hel
10,255
733
39
3
0
290,266
0
W
Bellona
9,263
662
17
1
0
265,877
2
L
Hun Batz
10,145
725
30
2
0
289,823
1
L
Nu Wa
11,442
817
39
3
0
254,058
0
L
Morgan Le Fay
3,408
243
0
0
0
0
0
W
Raijin
11,111
794
59
4
0
240,205
0
W
Geb
9,559
683
9
1
0
235,205
0
L
Scylla
9,032
645
19
1
0
246,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role