Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BlackSamuari
King Arthur
Level 156
God Stats
6W - 4L
1,720 SR
Queue Stats
107W - 107L
1,376 Elo+
Solo
Kuzenbo
Kuzenbo
Nexusgawd
Kuzenbo
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
20W - 10L
1,524 Elo+
Party 1
Thoth
Thoth
StruckbyFate
Thoth
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 34L
1,552 Elo+
Party 3
Ullr
Ullr
struckbytragedy
Ullr
Level 110
God Stats
9W - 9L
1,611 SR
Queue Stats
86W - 72L
1,416 Elo+
Party 3
Team Averages
Level 125
1,609 SR
1,473 Elo+

VS

Team Averages
Level 71
1,421 SR
1,478 Elo+
Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Shenoyyy
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,552 Elo+
Party 2
Shiva
Shiva
UnDead Kyle
Shiva
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,360 Elo+
Party 2
Cernunnos
Cernunnos
Viceroyyyy
Cernunnos
Level 28
God Stats
3W - 8L
1,299 SR
Queue Stats
15W - 21L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
spagdretti
Cthulhu
Level 141
God Stats
0W - 4L
1,306 SR
Queue Stats
144W - 127L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
12 / 4 / 8
11,128
556
14,202
17,266
8,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
BlackSamuari
King Arthur
17
9 / 5 / 11
11,030
552
19,446
21,796
19,071
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Nexusgawd
Kuzenbo
15
3 / 3 / 17
10,471
524
8,202
19,610
28,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 4
10,008
500
8,899
12,759
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 0 / 6
10,802
540
11,183
12,449
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
7 / 5 / 1
10,276
514
10,031
15,205
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Shenoyyy
Tiamat
14
3 / 6 / 4
8,869
443
9,983
12,777
7,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 7 / 4
8,714
436
7,843
17,720
13,390
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
Viceroyyyy
Cernunnos
14
2 / 6 / 5
8,643
432
13,894
14,998
4,535
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
spagdretti
Cthulhu
14
3 / 7 / 4
9,144
457
10,651
17,050
14,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
35
31
Kills
17
17
Deaths
31
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
12
4
8
4
L
Loki
 
Loki
7
5
1
1.5
W
King Arthur
BlackSamuari
King Arthur
9
5
11
2.9
W
Kuzenbo
Nexusgawd
Kuzenbo
3
3
17
3.83
L
Tiamat
Shenoyyy
Tiamat
3
6
4
0.83
W
3
5
4
1
L
2
7
4
0.57
L
Cernunnos
Viceroyyyy
Cernunnos
2
6
5
0.75
L
Cthulhu
spagdretti
Cthulhu
3
7
4
0.71
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,932
Damage
52,402
83,880
Taken
77,750
64,374
Mitigated
44,431
25,481
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,202
3,462
0
7,005
17,266
8,220
705
4,824
12,158
0
63,779
L
Loki
 
Loki
10,031
2,457
0
3,365
15,205
5,121
0
4,001
11,204
0
62,307
W
King Arthur
BlackSamuari
King Arthur
19,446
1,498
1,303
4,325
21,796
19,071
396
5,805
15,869
13,768
42,294
W
Kuzenbo
Nexusgawd
Kuzenbo
8,202
2,982
990
4,838
19,610
28,296
0
3,731
15,754
27,730
0
L
Tiamat
Shenoyyy
Tiamat
9,983
927
0
1,486
12,777
7,031
0
3,652
9,125
41,249
0
W
8,899
1,061
0
3,284
12,759
3,797
1,957
4,585
7,822
58,101
0
L
7,843
891
419
3,174
17,720
13,390
0
3,897
13,823
8,851
25,470
L
Cernunnos
Viceroyyyy
Cernunnos
13,894
7,334
0
3,605
14,998
4,535
1,020
4,425
10,573
0
50,618
L
Cthulhu
spagdretti
Cthulhu
10,651
501
532
2,326
17,050
14,354
0
4,786
12,264
38,606
0
W
11,183
4,984
0
3,736
12,449
4,990
1,062
3,000
9,373
0
94,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,439
Gold Earned
45,646
484
Minions Killed
371
0
Camps Cleared
0
1,966,424
Distance Traveled
1,862,059
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,128
556
92
5
0
385,887
5
L
Loki
10,276
514
99
5
0
434,003
1
W
King Arthur
11,030
552
82
4
0
398,398
0
W
Kuzenbo
10,471
524
30
2
0
417,921
3
L
Tiamat
8,869
443
75
4
0
354,497
0
W
Thoth
10,008
500
118
6
0
362,988
7
L
Shiva
8,714
436
57
3
0
350,330
0
L
Cernunnos
8,643
432
88
4
0
348,752
2
L
Cthulhu
9,144
457
52
3
0
374,477
4
W
Ullr
10,802
540
162
8
0
401,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role