Player Matchup

Fenrir
Fenrir
KevinAvilaJr
Fenrir
Level 159
God Stats
0W - 1L
1,315 SR
Queue Stats
34W - 30L
1,639 Elo+
Party 2
Freya
Freya
Swillster
Freya
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 71L
1,738 Elo+
Party 2
Shiva
Shiva
Xander Avila
Shiva
Level 155
God Stats
1W - 1L
1,731 SR
Queue Stats
52W - 64L
1,583 Elo+
Party 2
Ymir
Ymir
bLiPs N cHiTz91
Ymir
Level 25
God Stats
3W - 2L
1,887 SR
Queue Stats
3W - 2L
1,835 Elo+
Party 2
Izanami
Izanami
bambiyang
Izanami
Level 127
God Stats
11W - 7L
1,660 SR
Queue Stats
122W - 114L
1,500 Elo+
Solo
Team Averages
Level 125
1,619 SR
1,659 Elo+

VS

Team Averages
Level 53
1,458 SR
1,565 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
NotMyRealAcc
Fafnir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,259 Elo+
Party 1
Artemis
Artemis
RunFasts
Artemis
Level 21
God Stats
4W - 0L
1,841 SR
Queue Stats
35W - 10L
1,792 Elo+
Party 1
Bellona
Bellona
SoftFeed
Bellona
Level 139
God Stats
2W - 1L
1,170 SR
Queue Stats
69W - 48L
1,736 Elo+
Party 1
Hun Batz
Hun Batz
michaelxhm
Hun Batz
Level 38
God Stats
20W - 16L
1,276 SR
Queue Stats
131W - 128L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 8 / 2
8,056
448
5,777
16,280
7,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
Swillster
Freya
17
6 / 6 / 2
10,468
582
11,597
19,378
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 6 / 4
8,863
492
6,967
17,949
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 9 / 0
7,661
426
2,278
14,192
13,440
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
bambiyang
Izanami
11
1 / 2 / 1
7,441
413
1,795
6,398
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
3 / 1 / 5
9,527
529
13,052
9,016
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
14
1 / 3 / 10
9,342
519
4,794
13,437
14,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
RunFasts
Artemis
17
9 / 5 / 1
11,048
614
15,045
14,218
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
SoftFeed
Bellona
19
11 / 2 / 3
12,218
679
12,081
16,334
19,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
michaelxhm
Hun Batz
16
5 / 3 / 4
9,995
555
6,465
9,804
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
13
Kills
29
31
Deaths
14
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
1
5
5.5
L
Fenrir
3
8
2
0.5
W
Fafnir
1
3
10
2
W
Artemis
RunFasts
Artemis
9
5
1
1.9
W
Bellona
SoftFeed
Bellona
11
2
3
6.25
L
Freya
Swillster
Freya
6
6
2
1.17
L
2
6
4
0.67
L
1
9
0
0.11
L
Izanami
bambiyang
Izanami
1
2
1
0.75
W
Hun Batz
michaelxhm
Hun Batz
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,414
Damage
51,437
74,197
Taken
62,809
35,935
Mitigated
47,920
19,252
Healing
20,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
13,052
1,269
0
1,417
9,016
3,589
2,285
753
8,263
56,584
0
L
Fenrir
5,777
788
28
2,874
16,280
7,927
0
6,923
9,357
0
30,462
W
Fafnir
4,794
1,715
0
2,626
13,437
14,765
45
1,552
11,885
20,072
0
W
Artemis
RunFasts
Artemis
15,045
9,346
0
6,443
14,218
5,207
3,108
5,344
8,874
0
80,008
W
Bellona
SoftFeed
Bellona
12,081
4,980
0
5,293
16,334
19,546
431
2,648
13,686
0
98,218
L
Freya
Swillster
Freya
11,597
3,759
0
9,486
19,378
6,060
433
2,503
16,875
69,162
8,107
L
6,967
1,632
131
4,723
17,949
6,499
0
5,315
12,493
0
42,110
L
2,278
818
0
0
14,192
13,440
216
2,638
11,554
29,352
0
L
Izanami
bambiyang
Izanami
1,795
831
0
2,010
6,398
2,009
58
3,865
2,533
0
39,080
W
Hun Batz
michaelxhm
Hun Batz
6,465
1,706
0
4,292
9,804
4,813
318
2,343
7,461
0
62,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,489
Gold Earned
52,130
371
Minions Killed
529
0
Camps Cleared
0
1,519,650
Distance Traveled
1,755,982
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,527
529
93
5
0
335,635
0
L
Fenrir
8,056
448
45
3
0
331,935
5
W
Fafnir
9,342
519
26
1
0
355,341
6
W
Artemis
11,048
614
110
6
0
327,364
2
W
Bellona
12,218
679
195
11
0
354,650
1
L
Freya
10,468
582
118
7
0
322,010
3
L
Shiva
8,863
492
67
4
0
359,346
6
L
Ymir
7,661
426
54
3
0
277,611
0
L
Izanami
7,441
413
87
5
0
228,748
2
W
Hun Batz
9,995
555
105
6
0
382,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role