Player Matchup

Mulan
Mulan
Decursio
Mulan
Level 65
God Stats
4W - 2L
1,947 SR
Queue Stats
30W - 35L
1,633 Elo+
Party 3
Hachiman
Hachiman
Funguskeeper
Hachiman
Level 108
God Stats
8W - 10L
1,500 SR
Queue Stats
243W - 271L
1,583 Elo+
Party 3
Hercules
Hercules
Oh-Yeah-Blud-77
Hercules
Level 108
God Stats
45W - 44L
1,633 SR
Queue Stats
426W - 435L
1,570 Elo+
Party 1
Shiva
Shiva
famfamboy
Shiva
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
259W - 250L
1,552 Elo+
Party 1
Scylla
Scylla
wiismax
Scylla
Level 115
God Stats
1W - 2L
1,493 SR
Queue Stats
27W - 29L
1,592 Elo+
Solo
Team Averages
Level 101
1,615 SR
1,586 Elo+

VS

Team Averages
Level 125
1,523 SR
1,631 Elo+
Jormungandr
Jormungandr
Dredolg
Jormungandr
Level 132
God Stats
2W - 6L
1,199 SR
Queue Stats
100W - 104L
1,620 Elo+
Party 2
Neith
Neith
Kekk5
Neith
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,630 Elo+
Solo
Agni
Agni
Mo0ks
Agni
Level 82
God Stats
2W - 0L
1,630 SR
Queue Stats
15W - 18L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nick2712
Morgan Le Fay
Level 126
God Stats
15W - 7L
1,519 SR
Queue Stats
107W - 99L
1,643 Elo+
Solo
Shiva
Shiva
zRicky
Shiva
Level 148
God Stats
5W - 4L
1,769 SR
Queue Stats
100W - 104L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Decursio
Mulan
15
0 / 5 / 8
10,105
421
10,716
23,814
16,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
Funguskeeper
Hachiman
17
6 / 7 / 5
11,698
487
15,494
19,323
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
19
0 / 2 / 6
11,435
476
8,630
21,307
23,129
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
famfamboy
Shiva
18
7 / 6 / 5
11,281
470
14,562
19,319
9,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
wiismax
Scylla
19
3 / 6 / 2
11,582
483
10,902
13,201
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dredolg
Jormungandr
18
4 / 5 / 13
13,164
549
14,372
27,707
32,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Kekk5
Neith
20
9 / 3 / 6
15,684
654
14,993
15,779
8,022
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Agni
Mo0ks
Agni
20
9 / 2 / 12
14,417
601
23,972
13,499
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Nick2712
Morgan Le Fay
16
1 / 3 / 2
11,160
465
7,645
10,169
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
zRicky
Shiva
20
3 / 3 / 14
13,562
565
12,791
24,958
19,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
73
16
Kills
26
26
Deaths
16
26
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mulan
Decursio
Mulan
0
5
8
0.8
W
Jormungandr
Dredolg
Jormungandr
4
5
13
2.1
L
Hachiman
Funguskeeper
Hachiman
6
7
5
1.21
W
Neith
Kekk5
Neith
9
3
6
4
W
Agni
Mo0ks
Agni
9
2
12
7.5
W
Morgan Le Fay
Nick2712
Morgan Le Fay
1
3
2
0.67
L
Hercules
0
2
6
1.5
L
Shiva
famfamboy
Shiva
7
6
5
1.58
L
Scylla
wiismax
Scylla
3
6
2
0.67
W
Shiva
zRicky
Shiva
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,304
Damage
73,773
96,964
Taken
92,112
57,571
Mitigated
69,363
20,556
Healing
30,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Decursio
Mulan
10,716
1,044
0
4,395
23,814
16,779
233
10,469
13,345
6,633
49,587
W
Jormungandr
Dredolg
Jormungandr
14,372
3,041
3,384
4,720
27,707
32,762
776
5,324
20,781
42,951
6,048
L
Hachiman
Funguskeeper
Hachiman
15,494
7,062
0
4,939
19,323
4,854
0
8,876
10,265
0
82,250
W
Neith
Kekk5
Neith
14,993
4,871
0
8,942
15,779
8,022
753
1,320
14,459
0
147,883
W
Agni
Mo0ks
Agni
23,972
1,319
116
2,950
13,499
4,982
1,093
1,186
12,313
118,309
0
W
Morgan Le Fay
Nick2712
Morgan Le Fay
7,645
313
103
3,278
10,169
3,739
80
605
9,564
58,776
0
L
Hercules
8,630
1,325
0
7,590
21,307
23,129
258
9,951
11,197
0
78,808
L
Shiva
famfamboy
Shiva
14,562
2,313
0
2,319
19,319
9,599
0
9,711
9,502
0
83,607
L
Scylla
wiismax
Scylla
10,902
1,247
132
1,181
13,201
3,210
0
5,980
7,221
86,010
0
W
Shiva
zRicky
Shiva
12,791
2,981
1,004
5,727
24,958
19,858
433
3,815
21,143
0
126,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,101
Gold Earned
67,987
668
Minions Killed
701
0
Camps Cleared
0
2,248,523
Distance Traveled
2,194,551
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,105
421
79
3
0
472,320
4
W
Jormungandr
13,164
549
78
3
0
450,482
4
L
Hachiman
11,698
487
131
5
0
388,785
2
W
Neith
15,684
654
194
8
0
436,033
4
W
Agni
14,417
601
168
7
0
497,126
10
W
Morgan Le Fay
11,160
465
98
4
0
304,119
2
L
Hercules
11,435
476
195
8
0
476,325
5
L
Shiva
11,281
470
125
5
0
472,257
4
L
Scylla
11,582
483
138
6
0
438,836
3
W
Shiva
13,562
565
163
7
0
506,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role