Player Matchup

Sol
Sol
Bronze IV
CASHMONEYp0
Sol
Bronze IV
Level 49
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 3L
1,407 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 49
1,319 SR
1,407 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 67
1,500 SR
1,402 MMR
Tiamat
Tiamat
Gold I
XixToxicWolfxIX
Tiamat
Gold I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 130L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,044
863
2,519
5,545
1,470
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
LokiChronosMulanOlorunBellona

VS

Bans
HadesHe BoBastetHelAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,274
1,039
4,062
3,789
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,519
Damage
4,062
5,545
Taken
3,789
1,470
Mitigated
2,696
957
Healing
1,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,519
1,144
0
957
5,545
1,470
0
4,158
1,387
27,372
0
W
4,062
485
0
1,562
3,789
2,696
0
2,796
993
30,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,044
Gold Earned
7,274
61
Minions Killed
72
1
Camps Cleared
5
125,203
Distance Traveled
147,277
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,044
863
61
9
1
125,203
2
W
Tiamat
7,274
1,039
72
10
5
147,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role