Player Matchup

Sol
Sol
Diamond V
MetroSpaceJam
Sol
Diamond V
Level 149
God Stats
20W - 13L
1,810 SR
Queue Stats
352W - 348L
2,062 MMR
Party 2
Rama
Rama
Platinum I
MetroSpaceWalk
Rama
Platinum I
Level 158
God Stats
16W - 22L
1,835 SR
Queue Stats
467W - 460L
2,006 MMR
Party 2
Khepri
Khepri
Diamond V
NAUGHTY KARL
Khepri
Diamond V
Level 160
God Stats
23W - 22L
1,913 SR
Queue Stats
825W - 851L
2,055 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Swеeet
Gilgamesh
Diamond II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 44L
2,299 MMR
Solo
Amaterasu
Amaterasu
Diamond III
Zakumbaya
Amaterasu
Diamond III
Level 149
God Stats
50W - 25L
1,885 SR
Queue Stats
366W - 309L
2,070 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,789 SR
2,098 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,622 SR
2,108 MMR
Geb
Geb
Diamond IV
GreatestSaint98
Geb
Diamond IV
Level 149
God Stats
19W - 20L
1,240 SR
Queue Stats
395W - 390L
2,262 MMR
Solo
Kali
Kali
Platinum I
IGxxMitchkill
Kali
Platinum I
Level 160
God Stats
1W - 3L
1,410 SR
Queue Stats
106W - 78L
2,042 MMR
Party 3
Nike
Nike
Platinum I
SigEpKILLSWITCH
Nike
Platinum I
Level 160
God Stats
50W - 36L
1,753 SR
Queue Stats
207W - 196L
1,991 MMR
Party 1
Neith
Neith
Diamond III
TelevisionStatic
Neith
Diamond III
Level 125
God Stats
8W - 4L
1,874 SR
Queue Stats
48W - 32L
2,207 MMR
Party 3
Thoth
Thoth
Platinum I
xxx0BAMAxxx
Thoth
Platinum I
Level 159
God Stats
19W - 12L
1,834 SR
Queue Stats
227W - 214L
2,037 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 6
14,452
628
17,996
18,313
7,309
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
1 / 4 / 6
12,982
564
12,052
17,285
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
18
2 / 1 / 12
12,397
539
5,137
21,425
25,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Swеeet
Gilgamesh
20
13 / 2 / 9
15,205
661
20,219
21,263
12,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Zakumbaya
Amaterasu
20
3 / 0 / 8
15,023
653
18,623
22,473
27,566
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArtioBastet

VS

Bans
CliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
9,233
401
5,778
21,564
22,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
2 / 7 / 6
12,007
522
13,106
22,490
11,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 4 / 2
11,667
507
14,562
27,368
20,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 4 / 0
11,490
500
14,017
14,468
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 7 / 3
11,323
492
16,066
13,927
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
27
Kills
12
12
Deaths
27
41
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
2
7
6
0.71
W
8
5
6
2.2
W
1
4
6
1
W
Khepri
2
1
12
8
L
2
4
2
0.75
W
Gilgamesh
Swеeet
Gilgamesh
13
2
9
8.75
L
2
4
0
0.5
W
Amaterasu
Zakumbaya
Amaterasu
3
0
8
7
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,027
Damage
63,529
100,759
Taken
99,817
78,145
Mitigated
65,133
43,300
Healing
18,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,778
424
396
3,453
21,564
22,166
14
6,983
14,113
14,464
0
L
13,106
6,192
0
6,669
22,490
11,790
0
2,664
19,826
0
100,373
W
17,996
4,121
0
7,043
18,313
7,309
5,477
5,874
12,352
114,557
9,809
W
12,052
10,299
0
8,895
17,285
5,390
2,515
3,328
13,957
0
93,387
W
Khepri
5,137
383
424
7,911
21,425
25,437
31
5,197
15,376
23,583
5,980
L
14,562
2,038
0
3,921
27,368
20,404
0
6,707
20,661
9,796
75,041
W
Gilgamesh
Swеeet
Gilgamesh
20,219
6,649
0
5,407
21,263
12,443
616
7,460
13,604
0
138,480
L
14,017
5,499
0
3,750
14,468
6,290
1,536
3,230
11,238
0
111,447
W
Amaterasu
Zakumbaya
Amaterasu
18,623
8,141
0
13,620
22,473
27,566
2,477
3,219
17,961
16,765
96,130
L
16,066
359
0
760
13,927
4,483
0
4,377
9,550
83,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,059
Gold Earned
55,720
746
Minions Killed
668
0
Camps Cleared
0
2,358,668
Distance Traveled
2,230,105
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,233
401
10
0
0
495,423
12
L
Kali
12,007
522
137
6
0
468,904
5
W
Sol
14,452
628
176
8
0
448,550
10
W
Rama
12,982
564
167
7
0
412,725
6
W
Khepri
12,397
539
36
2
0
446,047
12
L
Nike
11,667
507
178
8
0
424,638
3
W
Gilgamesh
15,205
661
162
7
0
534,589
3
L
Neith
11,490
500
184
8
0
398,601
1
W
Amaterasu
15,023
653
205
9
0
516,757
2
L
Thoth
11,323
492
159
7
0
442,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role