Player Matchup

Ymir
Ymir
Silver I
HelpOrTroll
Ymir
Silver I
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 98L
1,538 MMR
Party 3
Bellona
Bellona
Gold IV
Kiped
Bellona
Gold IV
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
327W - 317L
1,544 MMR
Solo
Thoth
Thoth
Gold II
TheSaltyDingus
Thoth
Gold II
Level 142
God Stats
2W - 5L
1,293 SR
Queue Stats
716W - 744L
1,571 MMR
Party 4
Da Ji
Da Ji
Gold III
mini_g_1
Da Ji
Gold III
Level 137
God Stats
26W - 28L
1,782 SR
Queue Stats
513W - 514L
1,522 MMR
Party 4
Danzaburou
Danzaburou
Silver I
x SoSkiLLeD
Danzaburou
Silver I
Level 159
God Stats
18W - 14L
1,693 SR
Queue Stats
85W - 68L
1,538 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,553 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,571 SR
1,541 MMR
Arachne
Arachne
Silver I
AuCarryBane
Arachne
Silver I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,551 MMR
Party 1
Merlin
Merlin
Gold III
Dajofi
Merlin
Gold III
Level 160
God Stats
3W - 0L
1,835 SR
Queue Stats
92W - 87L
1,539 MMR
Party 2
Kali
Kali
Silver II
Dreadsorry
Kali
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 18L
1,545 MMR
Party 1
Neith
Neith
Gold III
Pickwhip
Neith
Gold III
Level 144
God Stats
1W - 9L
1,509 SR
Queue Stats
61W - 64L
1,539 MMR
Party 2
Fenrir
Fenrir
Gold II
Tuzzies
Fenrir
Gold II
Level 138
God Stats
6W - 6L
1,511 SR
Queue Stats
254W - 240L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 5
9,726
423
7,118
22,471
24,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Kiped
Bellona
19
4 / 6 / 2
11,895
517
20,129
25,079
33,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
2 / 8 / 5
10,831
471
7,322
15,011
11,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
mini_g_1
Da Ji
18
2 / 10 / 7
11,279
490
9,593
20,623
8,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
x SoSkiLLeD
Danzaburou
20
7 / 8 / 2
13,445
585
14,899
21,254
7,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ZeusAtlasLokiGilgamesh

VS

Bans
BastetPersephoneCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AuCarryBane
Arachne
20
20 / 2 / 10
17,076
742
27,813
24,146
11,345
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
Dajofi
Merlin
20
9 / 3 / 13
14,551
633
24,155
13,096
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 3 / 13
13,765
598
13,294
20,210
10,509
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Pickwhip
Neith
20
6 / 4 / 11
15,626
679
13,591
14,405
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Tuzzies
Fenrir
17
1 / 3 / 20
12,447
541
5,326
21,620
20,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
15
Kills
38
38
Deaths
15
21
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Arachne
AuCarryBane
Arachne
20
2
10
12.5
W
Merlin
Dajofi
Merlin
9
3
13
5.17
W
2
3
13
2.83
L
0
6
5
0.42
L
Bellona
Kiped
Bellona
4
6
2
0.83
W
Neith
Pickwhip
Neith
6
4
11
2.88
L
2
8
5
0.56
W
Fenrir
Tuzzies
Fenrir
1
3
20
3.67
L
Da Ji
mini_g_1
Da Ji
2
10
7
0.55
L
Danzaburou
x SoSkiLLeD
Danzaburou
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,061
Damage
84,179
104,438
Taken
93,477
85,691
Mitigated
52,453
15,466
Healing
33,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AuCarryBane
Arachne
27,813
21,573
0
10,964
24,146
11,345
4,570
3,150
20,360
0
129,987
W
Merlin
Dajofi
Merlin
24,155
905
0
1,875
13,096
5,606
1,047
2,894
10,202
111,074
0
W
13,294
6,340
0
10,869
20,210
10,509
1,146
3,938
16,272
0
83,390
L
7,118
1,379
0
1,148
22,471
24,789
0
7,874
14,038
41,478
0
L
Bellona
Kiped
Bellona
20,129
8,838
0
7,073
25,079
33,997
0
4,593
20,268
0
85,251
W
Neith
Pickwhip
Neith
13,591
5,422
0
5,732
14,405
4,554
7,821
2,083
12,322
0
118,869
L
7,322
169
0
398
15,011
11,066
0
5,510
9,159
65,205
0
W
Fenrir
Tuzzies
Fenrir
5,326
1,073
0
4,096
21,620
20,439
384
5,382
15,698
241
29,106
L
Da Ji
mini_g_1
Da Ji
9,593
2,171
0
367
20,623
8,402
396
2,974
17,461
0
88,377
L
Danzaburou
x SoSkiLLeD
Danzaburou
14,899
7,413
0
6,480
21,254
7,437
0
3,340
17,760
0
107,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,176
Gold Earned
73,465
677
Minions Killed
657
0
Camps Cleared
0
2,060,137
Distance Traveled
2,356,878
25
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,076
742
148
6
0
594,734
1
W
Merlin
14,551
633
148
6
0
414,565
18
W
Kali
13,765
598
135
6
0
451,282
9
L
Ymir
9,726
423
65
3
0
424,472
10
L
Bellona
11,895
517
154
7
0
403,617
1
W
Neith
15,626
679
194
8
0
402,953
8
L
Thoth
10,831
471
135
6
0
416,146
5
W
Fenrir
12,447
541
32
1
0
493,344
6
L
Da Ji
11,279
490
132
6
0
444,508
6
L
Danzaburou
13,445
585
191
8
0
371,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role