Player Matchup

Sol
Sol
 
Sol
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AKFAFAK
Izanami
Level 64
God Stats
111W - 62L
1,597 SR
Queue Stats
117W - 73L
1,596 Elo+
Party 1
Sobek
Sobek
MacPotts
Sobek
Level 78
God Stats
100W - 69L
1,521 SR
Queue Stats
215W - 149L
1,572 Elo+
Party 1
Mulan
Mulan
NotAfk
Mulan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 173L
1,580 Elo+
Party 1
Merlin
Merlin
ShinobiShony
Merlin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 69L
1,615 Elo+
Party 1
Team Averages
Level 69
1,524 SR
1,572 Elo+

VS

Team Averages
Level 52
1,630 SR
1,556 Elo+
Ganesha
Ganesha
AlanisCorset
Ganesha
Level 55
God Stats
48W - 38L
1,663 SR
Queue Stats
194W - 217L
1,501 Elo+
Solo
Vamana
Vamana
DlAA
Vamana
Level 13
God Stats
9W - 2L
1,715 SR
Queue Stats
9W - 2L
1,675 Elo+
Party 2
Scylla
Scylla
EtherealSkies
Scylla
Level 27
God Stats
6W - 0L
1,869 SR
Queue Stats
10W - 4L
1,565 Elo+
Party 2
Chang'e
Chang'e
HeavensFeeI
Chang'e
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,565 Elo+
Party 2
Medusa
Medusa
Obby0
Medusa
Level 88
God Stats
8W - 10L
1,404 SR
Queue Stats
481W - 443L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 3 / 3
10,553
1,055
22,188
9,675
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
AKFAFAK
Izanami
15
1 / 3 / 2
9,861
986
7,903
9,644
2,950
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
MacPotts
Sobek
16
1 / 1 / 3
11,021
1,102
7,794
22,125
26,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
NotAfk
Mulan
16
1 / 5 / 3
10,231
1,023
6,712
14,403
10,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
0 / 2 / 1
9,592
959
4,642
6,125
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

215

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AlanisCorset
Ganesha
17
0 / 0 / 13
11,817
1,182
10,178
15,690
21,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
DlAA
Vamana
16
4 / 1 / 8
10,807
1,081
11,513
17,652
26,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 8
10,539
1,054
15,441
3,419
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
HeavensFeeI
Chang'e
16
5 / 0 / 6
11,070
1,107
7,250
6,727
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
Obby0
Medusa
17
3 / 2 / 8
11,636
1,164
14,675
7,679
3,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
4
Kills
14
14
Deaths
4
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
3
0.83
L
Izanami
AKFAFAK
Izanami
1
3
2
0.67
W
Ganesha
AlanisCorset
Ganesha
0
0
13
6.5
W
Vamana
DlAA
Vamana
4
1
8
8
W
2
1
8
6
W
Chang'e
HeavensFeeI
Chang'e
5
0
6
8
L
Sobek
MacPotts
Sobek
1
1
3
2.5
L
Mulan
NotAfk
Mulan
1
5
3
0.5
W
Medusa
Obby0
Medusa
3
2
8
3.5
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,239
Damage
59,057
61,972
Taken
51,167
44,635
Mitigated
56,515
10,660
Healing
19,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
22,188
8,016
0
1,412
9,675
3,015
0
3,707
5,919
46,781
0
L
Izanami
AKFAFAK
Izanami
7,903
5,749
0
1,545
9,644
2,950
0
4,428
5,098
0
29,349
W
Ganesha
AlanisCorset
Ganesha
10,178
315
0
2,174
15,690
21,465
0
11,645
4,045
26,815
0
W
Vamana
DlAA
Vamana
11,513
5,815
1,505
3,404
17,652
26,780
0
11,311
6,341
0
17,473
W
15,441
1,728
0
351
3,419
1,432
0
934
2,485
27,831
0
W
Chang'e
HeavensFeeI
Chang'e
7,250
513
8,721
3,575
6,727
3,363
0
4,402
2,325
18,513
0
L
Sobek
MacPotts
Sobek
7,794
105
163
4,054
22,125
26,124
0
10,359
11,385
16,579
0
L
Mulan
NotAfk
Mulan
6,712
703
433
2,963
14,403
10,837
0
9,697
4,499
0
18,795
W
Medusa
Obby0
Medusa
14,675
5,514
0
125
7,679
3,475
0
6,332
1,347
0
48,710
L
Merlin
4,642
129
0
90
6,125
1,709
0
3,817
2,202
21,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,258
Gold Earned
55,869
200
Minions Killed
200
4
Camps Cleared
9
848,384
Distance Traveled
991,772
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,553
1,055
72
7
3
176,859
0
L
Izanami
9,861
986
55
6
0
132,888
0
W
Ganesha
11,817
1,182
0
0
0
206,517
0
W
Vamana
10,807
1,081
23
2
0
167,640
0
W
Scylla
10,539
1,054
43
4
1
203,167
0
W
Chang'e
11,070
1,107
38
4
0
211,659
0
L
Sobek
11,021
1,102
16
2
0
196,958
0
L
Mulan
10,231
1,023
25
3
0
166,925
0
W
Medusa
11,636
1,164
96
10
8
202,789
3
L
Merlin
9,592
959
32
3
1
174,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role