Player Matchup

Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bajv
Arachne
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,542 Elo+
Party 2
Ymir
Ymir
Jxsim
Ymir
Level 6
God Stats
1W - 0L
1,583 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chronos
Chronos
Rampagv
Chronos
Level 128
God Stats
4W - 1L
1,836 SR
Queue Stats
12W - 15L
1,560 Elo+
Party 2
Ullr
Ullr
Vortvx
Ullr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 93
1,584 SR
1,521 Elo+

VS

Team Averages
Level 102
1,692 SR
1,487 Elo+
Medusa
Medusa
Lone Celtic
Medusa
Level 141
God Stats
1W - 1L
1,786 SR
Queue Stats
57W - 52L
1,605 Elo+
Party 1
Hercules
Hercules
Lv25MarowakTTV
Hercules
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 408L
1,424 Elo+
Party 3
Kukulkan
Kukulkan
NoxiumAeris
Kukulkan
Level 126
God Stats
10W - 6L
1,752 SR
Queue Stats
34W - 28L
1,602 Elo+
Party 1
Geb
Geb
that mf soup
Geb
Level 7
God Stats
5W - 7L
1,754 SR
Queue Stats
5W - 10L
1,430 Elo+
Party 1
Fenrir
Fenrir
theflame619
Fenrir
Level 108
God Stats
12W - 20L
1,670 SR
Queue Stats
220W - 274L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 3 / 10
8,199
547
10,591
8,831
2,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Bajv
Arachne
13
11 / 3 / 4
9,173
612
11,185
14,576
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Jxsim
Ymir
9
0 / 8 / 4
6,072
405
1,077
12,724
4,987
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
Rampagv
Chronos
14
5 / 3 / 6
8,846
590
13,843
13,407
5,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
Vortvx
Ullr
15
6 / 0 / 7
9,499
633
10,994
7,309
2,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 5 / 4
6,713
448
5,112
7,689
1,905
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Hercules
11
2 / 6 / 2
6,550
437
3,813
18,935
9,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
NoxiumAeris
Kukulkan
14
8 / 5 / 2
9,119
608
10,605
10,257
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
1 / 3 / 5
6,622
441
2,656
13,067
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
12
4 / 7 / 4
7,554
504
6,451
12,894
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
26
Kills
17
17
Deaths
26
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
3
10
3
W
Arachne
Bajv
Arachne
11
3
4
4.33
W
Ymir
Jxsim
Ymir
0
8
4
0.25
L
Medusa
2
5
4
0.8
L
Hercules
2
6
2
0.5
L
Kukulkan
NoxiumAeris
Kukulkan
8
5
2
1.8
W
Chronos
Rampagv
Chronos
5
3
6
2.67
W
Ullr
Vortvx
Ullr
6
0
7
9.5
L
1
3
5
1.17
L
Fenrir
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,690
Damage
28,637
56,847
Taken
62,842
21,555
Mitigated
28,764
16,398
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,591
8,292
0
3,508
8,831
2,990
1,423
2,450
6,350
0
56,540
W
Arachne
Bajv
Arachne
11,185
6,547
0
8,853
14,576
5,584
24
2,956
11,584
0
45,414
W
Ymir
Jxsim
Ymir
1,077
554
0
0
12,724
4,987
77
3,497
9,156
6,117
0
L
Medusa
5,112
1,581
0
0
7,689
1,905
0
1,806
5,883
0
28,211
L
Hercules
3,813
539
0
5,965
18,935
9,465
0
7,971
10,964
0
26,141
L
Kukulkan
NoxiumAeris
Kukulkan
10,605
1,013
0
390
10,257
3,239
135
1,154
9,103
50,533
0
W
Chronos
Rampagv
Chronos
13,843
7,171
0
3,537
13,407
5,054
1,000
1,819
11,439
54,697
0
W
Ullr
Vortvx
Ullr
10,994
5,330
0
500
7,309
2,940
729
2,539
4,699
0
56,345
L
2,656
341
0
1,144
13,067
10,360
0
1,932
11,135
21,065
0
L
Fenrir
6,451
1,515
0
611
12,894
3,795
0
2,057
10,837
0
30,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,789
Gold Earned
36,558
392
Minions Killed
271
0
Camps Cleared
0
1,481,747
Distance Traveled
1,293,294
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,199
547
104
7
0
289,213
5
W
Arachne
9,173
612
78
5
0
330,398
2
W
Ymir
6,072
405
9
1
0
286,387
0
L
Medusa
6,713
448
48
3
0
176,489
2
L
Hercules
6,550
437
50
3
0
255,637
6
L
Kukulkan
9,119
608
92
6
0
287,954
1
W
Chronos
8,846
590
94
6
0
275,227
3
W
Ullr
9,499
633
107
7
0
300,522
2
L
Geb
6,622
441
25
2
0
273,749
0
L
Fenrir
7,554
504
56
4
0
299,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role