Player Matchup

Arachne
Arachne
DiddlyDipp
Arachne
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 42L
1,543 Elo+
Party 2
Medusa
Medusa
Redxcloud
Medusa
Level 43
God Stats
4W - 3L
1,691 SR
Queue Stats
15W - 14L
1,497 Elo+
Party 3
Atlas
Atlas
XSubjectedSinsX
Atlas
Level 44
God Stats
0W - 4L
1,288 SR
Queue Stats
28W - 42L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
dishonored169
Cthulhu
Level 58
God Stats
17W - 6L
1,775 SR
Queue Stats
40W - 35L
1,506 Elo+
Party 3
Nox
Nox
shrimpypibbles
Nox
Level 129
God Stats
9W - 17L
1,336 SR
Queue Stats
472W - 533L
1,355 Elo+
Solo
Team Averages
Level 80
1,518 SR
1,472 Elo+

VS

Team Averages
Level 97
1,473 SR
1,427 Elo+
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FurryEdme
Amaterasu
Level 105
God Stats
11W - 7L
1,584 SR
Queue Stats
83W - 87L
1,486 Elo+
Party 1
Atlas
Atlas
Goldenlefsa1
Atlas
Level 59
God Stats
9W - 13L
1,280 SR
Queue Stats
82W - 92L
1,404 Elo+
Party 1
Olorun
Olorun
M4GU5
Olorun
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 129L
1,363 Elo+
Solo
Izanami
Izanami
YesMaamxox
Izanami
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 183L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DiddlyDipp
Arachne
12
4 / 2 / 1
7,298
487
4,393
10,135
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Redxcloud
Medusa
11
1 / 2 / 4
6,490
433
6,974
9,013
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 3
6,726
448
6,033
15,149
8,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
12
1 / 2 / 1
6,834
456
7,697
9,244
6,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 3 / 1
7,765
518
2,717
6,227
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
7 / 0 / 3
9,133
609
8,222
7,480
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
FurryEdme
Amaterasu
14
2 / 2 / 2
8,820
588
7,420
10,049
6,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 6
6,580
439
5,873
11,885
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
M4GU5
Olorun
14
2 / 1 / 4
8,277
552
5,026
6,622
3,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
YesMaamxox
Izanami
12
1 / 3 / 6
7,202
480
8,521
9,114
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
12
12
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
0
3
8.5
L
Arachne
DiddlyDipp
Arachne
4
2
1
2.25
W
Amaterasu
FurryEdme
Amaterasu
2
2
2
1.5
W
0
2
6
1.5
W
Olorun
M4GU5
Olorun
2
1
4
4
L
Medusa
Redxcloud
Medusa
1
2
4
1.5
L
2
3
3
1.17
W
Izanami
YesMaamxox
Izanami
1
3
6
1.33
L
Cthulhu
1
2
1
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,814
Damage
35,062
49,768
Taken
45,150
22,812
Mitigated
23,166
11,657
Healing
16,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,222
1,705
0
4,147
7,480
3,501
0
1,839
5,530
63,091
2,046
L
Arachne
DiddlyDipp
Arachne
4,393
2,677
0
2,194
10,135
2,807
722
4,567
5,568
0
36,497
W
Amaterasu
FurryEdme
Amaterasu
7,420
3,541
0
4,318
10,049
6,792
684
3,204
6,433
0
52,519
W
5,873
2,102
294
3,171
11,885
7,297
192
4,316
7,459
20,355
0
W
Olorun
M4GU5
Olorun
5,026
2,240
0
3,087
6,622
3,009
502
2,683
3,771
49,805
4,430
L
Medusa
Redxcloud
Medusa
6,974
3,671
0
2,352
9,013
2,603
548
3,692
5,321
0
38,853
L
6,033
1,968
1,899
2,581
15,149
8,759
198
5,469
9,680
19,808
0
W
Izanami
YesMaamxox
Izanami
8,521
4,265
0
1,455
9,114
2,567
455
3,564
5,510
0
45,030
L
Cthulhu
7,697
345
204
1,046
9,244
6,036
0
1,841
7,403
29,661
0
L
2,717
172
59
1,322
6,227
2,607
0
2,819
3,408
53,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
40,012
355
Minions Killed
466
0
Camps Cleared
0
1,472,333
Distance Traveled
1,440,040
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,133
609
123
8
0
303,464
1
L
Arachne
7,298
487
65
4
0
339,071
3
W
Amaterasu
8,820
588
119
8
0
278,534
3
W
Atlas
6,580
439
20
1
0
292,646
0
W
Olorun
8,277
552
121
8
0
284,912
9
L
Medusa
6,490
433
72
5
0
260,407
1
L
Atlas
6,726
448
21
1
0
284,432
2
W
Izanami
7,202
480
83
6
0
280,484
6
L
Cthulhu
6,834
456
71
5
0
281,966
0
L
Nox
7,765
518
126
8
0
306,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role