Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
LoiTa SparK
Kuzenbo
Level 89
God Stats
9W - 3L
1,781 SR
Queue Stats
35W - 51L
1,536 Elo+
Party 2
Neith
Neith
SneakFlunky66
Neith
Level 85
God Stats
18W - 26L
1,717 SR
Queue Stats
30W - 45L
1,536 Elo+
Party 2
Team Averages
Level 100
1,666 SR
1,524 Elo+

VS

Team Averages
Level 95
1,560 SR
1,495 Elo+
Thor
Thor
ProKieranF
Thor
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 58L
1,320 Elo+
Solo
Odin
Odin
Tete-de-velcro
Odin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,495 Elo+
Party 1
Ra
Ra
cool29
Ra
Level 143
God Stats
11W - 7L
1,679 SR
Queue Stats
186W - 91L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 1 / 3
8,532
853
7,892
4,042
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
LoiTa SparK
Kuzenbo
11
0 / 2 / 8
7,582
758
3,902
9,259
9,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 2 / 5
7,960
796
7,211
4,936
1,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,667
667
2,875
6,746
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 2 / 3
7,638
764
3,266
8,026
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
12
2 / 4 / 3
7,204
720
7,325
8,153
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
5
5
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
3
7.5
W
Kuzenbo
LoiTa SparK
Kuzenbo
0
2
8
2
L
2
3
2
1
W
3
2
5
2.75
L
1
2
3
1.25
L
Ra
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,005
Damage
13,466
18,237
Taken
22,925
14,222
Mitigated
13,211
3,458
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,892
565
0
988
4,042
2,957
928
2,486
1,556
20,403
0
W
Kuzenbo
LoiTa SparK
Kuzenbo
3,902
1,505
0
1,379
9,259
9,509
150
4,401
4,858
13,698
0
L
2,875
463
138
405
6,746
2,479
0
2,930
3,816
0
9,618
W
7,211
1,522
0
1,091
4,936
1,756
456
1,887
3,049
0
31,074
L
3,266
347
0
960
8,026
7,638
0
3,545
4,481
4,314
6,908
L
Ra
7,325
347
956
1,707
8,153
3,094
0
5,550
2,603
38,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,074
Gold Earned
21,509
112
Minions Killed
113
4
Camps Cleared
4
537,035
Distance Traveled
540,320
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,532
853
36
4
2
153,017
2
W
Kuzenbo
7,582
758
13
1
1
188,025
2
L
Thor
6,667
667
24
2
0
158,300
2
W
Neith
7,960
796
63
6
1
195,993
3
L
Odin
7,638
764
15
2
1
199,488
2
L
Ra
7,204
720
74
7
3
182,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role