Player Matchup

Freya
Freya
DylanAteHer
Freya
Level 157
God Stats
1W - 2L
1,750 SR
Queue Stats
290W - 298L
1,496 Elo+
Solo
Cu Chulainn
Cu Chulainn
Iriarte black32
Cu Chulainn
Level 160
God Stats
0W - 2L
1,414 SR
Queue Stats
77W - 90L
1,589 Elo+
Solo
Charybdis
Charybdis
KamiSama神様
Charybdis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 234L
1,592 Elo+
Party 2
Merlin
Merlin
Wufei7
Merlin
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
184W - 200L
1,577 Elo+
Party 2
Hera
Hera
nickzong
Hera
Level 80
God Stats
2W - 5L
1,525 SR
Queue Stats
230W - 212L
1,569 Elo+
Solo
Team Averages
Level 140
1,538 SR
1,565 Elo+

VS

Team Averages
Level 123
1,461 SR
1,540 Elo+
Fenrir
Fenrir
K1NGJROD
Fenrir
Level 106
God Stats
3W - 9L
1,304 SR
Queue Stats
221W - 213L
1,544 Elo+
Party 1
Geb
Geb
MJUnconquered
Geb
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 140L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
MidnightSunsets
Sun Wukong
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
422W - 411L
1,576 Elo+
Party 3
Ares
Ares
R0GU3C2X
Ares
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,542 Elo+
Solo
Xing Tian
Xing Tian
Real Dapper
Xing Tian
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
324W - 321L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 11 / 8
12,177
641
17,127
19,691
7,099
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Iriarte black32
Cu Chulainn
20
2 / 9 / 8
11,914
627
20,351
26,928
30,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
KamiSama神様
Charybdis
18
5 / 9 / 11
12,163
640
17,165
14,828
6,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Wufei7
Merlin
20
4 / 10 / 14
12,679
667
20,114
15,432
9,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
20
7 / 5 / 14
13,950
734
24,169
11,869
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K1NGJROD
Fenrir
20
8 / 4 / 18
13,308
700
16,224
21,217
18,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
6 / 3 / 21
13,634
718
18,092
21,897
22,312
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
MidnightSunsets
Sun Wukong
20
14 / 5 / 13
15,650
824
18,791
28,714
23,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
20
7 / 4 / 26
14,408
758
12,781
25,442
37,549
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
Real Dapper
Xing Tian
20
9 / 7 / 15
14,271
751
14,253
26,229
27,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
137
23
Kills
44
44
Deaths
23
55
Assists
93
Player
Kills
Deaths
Assists
KDA
L
5
11
8
0.82
L
Cu Chulainn
Iriarte black32
Cu Chulainn
2
9
8
0.67
W
Fenrir
K1NGJROD
Fenrir
8
4
18
4.25
L
Charybdis
KamiSama神様
Charybdis
5
9
11
1.17
W
6
3
21
5.5
W
Sun Wukong
MidnightSunsets
Sun Wukong
14
5
13
4.1
W
Ares
7
4
26
5
W
Xing Tian
Real Dapper
Xing Tian
9
7
15
2.36
L
Merlin
Wufei7
Merlin
4
10
14
1.1
L
Hera
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,926
Damage
80,141
88,748
Taken
123,499
58,250
Mitigated
129,411
12,975
Healing
41,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,127
4,738
473
3,123
19,691
7,099
0
10,744
8,573
25,790
0
L
Cu Chulainn
Iriarte black32
Cu Chulainn
20,351
3,737
325
3,258
26,928
30,561
0
12,987
13,209
0
46,458
W
Fenrir
K1NGJROD
Fenrir
16,224
2,373
4,326
4,997
21,217
18,409
1,200
9,414
11,093
209
25,181
L
Charybdis
KamiSama神様
Charybdis
17,165
6,415
733
409
14,828
6,081
490
7,823
6,820
0
31,561
W
18,092
1,611
3,777
4,005
21,897
22,312
2,265
10,882
10,713
47,644
0
W
Sun Wukong
MidnightSunsets
Sun Wukong
18,791
2,663
3,292
10,191
28,714
23,684
1,151
15,537
13,177
0
52,804
W
Ares
12,781
338
1,855
2,100
25,442
37,549
1,302
9,348
16,094
23,755
0
W
Xing Tian
Real Dapper
Xing Tian
14,253
502
4,307
2,594
26,229
27,457
411
16,229
10,000
30,352
0
L
Merlin
Wufei7
Merlin
20,114
727
534
753
15,432
9,981
0
9,712
5,259
39,519
0
L
Hera
24,169
5,100
453
2,914
11,869
4,528
0
2,994
8,757
59,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,883
Gold Earned
71,271
186
Minions Killed
164
0
Camps Cleared
0
1,454,349
Distance Traveled
1,781,516
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
12,177
641
13
1
0
276,687
3
L
Cu Chulainn
11,914
627
39
2
0
284,882
3
W
Fenrir
13,308
700
6
0
0
366,370
1
L
Charybdis
12,163
640
30
2
0
253,793
0
W
Geb
13,634
718
43
2
0
378,043
1
W
Sun Wukong
15,650
824
70
4
0
351,901
0
W
Ares
14,408
758
18
1
0
344,464
1
W
Xing Tian
14,271
751
27
1
0
340,738
0
L
Merlin
12,679
667
29
2
0
285,059
0
L
Hera
13,950
734
75
4
0
353,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role