Player Matchup

Raijin
Raijin
 
Raijin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
celewde
Cthulhu
Level 66
God Stats
5W - 8L
1,394 SR
Queue Stats
507W - 531L
1,377 Elo+
Solo
Danzaburou
Danzaburou
jakeg070
Danzaburou
Level 74
God Stats
12W - 7L
1,501 SR
Queue Stats
24W - 20L
1,384 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jrthebest1213
Tsukuyomi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 158L
1,636 Elo+
Solo
Team Averages
Level 91
1,479 SR
1,479 Elo+

VS

Team Averages
Level 70
1,471 SR
1,399 Elo+
Mulan
Mulan
BlacKduTyPR
Mulan
Level 77
God Stats
0W - 2L
1,304 SR
Queue Stats
11W - 14L
1,416 Elo+
Party 1
Zeus
Zeus
Caridex
Zeus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,375 Elo+
Party 1
Ullr
Ullr
Deadlylynx01
Ullr
Level 76
God Stats
2W - 8L
1,319 SR
Queue Stats
202W - 204L
1,454 Elo+
Solo
Bacchus
Bacchus
TGS Ech0x
Bacchus
Level 62
God Stats
9W - 12L
1,733 SR
Queue Stats
285W - 291L
1,390 Elo+
Solo
Thanatos
Thanatos
VxArimax
Thanatos
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
2 / 0 / 0
4,529
755
1,355
2,276
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
 
Fafnir
5
0 / 0 / 2
3,771
629
1,050
2,029
1,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
celewde
Cthulhu
7
0 / 0 / 1
4,037
673
2,493
3,024
1,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
jakeg070
Danzaburou
5
1 / 3 / 1
3,632
605
1,654
4,044
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
jrthebest1213
Tsukuyomi
8
4 / 1 / 0
4,675
779
1,731
4,227
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,023
671
1,534
3,965
1,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
Caridex
Zeus
7
1 / 3 / 0
4,128
688
1,677
2,987
673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
1 / 2 / 2
3,989
665
2,084
2,844
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bacchus
TGS Ech0x
Bacchus
5
2 / 1 / 1
3,950
658
2,215
4,065
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
VxArimax
Thanatos
1
0 / 0 / 0
2,815
469
0
36
7
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
4
4
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
0
0
2
W
Fafnir
 
Fafnir
0
0
2
1
L
0
1
0
0
L
Zeus
Caridex
Zeus
1
3
0
0.33
L
1
2
2
1
L
Bacchus
TGS Ech0x
Bacchus
2
1
1
2.5
L
Thanatos
VxArimax
Thanatos
0
0
0
0
W
Cthulhu
celewde
Cthulhu
0
0
1
0.5
W
Danzaburou
jakeg070
Danzaburou
1
3
1
0.5
W
Tsukuyomi
jrthebest1213
Tsukuyomi
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,283
Damage
7,510
15,600
Taken
13,897
4,840
Mitigated
5,467
6,117
Healing
3,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,355
0
0
625
2,276
651
0
784
1,492
22,304
0
W
Fafnir
 
Fafnir
1,050
165
99
1,209
2,029
1,033
4
614
1,415
6,062
0
L
1,534
290
0
1,965
3,965
1,590
0
2,193
1,472
0
16,011
L
Zeus
Caridex
Zeus
1,677
444
0
471
2,987
673
0
1,189
1,632
18,197
0
L
2,084
982
0
0
2,844
609
0
488
2,356
0
14,233
L
Bacchus
TGS Ech0x
Bacchus
2,215
510
74
1,409
4,065
2,588
0
562
3,503
7,522
0
L
Thanatos
VxArimax
Thanatos
0
0
0
4
36
7
0
0
36
0
184
W
Cthulhu
celewde
Cthulhu
2,493
74
72
800
3,024
1,236
0
0
2,835
16,036
0
W
Danzaburou
jakeg070
Danzaburou
1,654
1,066
72
1,110
4,044
798
232
1,413
2,631
0
9,363
W
Tsukuyomi
jrthebest1213
Tsukuyomi
1,731
766
0
2,130
4,227
1,122
0
1,081
3,146
0
21,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,644
Gold Earned
18,905
162
Minions Killed
98
0
Camps Cleared
0
618,888
Distance Traveled
483,845
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,529
755
48
8
0
114,863
0
W
Fafnir
3,771
629
7
1
0
127,003
2
L
Mulan
4,023
671
32
5
0
110,029
1
L
Zeus
4,128
688
33
6
0
111,029
3
L
Ullr
3,989
665
27
5
0
124,972
0
L
Bacchus
3,950
658
5
1
0
118,568
0
L
Thanatos
2,815
469
1
0
0
19,247
0
W
Cthulhu
4,037
673
29
5
0
125,708
1
W
Danzaburou
3,632
605
22
4
0
111,152
0
W
Tsukuyomi
4,675
779
56
9
0
140,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role