Player Matchup

Izanami
Izanami
Desturbance
Izanami
Level 64
God Stats
11W - 6L
1,611 SR
Queue Stats
43W - 30L
1,436 Elo+
Party 1
Zeus
Zeus
General Wise
Zeus
Level 160
God Stats
3W - 2L
1,581 SR
Queue Stats
69W - 49L
1,302 Elo+
Solo
Fenrir
Fenrir
iDestrohy
Fenrir
Level 83
God Stats
11W - 13L
1,429 SR
Queue Stats
55W - 49L
1,454 Elo+
Party 1
Chaac
Chaac
jwhubbard5499
Chaac
Level 36
God Stats
4W - 5L
1,144 SR
Queue Stats
133W - 141L
1,321 Elo+
Solo
Ymir
Ymir
reycara7812
Ymir
Level 104
God Stats
5W - 3L
1,265 SR
Queue Stats
108W - 78L
1,447 Elo+
Solo
Team Averages
Level 89
1,406 SR
1,392 Elo+

VS

Team Averages
Level 73
1,388 SR
1,407 Elo+
Charybdis
Charybdis
BlacKduTyPR
Charybdis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,522 Elo+
Party 2
Set
Set
BoomySpy9229034
Set
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 188L
1,380 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DioSama169
Morgan Le Fay
Level 89
God Stats
5W - 5L
1,170 SR
Queue Stats
453W - 464L
1,387 Elo+
Solo
Achilles
Achilles
Trejxy
Achilles
Level 38
God Stats
39W - 41L
1,392 SR
Queue Stats
447W - 478L
1,296 Elo+
Solo
Ymir
Ymir
VxArimax
Ymir
Level 74
God Stats
2W - 4L
1,378 SR
Queue Stats
6W - 12L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Desturbance
Izanami
10
5 / 1 / 1
6,340
634
6,301
4,666
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
5 / 0 / 1
6,709
671
3,745
2,552
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
iDestrohy
Fenrir
11
5 / 2 / 4
6,712
671
5,254
7,770
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 2 / 2
5,952
595
5,005
7,687
2,986
10
0 / 1 / 7
6,021
602
2,652
5,146
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlacKduTyPR
Charybdis
8
0 / 3 / 1
4,883
488
2,683
6,262
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 5 / 1
5,755
576
3,381
8,427
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
DioSama169
Morgan Le Fay
10
1 / 3 / 0
5,534
553
767
5,384
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Trejxy
Achilles
8
1 / 3 / 0
4,906
491
2,331
7,505
5,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
6
0 / 3 / 1
4,416
442
1,026
8,344
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
17
Kills
5
6
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BlacKduTyPR
Charybdis
0
3
1
0.17
L
3
5
1
0.7
W
Izanami
Desturbance
Izanami
5
1
1
5.5
L
Morgan Le Fay
DioSama169
Morgan Le Fay
1
3
0
0.33
W
5
0
1
5.5
L
Achilles
Trejxy
Achilles
1
3
0
0.33
L
Ymir
0
3
1
0.17
W
Fenrir
iDestrohy
Fenrir
5
2
4
3.5
W
2
2
2
1.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,957
Damage
10,188
27,821
Taken
35,922
10,812
Mitigated
14,491
8,563
Healing
9,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BlacKduTyPR
Charybdis
2,683
1,818
221
2,280
6,262
1,216
699
843
5,419
0
22,991
L
3,381
1,393
0
2,678
8,427
3,128
0
2,449
5,978
0
23,754
W
Izanami
Desturbance
Izanami
6,301
4,364
35
1,331
4,666
1,187
265
496
4,170
0
35,369
L
Morgan Le Fay
DioSama169
Morgan Le Fay
767
0
0
708
5,384
1,413
0
2,007
3,377
23,342
0
W
3,745
152
0
1,029
2,552
709
270
240
2,250
38,120
1,040
L
Achilles
Trejxy
Achilles
2,331
950
0
1,288
7,505
5,813
0
0
7,505
0
15,423
L
Ymir
1,026
466
111
1,987
8,344
2,921
0
981
7,363
12,266
0
W
Fenrir
iDestrohy
Fenrir
5,254
1,657
0
1,724
7,770
3,082
0
71
7,695
0
30,509
W
5,005
1,381
0
3,096
7,687
2,986
0
0
7,687
0
23,687
W
2,652
1,211
0
1,348
5,146
2,848
0
884
4,226
12,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
25,494
268
Minions Killed
234
0
Camps Cleared
0
918,573
Distance Traveled
895,920
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,883
488
59
6
0
171,543
0
L
Set
5,755
576
56
6
0
197,128
0
W
Izanami
6,340
634
65
7
0
161,850
1
L
Morgan Le Fay
5,534
553
68
7
0
175,506
1
W
Zeus
6,709
671
73
7
0
201,493
1
L
Achilles
4,906
491
37
4
0
167,378
4
L
Ymir
4,416
442
14
1
0
184,365
0
W
Fenrir
6,712
671
57
6
0
195,380
3
W
Chaac
5,952
595
49
5
0
200,508
0
W
Ymir
6,021
602
24
2
0
159,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role