Player Matchup

Sol
Sol
InforcerZero23
Sol
Level 145
God Stats
4W - 4L
1,500 SR
Queue Stats
456W - 485L
1,476 Elo+
Party 2
Scylla
Scylla
Jack28717
Scylla
Level 87
God Stats
5W - 9L
1,350 SR
Queue Stats
662W - 675L
1,483 Elo+
Party 2
Fenrir
Fenrir
Jazze Senpai
Fenrir
Level 27
God Stats
13W - 10L
1,395 SR
Queue Stats
398W - 433L
1,455 Elo+
Party 2
Hercules
Hercules
alphajay23
Hercules
Level 106
God Stats
5W - 4L
1,785 SR
Queue Stats
138W - 134L
1,622 Elo+
Party 2
Osiris
Osiris
killer31296
Osiris
Level 126
God Stats
12W - 12L
1,689 SR
Queue Stats
221W - 238L
1,599 Elo+
Party 2
Team Averages
Level 98
1,544 SR
1,527 Elo+

VS

Team Averages
Level 43
1,548 SR
1,207 Elo+
Susano
Susano
DizzTheGoat
Susano
Level 64
God Stats
1W - 2L
1,560 SR
Queue Stats
75W - 77L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
Highrezisgea
Danzaburou
Level 46
God Stats
1W - 2L
1,682 SR
Queue Stats
50W - 68L
1,539 Elo+
Party 1
Neith
Neith
I-SweatyVibes-I
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 20L
982 Elo+
Party 3
Ares
Ares
l-PressedVibes-l
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
982 Elo+
Party 3
Freya
Freya
zlIAstroVibesIlz
Freya
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
982 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
9,931
662
10,901
9,705
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Jack28717
Scylla
13
3 / 1 / 5
8,404
560
6,548
5,735
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
3 / 1 / 3
8,622
575
3,630
8,239
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
alphajay23
Hercules
12
3 / 0 / 10
8,792
586
5,289
10,786
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
14
3 / 1 / 4
9,157
610
6,892
7,390
6,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
3 / 3 / 1
8,264
551
5,113
11,399
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Highrezisgea
Danzaburou
11
0 / 6 / 1
6,422
428
5,795
11,359
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 0
6,337
422
2,217
5,896
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 0
5,939
396
2,907
13,791
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 4 / 0
5,952
397
2,014
8,214
2,896
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
21
Kills
4
4
Deaths
21
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
3
3
1
1.17
L
Danzaburou
Highrezisgea
Danzaburou
0
6
1
0.08
L
1
2
0
0.5
W
9
1
3
10.5
W
Scylla
Jack28717
Scylla
3
1
5
5.5
W
Fenrir
3
1
3
4.5
W
Hercules
alphajay23
Hercules
3
0
10
8
W
Osiris
3
1
4
5
L
0
6
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,260
Damage
18,046
41,855
Taken
50,659
22,266
Mitigated
22,754
22,818
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
5,113
544
0
4,135
11,399
4,044
0
2,482
8,877
0
54,794
L
Danzaburou
Highrezisgea
Danzaburou
5,795
2,165
0
3,101
11,359
3,387
378
4,876
6,443
0
39,729
L
2,217
495
0
714
5,896
2,313
910
193
5,703
0
22,547
W
10,901
4,513
0
6,654
9,705
3,438
2,974
1,222
8,483
65,134
8,458
W
Scylla
Jack28717
Scylla
6,548
2,107
0
1,461
5,735
1,576
0
840
4,895
39,493
0
W
Fenrir
3,630
966
0
4,492
8,239
2,801
42
1,140
7,099
0
49,673
W
Hercules
alphajay23
Hercules
5,289
1,640
0
6,618
10,786
7,868
133
1,613
9,173
0
29,311
W
Osiris
6,892
1,465
0
3,593
7,390
6,583
134
106
7,284
5,020
41,726
L
2,907
679
119
861
13,791
10,114
19
6,098
7,311
19,184
0
L
2,014
1,021
0
995
8,214
2,896
144
2,735
5,479
25,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,906
Gold Earned
32,914
425
Minions Killed
322
0
Camps Cleared
0
1,457,611
Distance Traveled
1,370,530
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,264
551
112
7
0
335,787
4
L
Danzaburou
6,422
428
69
5
0
252,911
1
L
Neith
6,337
422
55
4
0
263,601
0
W
Sol
9,931
662
127
8
0
272,352
4
W
Scylla
8,404
560
73
5
0
259,224
0
W
Fenrir
8,622
575
91
6
0
337,635
0
W
Hercules
8,792
586
46
3
0
337,747
5
W
Osiris
9,157
610
88
6
0
250,653
3
L
Ares
5,939
396
30
2
0
251,240
3
L
Freya
5,952
397
56
4
0
266,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role