Player Matchup

Artemis
Artemis
DingoWerg43
Artemis
Level 145
God Stats
4W - 4L
1,760 SR
Queue Stats
375W - 319L
1,593 Elo+
Party 1
Ganesha
Ganesha
DocDement0
Ganesha
Level 67
God Stats
21W - 15L
1,529 SR
Queue Stats
461W - 449L
1,528 Elo+
Party 2
Kukulkan
Kukulkan
House_of_Flores
Kukulkan
Level 120
God Stats
84W - 79L
1,505 SR
Queue Stats
382W - 360L
1,592 Elo+
Party 2
Sun Wukong
Sun Wukong
ImmunityTroLLs
Sun Wukong
Level 126
God Stats
7W - 9L
1,734 SR
Queue Stats
145W - 129L
1,364 Elo+
Party 1
Hachiman
Hachiman
Musty24
Hachiman
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 25L
1,545 Elo+
Party 1
Team Averages
Level 105
1,605 SR
1,525 Elo+

VS

Team Averages
Level 89
1,508 SR
1,487 Elo+
Janus
Janus
Dumlumps
Janus
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
384W - 381L
1,466 Elo+
Solo
Hun Batz
Hun Batz
Eljaÿ
Hun Batz
Level 88
God Stats
18W - 14L
1,693 SR
Queue Stats
423W - 435L
1,467 Elo+
Solo
Tyr
Tyr
ErectronPrime
Tyr
Level 112
God Stats
0W - 1L
1,560 SR
Queue Stats
16W - 18L
1,477 Elo+
Party 3
Vulcan
Vulcan
Rentart
Vulcan
Level 42
God Stats
3W - 5L
1,288 SR
Queue Stats
108W - 67L
1,522 Elo+
Solo
Izanami
Izanami
Shinobu Cho
Izanami
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DingoWerg43
Artemis
18
5 / 0 / 5
13,127
1,193
19,912
8,383
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
DocDement0
Ganesha
18
0 / 2 / 9
11,642
1,058
5,479
14,894
17,421
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
18
2 / 1 / 5
12,362
1,124
10,203
5,313
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ImmunityTroLLs
Sun Wukong
17
2 / 5 / 5
11,578
1,053
7,896
16,229
8,037
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Musty24
Hachiman
17
1 / 2 / 4
11,210
1,019
5,215
8,393
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

209

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dumlumps
Janus
18
2 / 1 / 7
12,292
1,117
8,661
6,747
1,260
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Eljaÿ
Hun Batz
15
0 / 0 / 0
9,936
903
0
0
0
18
0 / 5 / 9
11,720
1,065
14,373
26,911
26,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Rentart
Vulcan
18
6 / 1 / 4
13,405
1,219
23,703
9,521
2,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Shinobu Cho
Izanami
17
2 / 3 / 3
11,638
1,058
3,948
7,669
2,092
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
10
Kills
10
10
Deaths
10
28
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
DingoWerg43
Artemis
5
0
5
7.5
W
Ganesha
DocDement0
Ganesha
0
2
9
2.25
L
Janus
Dumlumps
Janus
2
1
7
5.5
L
Hun Batz
Eljaÿ
Hun Batz
0
0
0
0
L
0
5
9
0.9
W
Kukulkan
2
1
5
4.5
W
Sun Wukong
ImmunityTroLLs
Sun Wukong
2
5
5
0.9
W
Hachiman
Musty24
Hachiman
1
2
4
1.5
L
Vulcan
Rentart
Vulcan
6
1
4
8
L
Izanami
Shinobu Cho
Izanami
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,705
Damage
50,685
53,212
Taken
50,848
32,314
Mitigated
32,271
5,255
Healing
7,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DingoWerg43
Artemis
19,912
10,825
0
2,455
8,383
2,902
0
5,509
2,785
0
50,071
W
Ganesha
DocDement0
Ganesha
5,479
33
0
110
14,894
17,421
0
9,645
4,826
9,888
0
L
Janus
Dumlumps
Janus
8,661
589
0
1,495
6,747
1,260
0
1,760
4,919
32,275
0
L
Hun Batz
Eljaÿ
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
14,373
1,290
0
2,526
26,911
26,075
0
6,455
20,178
5,867
21,689
W
Kukulkan
10,203
236
0
0
5,313
1,541
0
4,649
664
60,790
0
W
Sun Wukong
ImmunityTroLLs
Sun Wukong
7,896
2,096
450
1,345
16,229
8,037
0
11,708
4,169
0
18,969
W
Hachiman
Musty24
Hachiman
5,215
3,418
0
895
8,393
2,413
0
4,219
4,110
0
19,566
L
Vulcan
Rentart
Vulcan
23,703
4,874
132
952
9,521
2,844
0
3,151
6,296
63,153
0
L
Izanami
Shinobu Cho
Izanami
3,948
2,047
818
1,202
7,669
2,092
0
3,768
3,773
0
20,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,919
Gold Earned
58,991
266
Minions Killed
242
12
Camps Cleared
5
1,008,832
Distance Traveled
839,371
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,127
1,193
59
5
10
219,322
1
W
Ganesha
11,642
1,058
0
0
0
217,194
0
L
Janus
12,292
1,117
58
5
1
177,830
3
L
Hun Batz
9,936
903
0
0
0
0
0
L
Tyr
11,720
1,065
33
3
4
239,071
0
W
Kukulkan
12,362
1,124
141
13
2
227,849
0
W
Sun Wukong
11,578
1,053
36
3
0
158,840
0
W
Hachiman
11,210
1,019
30
3
0
185,627
0
L
Vulcan
13,405
1,219
104
9
0
243,846
2
L
Izanami
11,638
1,058
47
4
0
178,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role