Player Matchup

Nike
Nike
CaPNCLuTcHxx
Nike
Level 67
God Stats
11W - 16L
1,660 SR
Queue Stats
442W - 463L
1,436 Elo+
Solo
Thor
Thor
Linus0097
Thor
Level 72
God Stats
7W - 9L
1,435 SR
Queue Stats
612W - 650L
1,362 Elo+
Solo
Sol
Sol
Punktlig
Sol
Level 62
God Stats
25W - 25L
1,455 SR
Queue Stats
329W - 291L
1,440 Elo+
Party 3
Cerberus
Cerberus
aDrunkFool
Cerberus
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 28L
1,349 Elo+
Solo
Merlin
Merlin
hjrams
Merlin
Level 42
God Stats
5W - 6L
1,401 SR
Queue Stats
92W - 101L
1,426 Elo+
Party 3
Team Averages
Level 61
1,490 SR
1,403 Elo+

VS

Team Averages
Level 78
1,493 SR
1,369 Elo+
Neith
Neith
CruddyBreadJr
Neith
Level 86
God Stats
32W - 36L
1,537 SR
Queue Stats
216W - 231L
1,454 Elo+
Party 2
Discordia
Discordia
Joxols
Discordia
Level 87
God Stats
27W - 37L
1,251 SR
Queue Stats
340W - 410L
1,354 Elo+
Party 1
Fenrir
Fenrir
Teoscacco_1
Fenrir
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 145L
1,349 Elo+
Party 1
Ymir
Ymir
TwistedFrost03
Ymir
Level 64
God Stats
4W - 1L
1,633 SR
Queue Stats
10W - 11L
1,319 Elo+
Party 2
Cliodhna
Cliodhna
stream mobile
Cliodhna
Level 67
God Stats
6W - 7L
1,545 SR
Queue Stats
143W - 153L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 2
8,422
443
9,504
17,594
10,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
14
1 / 7 / 3
8,614
453
4,035
18,180
6,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 4 / 1
9,712
511
10,325
10,414
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
aDrunkFool
Cerberus
15
3 / 9 / 3
9,536
502
5,757
19,739
14,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
hjrams
Merlin
14
1 / 8 / 3
8,576
451
8,128
12,408
6,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 4
10,689
563
14,535
13,958
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Joxols
Discordia
17
8 / 2 / 5
10,852
571
10,564
7,786
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
18
12 / 2 / 11
11,563
609
17,771
11,074
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 0 / 6
9,766
514
5,645
12,092
8,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
stream mobile
Cliodhna
17
2 / 4 / 6
10,267
540
9,422
14,361
5,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
11
Kills
35
36
Deaths
11
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
7
3
4
3
W
Discordia
Joxols
Discordia
8
2
5
5.25
L
Thor
1
7
3
0.36
L
3
4
1
0.88
W
Fenrir
12
2
11
8.75
W
6
0
6
9
L
Cerberus
aDrunkFool
Cerberus
3
9
3
0.5
L
Merlin
hjrams
Merlin
1
8
3
0.31
W
Cliodhna
stream mobile
Cliodhna
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,749
Damage
57,937
78,335
Taken
59,271
40,135
Mitigated
27,512
17,959
Healing
19,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,504
2,442
0
1,480
17,594
10,165
248
2,447
15,007
0
42,763
W
14,535
7,946
0
5,970
13,958
5,590
6,917
7,854
6,104
0
83,891
W
Discordia
Joxols
Discordia
10,564
337
0
2,266
7,786
2,965
0
4,423
3,327
61,925
0
L
Thor
4,035
1,618
0
7,074
18,180
6,160
0
2,270
15,714
0
57,858
L
10,325
4,253
0
3,748
10,414
2,735
0
1,958
8,406
62,993
0
W
Fenrir
17,771
2,644
0
1,704
11,074
4,794
856
3,322
7,491
0
52,691
W
5,645
488
634
2,637
12,092
8,870
653
6,810
5,206
31,479
0
L
Cerberus
aDrunkFool
Cerberus
5,757
741
0
3,845
19,739
14,937
0
3,141
16,454
26,606
0
L
Merlin
hjrams
Merlin
8,128
824
56
1,756
12,408
6,138
102
5,403
6,545
47,045
0
W
Cliodhna
stream mobile
Cliodhna
9,422
2,402
0
5,852
14,361
5,293
590
1,801
12,174
0
59,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
53,137
450
Minions Killed
472
0
Camps Cleared
0
1,632,893
Distance Traveled
1,734,386
29
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,422
443
71
4
0
324,023
6
W
Neith
10,689
563
128
7
0
328,662
0
W
Discordia
10,852
571
95
5
0
359,947
0
L
Thor
8,614
453
106
6
0
339,632
6
L
Sol
9,712
511
117
6
0
326,719
5
W
Fenrir
11,563
609
78
4
0
382,961
2
W
Ymir
9,766
514
52
3
0
364,916
3
L
Cerberus
9,536
502
65
3
0
335,791
3
L
Merlin
8,576
451
91
5
0
306,728
9
W
Cliodhna
10,267
540
119
6
0
297,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role