Player Matchup

Horus
Horus
Cuddleswolv
Horus
Level 118
God Stats
47W - 25L
1,588 SR
Queue Stats
225W - 169L
1,530 Elo+
Party 3
Bacchus
Bacchus
Liamisrandom
Bacchus
Level 42
God Stats
5W - 4L
1,284 SR
Queue Stats
81W - 65L
1,463 Elo+
Party 3
Janus
Janus
RastaWolv
Janus
Level 89
God Stats
35W - 30L
1,599 SR
Queue Stats
48W - 37L
1,959 Elo+
Party 3
Ao Kuang
Ao Kuang
WarPiggi
Ao Kuang
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 75L
1,314 Elo+
Party 3
Danzaburou
Danzaburou
thejackster10
Danzaburou
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 144L
1,743 Elo+
Party 3
Team Averages
Level 87
1,494 SR
1,602 Elo+

VS

Team Averages
Level 64
1,539 SR
1,603 Elo+
Medusa
Medusa
BunninZootsAnDat
Medusa
Level 27
God Stats
2W - 2L
1,709 SR
Queue Stats
37W - 36L
1,634 Elo+
Party 2
Bellona
Bellona
DashMonke
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,786 Elo+
Party 2
Athena
Athena
Mayals
Athena
Level 105
God Stats
2W - 2L
1,480 SR
Queue Stats
13W - 4L
1,644 Elo+
Party 2
Ra
Ra
Ulkinje
Ra
Level 125
God Stats
1W - 3L
1,512 SR
Queue Stats
125W - 113L
1,496 Elo+
Party 1
Mercury
Mercury
YamiNatsu
Mercury
Level 41
God Stats
1W - 3L
1,495 SR
Queue Stats
45W - 43L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
7,875
656
8,006
6,661
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Liamisrandom
Bacchus
11
3 / 2 / 3
7,224
602
4,562
9,302
9,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
RastaWolv
Janus
13
3 / 2 / 0
7,587
632
4,224
4,446
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
WarPiggi
Ao Kuang
11
0 / 1 / 0
6,378
532
1,345
7,132
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
thejackster10
Danzaburou
12
1 / 1 / 2
7,134
595
6,720
5,802
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,658
472
3,919
5,947
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
DashMonke
Bellona
8
0 / 3 / 1
4,902
409
2,397
5,944
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Athena
Mayals
Athena
9
1 / 3 / 3
5,823
485
3,168
9,104
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 3 / 2
6,566
547
4,000
6,622
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
YamiNatsu
Mercury
13
3 / 1 / 1
6,956
580
4,487
8,121
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
6
6
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
4
0
3
5.5
L
Bellona
DashMonke
Bellona
0
3
1
0.17
W
Bacchus
Liamisrandom
Bacchus
3
2
3
2.25
L
Athena
Mayals
Athena
1
3
3
0.83
W
Janus
RastaWolv
Janus
3
2
0
1.5
L
1
3
2
0.67
W
Ao Kuang
WarPiggi
Ao Kuang
0
1
0
0
L
Mercury
YamiNatsu
Mercury
3
1
1
3.5
W
Danzaburou
thejackster10
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,857
Damage
17,971
33,343
Taken
35,738
20,434
Mitigated
14,215
10,027
Healing
8,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,919
1,718
0
2,264
5,947
1,142
0
1,479
4,456
0
33,394
W
8,006
3,758
301
2,895
6,661
5,441
228
18
6,643
0
48,040
L
Bellona
DashMonke
Bellona
2,397
784
0
1,153
5,944
4,251
230
0
5,944
0
14,026
W
Bacchus
Liamisrandom
Bacchus
4,562
618
0
958
9,302
9,526
0
2,174
7,080
16,127
0
L
Athena
Mayals
Athena
3,168
978
175
1,766
9,104
4,373
0
3,697
5,367
8,063
0
W
Janus
RastaWolv
Janus
4,224
103
0
250
4,446
1,239
597
2,071
2,249
45,258
0
L
4,000
533
306
1,779
6,622
1,787
654
2,094
4,409
40,158
0
W
Ao Kuang
WarPiggi
Ao Kuang
1,345
349
0
3,339
7,132
2,153
323
1,425
5,657
33,422
0
L
Mercury
YamiNatsu
Mercury
4,487
1,905
0
630
8,121
2,662
566
2,546
5,431
0
40,047
W
Danzaburou
thejackster10
Danzaburou
6,720
3,426
0
2,284
5,802
2,075
2,317
1,256
4,546
0
50,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,198
Gold Earned
29,905
371
Minions Killed
269
0
Camps Cleared
0
1,204,104
Distance Traveled
1,217,208
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,658
472
56
5
0
241,681
4
W
Horus
7,875
656
77
6
0
225,398
7
L
Bellona
4,902
409
23
2
0
246,698
2
W
Bacchus
7,224
602
18
2
0
251,113
6
L
Athena
5,823
485
14
1
0
237,285
5
W
Janus
7,587
632
105
9
0
238,747
4
L
Ra
6,566
547
84
7
0
221,471
3
W
Ao Kuang
6,378
532
77
6
0
261,954
2
L
Mercury
6,956
580
92
8
0
270,073
4
W
Danzaburou
7,134
595
94
8
0
226,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role