Player Matchup

Medusa
Medusa
Gold II
DreamHaunter
Medusa
Gold II
Level 105
God Stats
3W - 1L
1,846 SR
Queue Stats
39W - 39L
1,209 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,846 SR
1,209 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 109
1,500 SR
1,500 MMR
Cerberus
Cerberus
Bronze IV
 
Cerberus
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
5 / 0 / 0
6,052
1,210
6,012
2,763
930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BellonaAnubisBastetPoseidonIzanami

VS

Bans
UllrChronosAh Muzen CabOlorunDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 5 / 0
4,054
811
1,648
6,941
2,824
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
0
0
W
Medusa
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,012
Damage
1,648
2,763
Taken
6,941
930
Mitigated
2,824
728
Healing
884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,648
300
0
884
6,941
2,824
0
0
6,941
11,153
0
W
Medusa
6,012
3,399
0
728
2,763
930
470
2,033
730
0
28,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,052
Gold Earned
4,054
64
Minions Killed
29
5
Camps Cleared
0
84,113
Distance Traveled
86,280
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,054
811
29
6
0
86,280
0
W
Medusa
6,052
1,210
64
13
5
84,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role