Player Matchup

Janus
Janus
 
Janus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
BW x FLYNN
Osiris
Level 33
God Stats
2W - 2L
1,653 SR
Queue Stats
36W - 32L
1,684 Elo+
Party 2
Bacchus
Bacchus
CDG x Tokyo
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,630 Elo+
Party 2
Skadi
Skadi
CDG x VLONE
Skadi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,647 Elo+
Party 2
Ullr
Ullr
Glizzzy 2x
Ullr
Level 121
God Stats
7W - 3L
1,664 SR
Queue Stats
14W - 8L
1,691 Elo+
Party 2
Team Averages
Level 82
1,563 SR
1,630 Elo+

VS

Team Averages
Level 78
1,658 SR
1,579 Elo+
Loki
Loki
DeYoungBloods
Loki
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 201L
1,402 Elo+
Solo
Ymir
Ymir
MrBaoMing
Ymir
Level 89
God Stats
2W - 1L
1,444 SR
Queue Stats
8W - 1L
1,310 Elo+
Party 1
Mulan
Mulan
OnNic
Mulan
Level 105
God Stats
12W - 2L
1,833 SR
Queue Stats
159W - 124L
1,744 Elo+
Party 1
Medusa
Medusa
quickstang19
Medusa
Level 29
God Stats
2W - 0L
1,742 SR
Queue Stats
43W - 14L
1,776 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
trini455
Morgan Le Fay
Level 122
God Stats
4W - 1L
1,770 SR
Queue Stats
111W - 80L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 3
7,671
479
4,358
8,268
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
BW x FLYNN
Osiris
13
0 / 4 / 2
7,699
481
5,061
11,628
8,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
CDG x Tokyo
Bacchus
11
1 / 5 / 1
7,159
447
3,493
11,064
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 1
7,432
465
5,130
7,750
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 4 / 1
7,415
463
5,143
11,919
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 5
9,498
594
5,425
9,229
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
12
0 / 1 / 7
8,549
534
2,421
8,739
4,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mulan
OnNic
Mulan
14
4 / 0 / 5
9,329
583
11,063
10,066
8,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
17
6 / 0 / 0
10,643
665
7,445
7,484
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
trini455
Morgan Le Fay
16
3 / 1 / 5
9,719
607
11,223
8,024
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
18
18
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
3
1.25
L
Osiris
BW x FLYNN
Osiris
0
4
2
0.25
L
Bacchus
CDG x Tokyo
Bacchus
1
5
1
0.3
L
0
3
1
0.17
W
5
4
5
1.88
L
4
4
1
1.13
W
Ymir
0
1
7
3.5
W
Mulan
OnNic
Mulan
4
0
5
6.5
W
Medusa
6
0
0
6
W
Morgan Le Fay
trini455
Morgan Le Fay
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,185
Damage
37,577
50,629
Taken
43,542
26,116
Mitigated
22,238
8,441
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,358
349
69
1,206
8,268
2,196
0
3,019
5,069
48,123
0
L
Osiris
BW x FLYNN
Osiris
5,061
808
0
454
11,628
8,183
0
1,804
9,752
3,068
40,260
L
Bacchus
CDG x Tokyo
Bacchus
3,493
492
348
1,960
11,064
9,958
0
3,660
7,262
13,112
0
L
5,130
2,442
0
992
7,750
2,110
0
650
7,094
0
52,495
W
5,425
1,206
0
1,570
9,229
3,762
0
1,053
7,977
0
57,209
L
5,143
2,286
0
3,412
11,919
3,669
0
3,733
8,012
0
38,403
W
Ymir
2,421
624
2,524
2,910
8,739
4,270
261
1,018
7,691
21,219
3,596
W
Mulan
OnNic
Mulan
11,063
2,042
0
4,998
10,066
8,507
0
1,668
7,858
0
58,977
W
Medusa
7,445
2,881
0
3,473
7,484
2,644
4,614
1,463
5,991
0
89,209
W
Morgan Le Fay
trini455
Morgan Le Fay
11,223
597
0
2,926
8,024
3,055
0
2,749
5,101
69,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,376
Gold Earned
47,738
402
Minions Killed
521
0
Camps Cleared
0
1,543,810
Distance Traveled
1,630,619
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,671
479
103
6
0
310,180
2
L
Osiris
7,699
481
94
6
0
282,496
0
L
Bacchus
7,159
447
21
1
0
327,427
2
L
Skadi
7,432
465
115
7
0
325,221
2
W
Loki
9,498
594
99
6
0
364,241
0
L
Ullr
7,415
463
69
4
0
298,486
4
W
Ymir
8,549
534
32
2
0
325,708
4
W
Mulan
9,329
583
97
6
0
318,659
3
W
Medusa
10,643
665
159
10
0
307,789
2
W
Morgan Le Fay
9,719
607
134
8
0
314,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role