Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Marineford505
Rama
Level 66
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Thor
Thor
Okatuz
Thor
Level 12
God Stats
0W - 3L
1,280 SR
Queue Stats
11W - 19L
1,368 Elo+
Solo
Set
Set
ZingyMarmot1582
Set
Level 13
God Stats
0W - 3L
1,160 SR
Queue Stats
9W - 28L
1,191 Elo+
Solo
Sun Wukong
Sun Wukong
sdasxcxzdsa
Sun Wukong
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,133 Elo+
Solo
Team Averages
Level 45
1,345 SR
1,295 Elo+

VS

Team Averages
Level 35
1,372 SR
1,303 Elo+
Thanatos
Thanatos
ProSgt Lipton
Thanatos
Level 80
God Stats
23W - 23L
1,571 SR
Queue Stats
120W - 121L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Sycorpio
Cthulhu
Level 14
God Stats
7W - 8L
1,230 SR
Queue Stats
61W - 76L
1,321 Elo+
Party 2
Izanami
Izanami
killitoris147
Izanami
Level 28
God Stats
1W - 4L
1,087 SR
Queue Stats
4W - 10L
1,177 Elo+
Party 1
Ao Kuang
Ao Kuang
seiend
Ao Kuang
Level 27
God Stats
8W - 9L
1,474 SR
Queue Stats
72W - 87L
1,337 Elo+
Party 2
Geb
Geb
useable-motion4
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
9 / 2 / 5
12,833
802
16,024
9,763
3,485
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 5 / 3
11,692
731
10,709
12,742
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Okatuz
Thor
18
1 / 11 / 7
11,265
704
8,485
17,145
6,274
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

15
1 / 6 / 3
9,620
601
546
9,878
7,636
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
sdasxcxzdsa
Sun Wukong
18
6 / 8 / 4
11,692
731
12,461
18,441
16,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ProSgt Lipton
Thanatos
20
11 / 8 / 9
13,209
826
15,033
18,373
9,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Sycorpio
Cthulhu
20
5 / 0 / 13
12,502
781
11,587
17,821
12,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
20
5 / 6 / 7
12,918
807
13,879
16,119
5,364
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
seiend
Ao Kuang
20
10 / 5 / 8
13,311
832
14,640
18,394
7,709
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 2 / 0
9,121
570
260
3,553
2,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
68
20
Kills
31
32
Deaths
21
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
9
2
5
5.75
L
3
5
3
0.9
L
Thor
Okatuz
Thor
1
11
7
0.41
W
Thanatos
ProSgt Lipton
Thanatos
11
8
9
1.94
W
Cthulhu
Sycorpio
Cthulhu
5
0
13
11.5
L
1
6
3
0.42
W
Izanami
5
6
7
1.42
L
Sun Wukong
sdasxcxzdsa
Sun Wukong
6
8
4
1
W
Ao Kuang
seiend
Ao Kuang
10
5
8
2.8
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,225
Damage
55,399
67,969
Taken
74,260
39,089
Mitigated
37,025
6,253
Healing
28,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
16,024
4,535
0
2,205
9,763
3,485
652
3,581
6,139
50,925
0
L
10,709
6,696
0
749
12,742
5,336
264
5,235
7,209
0
42,828
L
Thor
Okatuz
Thor
8,485
2,559
0
676
17,145
6,274
1,656
7,002
9,685
0
37,394
W
Thanatos
ProSgt Lipton
Thanatos
15,033
4,791
0
9,277
18,373
9,199
27
3,289
14,957
0
49,649
W
Cthulhu
Sycorpio
Cthulhu
11,587
886
428
8,178
17,821
12,652
736
4,283
13,498
35,362
0
L
546
257
0
0
9,878
7,636
0
4,572
5,206
0
2,995
W
Izanami
13,879
9,908
0
3,447
16,119
5,364
1,396
4,477
11,476
0
77,062
L
Sun Wukong
sdasxcxzdsa
Sun Wukong
12,461
2,546
0
2,623
18,441
16,358
0
4,845
13,127
86
31,051
W
Ao Kuang
seiend
Ao Kuang
14,640
3,364
0
6,598
18,394
7,709
0
2,541
15,695
53,354
0
W
260
34
0
106
3,553
2,101
0
1,520
2,033
1,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,102
Gold Earned
61,061
231
Minions Killed
295
0
Camps Cleared
0
1,306,565
Distance Traveled
1,358,523
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,833
802
57
4
0
287,441
4
L
Rama
11,692
731
74
5
0
276,031
1
L
Thor
11,265
704
58
4
0
251,008
2
W
Thanatos
13,209
826
56
4
0
334,774
0
W
Cthulhu
12,502
781
60
4
0
341,221
2
L
Set
9,620
601
5
0
0
229,649
0
W
Izanami
12,918
807
108
7
0
274,578
0
L
Sun Wukong
11,692
731
37
2
0
262,436
0
W
Ao Kuang
13,311
832
69
4
0
342,521
3
W
Geb
9,121
570
2
0
0
65,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role