Player Matchup

Medusa
Medusa
BIG_yolo989
Medusa
Level 124
God Stats
1W - 0L
1,698 SR
Queue Stats
44W - 30L
1,428 Elo+
Solo
Loki
Loki
BlueSnowKing
Loki
Level 129
God Stats
10W - 8L
1,500 SR
Queue Stats
374W - 342L
1,572 Elo+
Party 2
Mercury
Mercury
Buzzy Lightyeer
Mercury
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 59L
1,504 Elo+
Party 2
Geb
Geb
ONYXxWOLF
Geb
Level 87
God Stats
16W - 10L
1,621 SR
Queue Stats
80W - 88L
1,382 Elo+
Party 2
Scylla
Scylla
TrueOriginal
Scylla
Level 155
God Stats
2W - 3L
1,494 SR
Queue Stats
26W - 25L
1,597 Elo+
Party 2
Team Averages
Level 131
1,563 SR
1,497 Elo+

VS

Team Averages
Level 113
1,493 SR
1,522 Elo+
Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GloKakesKid
Ra
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 34L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SensoryDuck83
Sylvanus
Level 86
God Stats
12W - 18L
1,436 SR
Queue Stats
71W - 73L
1,491 Elo+
Party 1
Achilles
Achilles
firetiger059
Achilles
Level 149
God Stats
12W - 10L
1,726 SR
Queue Stats
110W - 101L
1,540 Elo+
Party 1
Thanatos
Thanatos
jaynaughtyx
Thanatos
Level 159
God Stats
0W - 5L
1,303 SR
Queue Stats
99W - 101L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 1 / 2
7,221
602
7,455
6,631
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 2
7,221
602
3,888
3,204
973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
6 / 1 / 2
7,482
624
5,201
7,595
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 9
6,130
511
3,889
8,582
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
12
3 / 1 / 6
7,149
596
3,835
5,934
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 4 / 2
5,688
474
5,507
9,012
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 1
6,783
565
3,590
5,708
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
SensoryDuck83
Sylvanus
8
1 / 4 / 2
5,408
451
4,068
8,699
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
firetiger059
Achilles
12
0 / 2 / 0
6,982
582
1,624
6,550
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Thanatos
jaynaughtyx
Thanatos
12
3 / 2 / 0
7,085
590
3,606
7,969
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
16
Kills
5
5
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
2
0.25
W
Medusa
6
1
2
7
W
1
0
2
2
W
6
1
2
7
L
1
4
1
0.38
W
0
2
9
2.25
L
Sylvanus
SensoryDuck83
Sylvanus
1
4
2
0.5
W
Scylla
3
1
6
6
L
Achilles
firetiger059
Achilles
0
2
0
0
L
Thanatos
jaynaughtyx
Thanatos
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,268
Damage
18,395
31,946
Taken
37,938
11,178
Mitigated
17,084
7,827
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,507
3,551
0
3,663
9,012
2,413
0
2,543
6,469
0
33,145
W
Medusa
7,455
3,120
0
3,111
6,631
1,747
232
1,614
4,953
0
41,144
W
3,888
364
0
90
3,204
973
0
0
3,024
0
43,268
W
5,201
2,952
0
1,195
7,595
2,171
0
769
6,737
0
40,999
L
3,590
187
269
1,860
5,708
1,868
0
1,159
4,549
44,868
0
W
3,889
316
317
2,114
8,582
4,483
0
2,188
6,344
13,818
0
L
Sylvanus
SensoryDuck83
Sylvanus
4,068
1,826
349
1,324
8,699
5,554
0
2,270
6,429
15,326
4,474
W
Scylla
3,835
652
0
1,000
5,934
1,804
0
1,941
3,749
38,594
0
L
Achilles
firetiger059
Achilles
1,624
342
0
1,327
6,550
4,613
0
230
6,320
0
40,152
L
Thanatos
jaynaughtyx
Thanatos
3,606
471
0
6,990
7,969
2,636
0
1,522
6,447
0
34,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,203
Gold Earned
31,946
363
Minions Killed
352
0
Camps Cleared
0
1,266,252
Distance Traveled
1,167,523
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,688
474
62
5
0
198,561
5
W
Medusa
7,221
602
89
7
0
242,227
2
W
Loki
7,221
602
93
8
0
238,508
5
W
Mercury
7,482
624
83
7
0
292,140
3
L
Ra
6,783
565
88
7
0
257,226
3
W
Geb
6,130
511
18
2
0
239,081
1
L
Sylvanus
5,408
451
39
3
0
186,435
1
W
Scylla
7,149
596
80
7
0
254,296
3
L
Achilles
6,982
582
94
8
0
237,772
2
L
Thanatos
7,085
590
69
6
0
287,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role