Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BUCKRING
Ymir
Level 69
God Stats
4W - 2L
1,467 SR
Queue Stats
244W - 264L
1,496 Elo+
Party 4
Ra
Ra
Kinepik
Ra
Level 129
God Stats
3W - 8L
1,322 SR
Queue Stats
153W - 158L
1,591 Elo+
Party 1
The Morrigan
The Morrigan
matheus101095
The Morrigan
Level 149
God Stats
23W - 30L
1,621 SR
Queue Stats
171W - 179L
1,531 Elo+
Solo
Izanami
Izanami
quirtz
Izanami
Level 63
God Stats
14W - 16L
1,666 SR
Queue Stats
116W - 113L
1,482 Elo+
Party 4
Team Averages
Level 110
1,515 SR
1,520 Elo+

VS

Team Averages
Level 114
1,568 SR
1,522 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DocterDallas
Baron Samedi
Level 104
God Stats
4W - 8L
1,249 SR
Queue Stats
42W - 45L
1,492 Elo+
Solo
Apollo
Apollo
IExterminatusI
Apollo
Level 128
God Stats
13W - 5L
1,856 SR
Queue Stats
180W - 157L
1,576 Elo+
Party 2
Atlas
Atlas
LATE PULL0UT
Atlas
Level 97
God Stats
7W - 6L
1,500 SR
Queue Stats
113W - 78L
1,534 Elo+
Party 3
Camazotz
Camazotz
TheJapaneseTowel
Camazotz
Level 115
God Stats
2W - 1L
1,735 SR
Queue Stats
113W - 77L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 2 / 1
3,563
713
963
3,030
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
5
1 / 2 / 2
3,770
754
2,168
4,803
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 1
3,605
721
1,637
3,035
639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
matheus101095
The Morrigan
1
0 / 0 / 0
2,571
514
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
quirtz
Izanami
6
2 / 1 / 2
3,803
761
3,790
3,479
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
1 / 0 / 1
3,961
792
837
1,753
744
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
DocterDallas
Baron Samedi
7
0 / 1 / 3
4,043
809
1,513
2,853
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 1 / 2
3,418
684
2,007
2,380
365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 1 / 1
3,642
728
1,460
3,794
864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
3 / 1 / 0
4,058
812
4,946
5,432
1,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
5
5
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Xing Tian
 
Xing Tian
1
0
1
1.5
L
Ymir
1
2
2
1
W
Baron Samedi
DocterDallas
Baron Samedi
0
1
3
1.5
W
0
1
2
1
L
1
0
1
1.5
W
1
1
1
1.5
W
3
1
0
3
L
The Morrigan
matheus101095
The Morrigan
0
0
0
0
L
Izanami
quirtz
Izanami
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,558
Damage
10,763
14,347
Taken
16,212
4,502
Mitigated
4,518
4,439
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
963
218
0
947
3,030
1,127
0
733
2,297
13,825
0
W
Xing Tian
 
Xing Tian
837
139
0
232
1,753
744
0
0
1,753
14,908
0
L
Ymir
2,168
1,017
161
1,197
4,803
1,907
0
1,024
3,779
5,297
0
W
Baron Samedi
DocterDallas
Baron Samedi
1,513
86
200
936
2,853
1,156
0
1,116
1,737
18,381
0
W
2,007
1,323
0
920
2,380
365
0
279
2,101
0
15,676
L
1,637
447
95
771
3,035
639
0
584
2,451
13,589
0
W
1,460
748
444
1,133
3,794
864
0
921
2,873
6,523
0
W
4,946
2,271
0
2,383
5,432
1,389
0
2,452
2,980
0
18,216
L
The Morrigan
matheus101095
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
quirtz
Izanami
3,790
2,875
0
1,268
3,479
829
0
1,469
2,010
0
15,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,312
Gold Earned
19,122
97
Minions Killed
160
0
Camps Cleared
0
457,830
Distance Traveled
555,136
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,563
713
28
6
0
114,898
2
W
Xing Tian
3,961
792
37
7
0
109,317
0
L
Ymir
3,770
754
9
2
0
95,521
1
W
Baron Samedi
4,043
809
46
9
0
105,422
0
W
Apollo
3,418
684
36
7
0
109,675
0
L
Ra
3,605
721
32
6
0
121,509
2
W
Atlas
3,642
728
5
1
0
108,818
2
W
Camazotz
4,058
812
36
7
0
121,904
3
L
The Morrigan
2,571
514
0
0
0
11,810
0
L
Izanami
3,803
761
28
6
0
114,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role