Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Silver I
REID ySpeedz
Charybdis
Silver I
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 44L
1,560 MMR
Party 2
Janus
Janus
Gold IV
ToreFlay
Janus
Gold IV
Level 148
God Stats
7W - 7L
1,609 SR
Queue Stats
90W - 87L
1,689 MMR
Solo
Nemesis
Nemesis
Gold II
Xίao
Nemesis
Gold II
Level 53
God Stats
4W - 4L
1,500 SR
Queue Stats
104W - 93L
1,634 MMR
Solo
Chang'e
Chang'e
Platinum IV
dnjalsdn
Chang'e
Platinum IV
Level 156
God Stats
0W - 3L
1,272 SR
Queue Stats
60W - 59L
1,727 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,476 SR
1,622 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,455 SR
1,549 MMR
Izanami
Izanami
Masters
 
Izanami
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Masters
 
Persephone
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold IV
Mizuxx
Awilix
Gold IV
Level 84
God Stats
1W - 2L
1,208 SR
Queue Stats
12W - 13L
1,599 MMR
Solo
Sobek
Sobek
Gold IV
Nip94
Sobek
Gold IV
Level 123
God Stats
8W - 10L
1,568 SR
Queue Stats
255W - 270L
1,593 MMR
Solo
Tiamat
Tiamat
Gold II
ΜŘTECŇØŴ
Tiamat
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 149L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 5 / 3
7,338
432
3,324
14,113
10,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
REID ySpeedz
Charybdis
13
1 / 5 / 1
8,382
493
6,484
13,718
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
ToreFlay
Janus
15
2 / 4 / 2
8,896
523
8,802
12,285
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Xίao
Nemesis
15
4 / 4 / 2
8,952
527
10,369
16,763
6,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
dnjalsdn
Chang'e
16
3 / 4 / 5
9,321
548
10,506
16,810
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothBastetGebLoki

VS

Bans
ArtioMulanSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
12 / 0 / 4
14,045
826
21,055
16,575
7,492
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
 
Persephone
16
1 / 1 / 7
11,099
653
12,205
6,170
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Mizuxx
Awilix
16
4 / 4 / 5
10,498
618
10,029
14,214
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Nip94
Sobek
15
3 / 0 / 11
10,977
646
7,230
18,486
26,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 5 / 7
11,286
664
7,141
14,417
7,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
10
Kills
22
22
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
3
0.3
W
Izanami
 
Izanami
12
0
4
14
W
Persephone
 
Persephone
1
1
7
4.5
W
Awilix
Mizuxx
Awilix
4
4
5
1.63
W
Sobek
Nip94
Sobek
3
0
11
8.5
L
Charybdis
REID ySpeedz
Charybdis
1
5
1
0.3
L
Janus
ToreFlay
Janus
2
4
2
0.75
L
Nemesis
Xίao
Nemesis
4
4
2
1.25
L
Chang'e
dnjalsdn
Chang'e
3
4
5
1.38
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,485
Damage
57,660
73,689
Taken
69,862
28,949
Mitigated
49,123
15,168
Healing
28,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,324
586
188
1,425
14,113
10,412
0
4,502
9,477
0
15,616
W
Izanami
 
Izanami
21,055
16,501
0
11,933
16,575
7,492
10,778
3,281
13,294
0
140,651
W
Persephone
 
Persephone
12,205
157
0
2,889
6,170
2,253
2,649
890
5,279
70,855
0
W
Awilix
Mizuxx
Awilix
10,029
4,449
0
460
14,214
5,346
0
4,980
9,234
0
69,385
W
Sobek
Nip94
Sobek
7,230
393
340
8,300
18,486
26,042
0
6,434
12,052
20,514
0
L
Charybdis
REID ySpeedz
Charybdis
6,484
2,995
0
1,932
13,718
3,967
1,484
3,171
10,469
0
54,540
L
Janus
ToreFlay
Janus
8,802
461
0
904
12,285
3,292
0
5,730
6,343
72,255
0
L
Nemesis
Xίao
Nemesis
10,369
4,387
0
1,901
16,763
6,258
0
4,411
12,182
0
67,687
L
Chang'e
dnjalsdn
Chang'e
10,506
580
1,325
7,493
16,810
5,020
0
8,559
8,167
59,298
0
W
7,141
329
0
4,911
14,417
7,990
2,682
6,985
7,432
66,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
57,905
505
Minions Killed
583
0
Camps Cleared
0
1,779,826
Distance Traveled
1,741,963
15
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,338
432
31
2
0
361,783
4
W
Izanami
14,045
826
229
13
0
344,583
11
W
Persephone
11,099
653
141
8
0
354,174
9
W
Awilix
10,498
618
98
6
0
374,626
3
W
Sobek
10,977
646
7
0
0
387,326
11
L
Charybdis
8,382
493
116
7
0
318,792
5
L
Janus
8,896
523
138
8
0
373,077
5
L
Nemesis
8,952
527
111
7
0
384,613
1
L
Chang'e
9,321
548
109
6
0
341,561
0
W
Tiamat
11,286
664
108
6
0
281,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role