Player Matchup

Erlang Shen
Erlang Shen
Burgee3236
Erlang Shen
Level 117
God Stats
4W - 10L
1,427 SR
Queue Stats
227W - 192L
1,607 Elo+
Party 1
Bastet
Bastet
DadsDiner
Bastet
Level 68
God Stats
6W - 2L
1,724 SR
Queue Stats
202W - 175L
1,622 Elo+
Party 1
Xing Tian
Xing Tian
Vennie33
Xing Tian
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 85L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
Wilfff333
Nu Wa
Level 108
God Stats
5W - 7L
1,474 SR
Queue Stats
32W - 32L
1,591 Elo+
Party 1
Medusa
Medusa
marvj15
Medusa
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 69L
1,666 Elo+
Party 1
Team Averages
Level 82
1,525 SR
1,581 Elo+

VS

Team Averages
Level 94
1,531 SR
1,489 Elo+
Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OGvaseline
Tsukuyomi
Level 41
God Stats
2W - 4L
1,656 SR
Queue Stats
23W - 30L
1,510 Elo+
Solo
Ganesha
Ganesha
SxChimera
Ganesha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Burgee3236
Erlang Shen
17
8 / 1 / 9
10,331
574
8,409
12,452
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bastet
DadsDiner
Bastet
18
11 / 1 / 12
11,253
625
21,153
14,167
5,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Vennie33
Xing Tian
14
1 / 0 / 13
8,778
488
3,630
10,556
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Wilfff333
Nu Wa
18
7 / 1 / 10
10,591
588
13,439
6,770
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
marvj15
Medusa
17
2 / 2 / 0
9,644
536
5,198
6,778
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 3 / 0
9,694
539
6,758
10,004
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
 
Eset
12
0 / 7 / 0
7,676
426
4,383
12,975
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
 
Gilgamesh
12
0 / 7 / 0
7,446
414
7,468
16,166
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
OGvaseline
Tsukuyomi
15
1 / 7 / 0
8,672
482
4,450
12,770
12,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
SxChimera
Ganesha
13
2 / 5 / 2
8,435
469
6,275
17,526
21,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
29
Kills
5
5
Deaths
29
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
L
Eset
 
Eset
0
7
0
0
L
Gilgamesh
 
Gilgamesh
0
7
0
0
W
Erlang Shen
Burgee3236
Erlang Shen
8
1
9
12.5
W
Bastet
DadsDiner
Bastet
11
1
12
17
L
Tsukuyomi
OGvaseline
Tsukuyomi
1
7
0
0.14
L
Ganesha
SxChimera
Ganesha
2
5
2
0.6
W
Xing Tian
Vennie33
Xing Tian
1
0
13
7.5
W
Nu Wa
Wilfff333
Nu Wa
7
1
10
12
W
Medusa
marvj15
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,829
Damage
29,334
50,723
Taken
69,441
26,857
Mitigated
45,012
16,851
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,758
4,354
0
3,276
10,004
2,935
1,859
1,810
8,194
0
82,643
L
Eset
 
Eset
4,383
232
209
2,238
12,975
3,812
314
4,519
8,456
49,147
0
L
Gilgamesh
 
Gilgamesh
7,468
1,132
363
3,400
16,166
5,200
0
4,710
11,456
0
48,691
W
Erlang Shen
Burgee3236
Erlang Shen
8,409
4,217
0
4,219
12,452
7,176
429
2,440
9,986
0
73,392
W
Bastet
DadsDiner
Bastet
21,153
4,937
0
6,140
14,167
5,496
1,622
2,960
10,677
0
75,306
L
Tsukuyomi
OGvaseline
Tsukuyomi
4,450
805
0
3,252
12,770
12,045
0
1,190
11,580
0
45,177
L
Ganesha
SxChimera
Ganesha
6,275
244
457
1,431
17,526
21,020
73
4,403
13,123
25,291
0
W
Xing Tian
Vennie33
Xing Tian
3,630
345
0
2,404
10,556
9,491
0
1,769
8,751
22,565
0
W
Nu Wa
Wilfff333
Nu Wa
13,439
3,542
0
1,534
6,770
2,751
835
2,824
3,946
75,611
6,898
W
Medusa
marvj15
Medusa
5,198
2,058
0
2,554
6,778
1,943
1,414
665
6,113
0
73,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,597
Gold Earned
41,923
536
Minions Killed
476
0
Camps Cleared
0
1,804,388
Distance Traveled
1,529,287
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,694
539
183
10
0
331,354
7
L
Eset
7,676
426
98
5
0
277,872
3
L
Gilgamesh
7,446
414
76
4
0
343,123
4
W
Erlang Shen
10,331
574
108
6
0
402,421
3
W
Bastet
11,253
625
122
7
0
384,452
1
L
Tsukuyomi
8,672
482
102
6
0
257,104
1
L
Ganesha
8,435
469
17
1
0
319,834
4
W
Xing Tian
8,778
488
16
1
0
348,925
5
W
Nu Wa
10,591
588
141
8
0
331,715
8
W
Medusa
9,644
536
149
8
0
336,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role