Player Matchup

Hera
Hera
Silver II
Earl Marks
Hera
Silver II
Level 158
God Stats
1W - 1L
1,712 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Medusa
Medusa
Silver II
R3ztanR0c
Medusa
Silver II
Level 150
God Stats
1W - 0L
1,411 SR
Queue Stats
10W - 8L
1,572 MMR
Party 2
Geb
Geb
Gold IV
lVlage
Geb
Gold IV
Level 148
God Stats
5W - 13L
1,434 SR
Queue Stats
262W - 245L
1,483 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,519 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,399 SR
1,510 MMR
Fenrir
Fenrir
Gold V
Aaaagoofii
Fenrir
Gold V
Level 101
God Stats
1W - 3L
1,458 SR
Queue Stats
86W - 95L
1,204 MMR
Party 1
Chaac
Chaac
Gold II
LeGiTxASIANx
Chaac
Gold II
Level 156
God Stats
6W - 6L
1,500 SR
Queue Stats
481W - 565L
1,448 MMR
Solo
Freya
Freya
Platinum III
Zyferic
Freya
Platinum III
Level 143
God Stats
0W - 5L
1,238 SR
Queue Stats
191W - 195L
1,877 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 4
13,309
700
20,180
13,015
6,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
R3ztanR0c
Medusa
18
3 / 7 / 12
12,780
673
20,244
15,298
8,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
lVlage
Geb
18
4 / 0 / 10
14,089
742
10,600
24,777
35,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AphroditeSolBastetAtlasPersephone

VS

Bans
HorusAh Muzen CabAthenaIzanamiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aaaagoofii
Fenrir
16
1 / 5 / 6
11,330
596
11,723
20,330
11,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 4 / 6
12,865
677
15,242
20,955
16,253
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Freya
Zyferic
Freya
16
6 / 7 / 2
12,640
665
19,407
21,271
7,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
16
Kills
12
12
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aaaagoofii
Fenrir
1
5
6
0.8
W
9
5
4
2.2
L
5
4
6
2
W
Medusa
R3ztanR0c
Medusa
3
7
12
1.29
L
Freya
Zyferic
Freya
6
7
2
1
W
Geb
lVlage
Geb
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,024
Damage
46,372
53,090
Taken
62,556
50,109
Mitigated
34,704
11,154
Healing
19,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aaaagoofii
Fenrir
11,723
1,801
669
3,951
20,330
11,307
824
9,732
10,302
0
34,048
W
20,180
6,037
242
2,664
13,015
6,269
1,270
2,221
10,609
58,494
0
L
15,242
2,705
0
6,848
20,955
16,253
0
10,945
9,712
548
53,529
W
Medusa
R3ztanR0c
Medusa
20,244
7,942
0
1,251
15,298
8,167
1,493
4,962
10,101
0
65,117
L
Freya
Zyferic
Freya
19,407
5,650
0
8,275
21,271
7,144
0
9,840
11,205
61,756
5,496
W
Geb
lVlage
Geb
10,600
427
717
6,280
24,777
35,673
301
10,998
13,372
26,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,178
Gold Earned
36,835
205
Minions Killed
182
7
Camps Cleared
8
952,467
Distance Traveled
998,509
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,330
596
45
2
0
347,490
2
W
Hera
13,309
700
85
4
5
317,906
2
L
Chaac
12,865
677
62
3
2
345,268
12
W
Medusa
12,780
673
86
5
2
286,327
5
L
Freya
12,640
665
75
4
6
305,751
3
W
Geb
14,089
742
34
2
0
348,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role