Player Matchup

Gilgamesh
Gilgamesh
Antijume
Gilgamesh
Level 42
God Stats
6W - 5L
1,594 SR
Queue Stats
89W - 98L
1,476 Elo+
Party 3
Zeus
Zeus
Daddyjohnjr
Zeus
Level 88
God Stats
5W - 2L
1,721 SR
Queue Stats
154W - 158L
1,498 Elo+
Party 1
Chronos
Chronos
Stable Donny
Chronos
Level 88
God Stats
8W - 6L
1,594 SR
Queue Stats
142W - 147L
1,484 Elo+
Party 1
Odin
Odin
ThiccLil_G
Odin
Level 67
God Stats
1W - 0L
1,299 SR
Queue Stats
217W - 227L
1,503 Elo+
Party 3
Ymir
Ymir
giusepe1234
Ymir
Level 28
God Stats
5W - 7L
1,457 SR
Queue Stats
20W - 28L
1,455 Elo+
Party 1
Team Averages
Level 63
1,533 SR
1,483 Elo+

VS

Team Averages
Level 39
1,428 SR
1,497 Elo+
Nu Wa
Nu Wa
Aprizityzz
Nu Wa
Level 32
God Stats
1W - 4L
1,268 SR
Queue Stats
121W - 140L
1,628 Elo+
Solo
Neith
Neith
VontMoney
Neith
Level 29
God Stats
8W - 12L
1,539 SR
Queue Stats
49W - 66L
1,438 Elo+
Party 2
Fenrir
Fenrir
cCHRisB
Fenrir
Level 18
God Stats
2W - 4L
1,351 SR
Queue Stats
183W - 214L
1,349 Elo+
Party 2
Hel
Hel
headbiter9000
Hel
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,519 Elo+
Party 2
King Arthur
King Arthur
stinkbug-eat
King Arthur
Level 102
God Stats
11W - 15L
1,482 SR
Queue Stats
153W - 152L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Antijume
Gilgamesh
15
4 / 3 / 12
9,520
529
8,628
15,760
11,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
11 / 2 / 8
10,664
592
25,305
13,204
4,395
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
Stable Donny
Chronos
17
6 / 2 / 7
10,381
577
8,236
9,492
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 10
9,429
524
6,736
14,984
16,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 4 / 15
9,991
555
6,013
15,394
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 9 / 6
7,663
426
11,761
14,764
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
VontMoney
Neith
16
3 / 3 / 3
9,676
538
6,248
9,992
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
cCHRisB
Fenrir
12
1 / 7 / 4
7,475
415
6,891
13,739
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 5 / 6
9,997
555
9,269
18,358
9,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
stinkbug-eat
King Arthur
16
1 / 4 / 5
9,636
535
12,067
15,372
12,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
28
Kills
14
14
Deaths
28
52
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Antijume
Gilgamesh
4
3
12
3.33
L
Nu Wa
1
9
6
0.44
W
11
2
8
7.5
W
Chronos
Stable Donny
Chronos
6
2
7
4.75
W
2
3
10
2.33
L
Neith
VontMoney
Neith
3
3
3
1.5
L
Fenrir
cCHRisB
Fenrir
1
7
4
0.43
W
5
4
15
3.13
L
8
5
6
2.2
L
King Arthur
stinkbug-eat
King Arthur
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,918
Damage
46,236
68,834
Taken
72,225
49,059
Mitigated
34,723
14,352
Healing
24,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Antijume
Gilgamesh
8,628
2,329
0
1,666
15,760
11,021
23
3,585
11,953
287
53,950
L
Nu Wa
11,761
2,827
232
1,230
14,764
4,058
0
10,449
4,315
36,638
0
W
25,305
2,695
0
2,125
13,204
4,395
603
6,720
6,228
71,345
0
W
Chronos
Stable Donny
Chronos
8,236
2,036
0
3,078
9,492
3,369
889
3,096
6,230
79,545
0
W
6,736
1,733
0
3,817
14,984
16,697
0
2,021
12,867
0
54,222
L
Neith
VontMoney
Neith
6,248
3,066
0
4,838
9,992
3,555
0
3,457
6,535
0
71,747
L
Fenrir
cCHRisB
Fenrir
6,891
1,049
0
2,798
13,739
4,979
0
6,673
7,066
0
39,963
W
6,013
975
151
3,515
15,394
13,577
235
4,645
10,526
27,677
0
L
9,269
1,047
3,490
7,948
18,358
9,867
0
11,598
6,760
30,858
0
L
King Arthur
stinkbug-eat
King Arthur
12,067
1,604
0
4,095
15,372
12,264
0
7,450
7,922
0
69,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,985
Gold Earned
44,447
486
Minions Killed
443
0
Camps Cleared
0
1,723,948
Distance Traveled
1,581,958
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,520
529
79
4
0
380,802
7
L
Nu Wa
7,663
426
62
3
0
274,826
3
W
Zeus
10,664
592
102
6
0
332,233
5
W
Chronos
10,381
577
136
8
0
336,475
2
W
Odin
9,429
524
116
6
0
326,935
3
L
Neith
9,676
538
133
7
0
336,817
1
L
Fenrir
7,475
415
68
4
0
335,781
0
W
Ymir
9,991
555
53
3
0
347,503
0
L
Hel
9,997
555
31
2
0
316,822
0
L
King Arthur
9,636
535
149
8
0
317,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role