Player Matchup

Fafnir
Fafnir
Gold II
BigCTizzle23
Fafnir
Gold II
Level 147
God Stats
3W - 3L
1,444 SR
Queue Stats
63W - 61L
1,635 MMR
Party 4
Fenrir
Fenrir
Gold II
Pariedhitman
Fenrir
Gold II
Level 43
God Stats
4W - 3L
1,836 SR
Queue Stats
26W - 28L
1,660 MMR
Party 2
Thoth
Thoth
Gold I
Pariedhitman
Thoth
Gold I
Level 129
God Stats
9W - 6L
1,676 SR
Queue Stats
40W - 35L
1,694 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
PooperScooper_
Gilgamesh
Gold II
Level 138
God Stats
4W - 7L
1,516 SR
Queue Stats
67W - 62L
1,635 MMR
Party 4
Medusa
Medusa
Gold I
Tyreke_Evans_
Medusa
Gold I
Level 147
God Stats
11W - 6L
1,679 SR
Queue Stats
146W - 134L
1,653 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,630 SR
1,655 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,390 SR
1,653 MMR
Apollo
Apollo
Gold I
Flappy_boy420
Apollo
Gold I
Level 158
God Stats
0W - 1L
1,218 SR
Queue Stats
34W - 23L
1,818 MMR
Party 1
King Arthur
King Arthur
Gold I
Hawk Pride319
King Arthur
Gold I
Level 158
God Stats
13W - 21L
1,399 SR
Queue Stats
1,042W - 1,037L
1,623 MMR
Solo
Cabrakan
Cabrakan
Gold II
N00DYMAGZ-
Cabrakan
Gold II
Level 147
God Stats
2W - 2L
1,555 SR
Queue Stats
327W - 335L
1,506 MMR
Party 1
Hun Batz
Hun Batz
Gold V
Shock7472
Hun Batz
Gold V
Level 126
God Stats
0W - 2L
1,277 SR
Queue Stats
26W - 20L
1,660 MMR
Party 3
Janus
Janus
Gold V
WhatAreTrans
Janus
Gold V
Level 45
God Stats
6W - 9L
1,500 SR
Queue Stats
33W - 22L
1,660 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
1 / 5 / 12
10,177
485
4,237
14,723
12,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
17
6 / 1 / 10
11,471
546
11,717
11,150
5,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
12 / 2 / 10
13,762
655
19,504
11,664
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
PooperScooper_
Gilgamesh
20
4 / 0 / 8
12,880
613
14,455
21,264
20,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 2 / 6
12,918
615
15,298
16,801
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AgniArachneCliodhna

VS

Bans
BastetGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 2
11,121
530
6,574
14,377
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Hawk Pride319
King Arthur
17
1 / 7 / 1
10,710
510
9,306
22,773
20,368
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
N00DYMAGZ-
Cabrakan
12
0 / 4 / 3
8,514
405
6,483
17,121
20,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Shock7472
Hun Batz
16
1 / 8 / 2
9,813
467
9,842
16,832
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 7 / 1
11,201
533
14,996
16,098
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
28
Kills
10
10
Deaths
28
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
5
12
1.4
L
2
2
2
1.5
L
King Arthur
Hawk Pride319
King Arthur
1
7
1
0.21
L
Cabrakan
N00DYMAGZ-
Cabrakan
0
4
3
0.38
W
Fenrir
6
1
10
11
W
12
2
10
8.5
W
Gilgamesh
PooperScooper_
Gilgamesh
4
0
8
8
L
Hun Batz
Shock7472
Hun Batz
1
8
2
0.25
W
5
2
6
4
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,211
Damage
47,201
75,602
Taken
87,201
48,409
Mitigated
54,302
25,794
Healing
18,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,237
1,064
0
2,188
14,723
12,040
0
5,913
8,622
16,723
498
L
6,574
4,190
0
5,908
14,377
5,064
3,798
1,952
12,425
0
85,981
L
King Arthur
Hawk Pride319
King Arthur
9,306
1,205
0
2,274
22,773
20,368
0
3,218
19,555
0
66,889
L
Cabrakan
N00DYMAGZ-
Cabrakan
6,483
723
0
1,798
17,121
20,262
0
5,023
12,098
29,161
0
W
Fenrir
11,717
2,167
0
2,304
11,150
5,373
0
3,604
7,374
0
77,906
W
19,504
791
0
3,145
11,664
4,208
509
5,958
5,400
94,700
0
W
Gilgamesh
PooperScooper_
Gilgamesh
14,455
4,937
0
9,415
21,264
20,216
214
3,918
17,224
0
98,752
L
Hun Batz
Shock7472
Hun Batz
9,842
3,843
0
3,626
16,832
5,336
0
5,118
11,714
0
74,816
W
15,298
10,551
0
8,742
16,801
6,572
974
3,759
12,934
0
119,457
L
14,996
847
24
4,954
16,098
3,272
0
8,257
7,841
78,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,208
Gold Earned
51,359
623
Minions Killed
614
0
Camps Cleared
0
2,192,408
Distance Traveled
2,033,050
21
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,177
485
25
1
0
430,863
10
L
Apollo
11,121
530
170
8
0
406,698
8
L
King Arthur
10,710
510
143
7
0
363,433
6
L
Cabrakan
8,514
405
34
2
0
407,389
14
W
Fenrir
11,471
546
89
4
0
495,894
3
W
Thoth
13,762
655
156
7
0
445,746
1
W
Gilgamesh
12,880
613
182
9
0
418,495
1
L
Hun Batz
9,813
467
119
6
0
439,951
4
W
Medusa
12,918
615
171
8
0
401,410
6
L
Janus
11,201
533
148
7
0
415,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role