Player Matchup

Bacchus
Bacchus
Dankokk
Bacchus
Level 101
God Stats
23W - 15L
1,542 SR
Queue Stats
51W - 49L
1,534 Elo+
Party 3
Chaac
Chaac
Ketes_2112
Chaac
Level 139
God Stats
7W - 5L
1,279 SR
Queue Stats
212W - 199L
1,534 Elo+
Party 3
Izanami
Izanami
TheLegendxx96
Izanami
Level 108
God Stats
5W - 10L
1,444 SR
Queue Stats
156W - 153L
1,546 Elo+
Party 4
Zhong Kui
Zhong Kui
VENOM_LoRd-1
Zhong Kui
Level 61
God Stats
31W - 31L
1,471 SR
Queue Stats
57W - 52L
1,523 Elo+
Party 4
Ravana
Ravana
ajm2103
Ravana
Level 84
God Stats
63W - 51L
1,498 SR
Queue Stats
1,020W - 982L
1,542 Elo+
Solo
Team Averages
Level 99
1,447 SR
1,536 Elo+

VS

Team Averages
Level 80
1,482 SR
1,402 Elo+
Terra
Terra
NxT_BerryZz
Terra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,448 Elo+
Party 1
Set
Set
RevencheOTBear
Set
Level 85
God Stats
3W - 2L
1,503 SR
Queue Stats
30W - 33L
1,478 Elo+
Party 2
Ra
Ra
TLGE0409
Ra
Level 58
God Stats
24W - 20L
1,513 SR
Queue Stats
183W - 180L
1,352 Elo+
Party 2
Apollo
Apollo
TheWiwi59
Apollo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,300 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hungrydragon92
Tsukuyomi
Level 29
God Stats
2W - 4L
1,393 SR
Queue Stats
22W - 26L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dankokk
Bacchus
9
0 / 0 / 1
5,536
554
2,524
5,508
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
11
1 / 2 / 5
6,519
652
7,913
10,062
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
10
1 / 0 / 0
5,653
565
4,538
4,708
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
VENOM_LoRd-1
Zhong Kui
11
0 / 0 / 0
6,102
610
1,640
3,387
2,243
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
ajm2103
Ravana
12
7 / 0 / 1
6,940
694
4,776
4,510
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,630
463
2,100
7,540
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 4 / 0
5,839
584
6,898
9,166
4,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 0
5,715
572
980
3,021
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
TheWiwi59
Apollo
9
0 / 0 / 0
4,659
466
3,542
5,053
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
hungrydragon92
Tsukuyomi
7
0 / 3 / 1
4,562
456
1,113
6,980
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
2
2
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dankokk
Bacchus
0
0
1
0.5
W
Chaac
1
2
5
1.75
L
0
1
0
0
L
2
4
0
0.5
L
0
1
0
0
W
Izanami
1
0
0
1
L
Apollo
TheWiwi59
Apollo
0
0
0
0
W
Zhong Kui
VENOM_LoRd-1
Zhong Kui
0
0
0
0
W
Ravana
ajm2103
Ravana
7
0
1
7.5
L
Tsukuyomi
hungrydragon92
Tsukuyomi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,391
Damage
14,633
28,175
Taken
31,760
16,372
Mitigated
11,688
15,302
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dankokk
Bacchus
2,524
72
145
2,191
5,508
3,285
139
798
4,710
11,404
0
W
Chaac
7,913
854
0
4,855
10,062
7,811
360
514
8,980
6,371
29,056
L
2,100
459
611
2,408
7,540
3,673
0
1,473
6,031
8,576
0
L
6,898
2,941
0
3,621
9,166
4,219
0
1,080
7,613
0
30,366
L
980
51
17
1,136
3,021
995
0
1,015
2,006
37,772
0
W
Izanami
4,538
3,717
197
3,088
4,708
1,187
901
1,219
3,489
0
43,933
L
Apollo
TheWiwi59
Apollo
3,542
2,834
0
3,172
5,053
1,123
0
1,133
3,920
0
27,824
W
Zhong Kui
VENOM_LoRd-1
Zhong Kui
1,640
81
0
2,617
3,387
2,243
1,008
549
2,838
33,956
0
W
Ravana
ajm2103
Ravana
4,776
985
0
2,209
4,510
1,846
0
0
4,484
0
36,330
L
Tsukuyomi
hungrydragon92
Tsukuyomi
1,113
377
0
1,920
6,980
1,678
0
977
5,944
0
18,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
25,405
329
Minions Killed
259
0
Camps Cleared
0
944,186
Distance Traveled
951,630
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,536
554
19
2
0
206,517
4
W
Chaac
6,519
652
65
7
0
182,403
0
L
Terra
4,630
463
15
2
0
193,570
2
L
Set
5,839
584
62
6
0
193,781
1
L
Ra
5,715
572
78
8
0
197,215
1
W
Izanami
5,653
565
94
9
0
168,615
5
L
Apollo
4,659
466
55
6
0
171,448
1
W
Zhong Kui
6,102
610
80
8
0
161,891
2
W
Ravana
6,940
694
71
7
0
224,760
2
L
Tsukuyomi
4,562
456
49
5
0
195,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role