Player Matchup

Bastet
Bastet
 
Bastet
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
A_Snoop4k
Sol
Level 97
God Stats
2W - 1L
1,287 SR
Queue Stats
38W - 38L
1,575 Elo+
Solo
Mulan
Mulan
Ribarense
Mulan
Level 117
God Stats
10W - 10L
1,414 SR
Queue Stats
154W - 161L
1,537 Elo+
Solo
Loki
Loki
ruby_code60
Loki
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
473W - 512L
1,481 Elo+
Solo
Ymir
Ymir
tiny_biggs
Ymir
Level 123
God Stats
28W - 27L
1,321 SR
Queue Stats
84W - 85L
1,219 Elo+
Solo
Team Averages
Level 111
1,404 SR
1,462 Elo+

VS

Team Averages
Level 109
1,592 SR
1,470 Elo+
Chiron
Chiron
Azsvst
Chiron
Level 147
God Stats
9W - 8L
1,500 SR
Queue Stats
397W - 393L
1,466 Elo+
Solo
Ao Kuang
Ao Kuang
Jock3r_XK
Ao Kuang
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,503 Elo+
Solo
Sylvanus
Sylvanus
MuffPlowman_69
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,398 Elo+
Solo
Eset
Eset
sindellover1317
Eset
Level 87
God Stats
3W - 8L
1,849 SR
Queue Stats
125W - 111L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
vItzNinja
Tsukuyomi
Level 64
God Stats
6W - 6L
1,611 SR
Queue Stats
103W - 88L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
6 / 0 / 3
13,372
581
15,631
14,046
5,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 1 / 7
13,954
607
14,526
13,436
4,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Ribarense
Mulan
20
12 / 2 / 4
14,727
640
22,438
26,510
25,341
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 4 / 4
14,597
635
13,650
20,946
8,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
1 / 7 / 13
12,065
525
10,003
18,713
17,993
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Azsvst
Chiron
16
2 / 3 / 3
10,259
446
7,999
14,226
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Jock3r_XK
Ao Kuang
15
2 / 7 / 3
9,823
427
9,449
20,931
7,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
14
4 / 6 / 4
9,558
416
6,277
17,627
15,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 8 / 4
11,512
501
15,108
20,293
6,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
vItzNinja
Tsukuyomi
17
1 / 12 / 4
10,178
443
13,175
24,581
10,746
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
36
Kills
14
14
Deaths
36
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
0
3
7.5
W
6
1
7
9.5
L
Chiron
Azsvst
Chiron
2
3
3
1.17
L
Ao Kuang
Jock3r_XK
Ao Kuang
2
7
3
0.5
L
Sylvanus
4
6
4
1
W
Mulan
Ribarense
Mulan
12
2
4
7
W
11
4
4
3.25
L
5
8
4
0.88
W
1
7
13
1.07
L
Tsukuyomi
vItzNinja
Tsukuyomi
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,248
Damage
52,008
93,651
Taken
97,658
62,162
Mitigated
44,417
39,375
Healing
22,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,631
2,997
280
6,969
14,046
5,374
4,258
3,509
10,447
0
86,716
W
14,526
5,884
0
6,583
13,436
4,789
9,028
5,286
7,841
104,583
0
L
Chiron
Azsvst
Chiron
7,999
1,559
260
4,183
14,226
4,188
57
1,996
12,230
0
58,342
L
Ao Kuang
Jock3r_XK
Ao Kuang
9,449
2,044
0
6,494
20,931
7,734
0
5,082
15,849
54,575
0
L
Sylvanus
6,277
2,172
476
3,726
17,627
15,041
0
7,382
10,245
27,312
14,943
W
Mulan
Ribarense
Mulan
22,438
2,549
0
15,684
26,510
25,341
1,614
7,201
18,627
13,130
101,055
W
13,650
4,849
0
5,588
20,946
8,665
640
3,815
17,013
0
100,381
L
15,108
494
1,338
4,695
20,293
6,708
37
7,556
12,737
73,235
0
W
10,003
1,783
218
4,053
18,713
17,993
1,235
9,165
9,122
54,556
0
L
Tsukuyomi
vItzNinja
Tsukuyomi
13,175
3,462
0
1,720
24,581
10,746
59
4,644
19,937
0
76,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,715
Gold Earned
51,330
729
Minions Killed
556
0
Camps Cleared
0
2,322,438
Distance Traveled
1,945,687
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,372
581
139
6
0
506,503
0
W
Sol
13,954
607
173
8
0
461,136
5
L
Chiron
10,259
446
117
5
0
442,181
3
L
Ao Kuang
9,823
427
92
4
0
411,004
2
L
Sylvanus
9,558
416
60
3
0
314,592
2
W
Mulan
14,727
640
173
8
0
445,975
3
W
Loki
14,597
635
155
7
0
513,752
9
L
Eset
11,512
501
150
7
0
392,397
3
W
Ymir
12,065
525
89
4
0
395,072
3
L
Tsukuyomi
10,178
443
137
6
0
385,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role